If anything, I think we're in a down-trend for the console market, but that's largely driven by the age of the consoles. This usually happens around now. The difference is that, interestingly, only Nintendo has really pushed the next generation... yet.
Overall, video games still have room to grow. The market is expanding globally (see: China, most especially), and demographics potentially interested in gaming are expanding year-by-year.
However.. what does the endless stream of action games have to do with this? Nothing really. Even if action games provided a lot of revenue to the industry, they also soak up a huge chunk of its investment. Overall, I think it's a wash. Do not rush to thank Call of Duty for Minecraft. Do not thank Battlefield for Portal 2.
By critically acclaimed I meant professional review AND fan reception.
Its the fan reception part that pushes it way over the top
According to Capcom's website, Monster Hunter Freedom 3 is their 4th best selling game of all time. The top three: Street Fighter 2, RE 5, and RE 2. RE 4 would be about tied with RE 5 if they combined all of its releases together.
"If the vast majority of Capcom's coffers are coming from only two franchises, it needs a new business strategy. But I don't think that's the case."
Isn't it?
Isn't that EXACTLY how it is for most Western publishers? I mean, you can argue about the sustainability of that model all you like, but it's working so far.
@killias
"You would be right if I cared about anything Capcom has produced lately. Instead, it's all been, for the most part, shallow crap. The games I'm interested in.. get cancelled. It's lose lose here. More senseless CoD-clones. Less fun games."
That, I totally understand. It seems like Capcom wants to become a Western developer, doesn't it? Similar business practices, similar design philosophies, etc. I'm not sure how I feel about that either. Frankly I'm not a huge fan of the Japanese game industry and tend to agree with whats-his-ass the Fez developer, but that's just me. Opinions, and all that.
@Rev
"The market for games has to shrink eventually though. I can't see this being a perpetual thing where studios are churning out hundreds of games a year and only a dozen or so are actually making a profit. It seems as though there's some kind of video game bubble with too many games and not enough people willing to buy them."
Maybe. I dunno. I'm no analyst (despite how analytical I'm being here). I think we should all hope you're wrong though, because if you're right, which games do you think stop getting made? It's certainly not going to be the military shooters, is it? It's going to be those fun, interesting, quirky titles we enthusiasts love playing but everyone else doesn't bother with.
Thank god for Kickstarter, at least.
http://www.capcom.co.jp/ir/english/business/salesdata.html
Total sales by franchise, Monster Hunter is less than half that of Resident Evil. Still impressive and probably should be considered alongside RE and SF and that's my oversight for not mentioning it in the first place, but still. Less than half.
To be fair, not all western developers are like this, and the ones that are tend to fall into two camps: 1. You're Treyarch, Zombie Infinity Ward or DICE. Congrats! You've successfully cloned IW's MW games! 2. You're everyone else who basically fails utterly.
Why Capcom feels the need to become a poor man's EA, I'm not sure. I honestly cannot see how this is in the company's best interest.
Monster Hinter may not get huge numbers outside of Japan, but the last entry that wasn't a port (Monster Hunter Portable 3d) sold 4.7 million copies. That's almost as much RE 5. And considering the fact that Portable 3d was only released in one country and on one console (that's cheaper to develop for to boot) I'd hazard to say that Capcom probably made more money off of that than any other game they've made in recent memory.
Less than half.. but on 21 titles instead of 69. Also, the Monster Hunter series is younger. The first game came out in 2004. If you compare the games just since 2004, you get a much closer approximation.
You'd never see a game like Parasite Eve made in today's market. If it was, it'd flop like El Sheddai or Enslaved. Everything is being reduced to lowest common denominator as demand is being regauged. Studios are figuring out that they can't make money off of these titles, that a survival horror game can't sell in this market, that they greatly overestimated the demand for these projects.
I can't find a good way to look at this article. Even when I flip it over, I just see bad news.
@killias: I'm referring specifically to the U.S. console market.
The 'backlog' is really only a feature of a small set of hardcore gamers. While I do not expect those hardcore gamers to go anywhere for some time to come, I also don't think they make up a terribly large part of the overall gaming market. The gaming market still has plenty of room to grow, and, once new consoles get dropped, I'm guessing we'll see a few years of rather large growth.
That's a good point too. I'm still not convinced that it's something a major publisher can bank on, though. It strikes me as a Minecraft-style lightning in a bottle effect. Right place, right time. Ya know? I mean how long can a publisher expect to get by making games for an 8 year old portable and ignoring the rest of the world outside of their little island?
I don't mean to be dismissive of Monster Hunter, and I'm probably coming off that way here. I'm not a fan but I do get how staggeringly huge it is in Japan. I just don't think it's something Capcom can continue to rely on as a cash cow like they can SF and RE, unless they somehow manage to make it the next Angry Birds and translate the gameplay to mobile devices.
So am I. http://www.rockpapershotgun.com/images/2011/07/usaspend.jpg - U.S. console spending is down from 2010, which was down from 2009. However, once new consoles are out, it'll jump back up to probably around 11-12 billion dollars a year. Maybe higher.
"Everything is being reduced to lowest common denominator as demand is being regauged. Studios are figuring out that they can't make money off of these titles, that a survival horror game can't sell in this market, that they greatly overestimated the demand for these projects. "
Buy a PC.
The fact is that a lot of games are being made, and only a few of them are actually making bank. Too much supply, not enough demand. We can't keep going at this rate. Even with a new console, there's still a fundamental problem of too many companies producing software at too high a volume.
Monster Hunter already has 2/3rds of the home sales that Street Fighter has had, despite being around for about 1/3rd the time. I think it's safe to say that this is going to be a big source of cash for Capcom for some time to come.
"Buy a PC."
This. Ya know, though... I think all this bullshit we're yammering about here is fixable if any of the big three consoles grow some balls and go open platform next gen. I don't think it's a pipe dream either. I could actually see that happening.
And if they don't, Valve will. I'd put money on it.
And you were talking about international growth and China -- that really didn't pertain to what I was talking about. I was talking specifically about the U.S. market.
If it's basically like RE5 with even more action, I'll gladly wait for it to drop in price or just pick it up used. This is disappointing, but certainly not surprising.
- Resident evil being turned into gow from here on out.
- Resident evil being turned into left 4dead.
- cashcow fighting games (I'm waiting for them to make you pay for super moves. Did you like the fireball? Well why not buy the dragon punch move for ryu for 3 dollars!)
-no other Mega man on the horizon.
I guess I'm having a hard time seeing how people still love this company. Meh.
"I mean how long can a publisher expect to get by making games for an 8 year old portable"
Nintendo has been making games for dated hardware for the past 10 years and they'd made more money than any other videogame publisher on the planet.
Call of Duty has been running on the same dated modified id Tech 4 engine for god knows how long now and it's the biggest FPS since forever.
Skylanders uses fucking action figures, few concepts are more outdated than action figures. That game has turned into a huge franchise now.
Oh. You're only worried about sales and not quality or creativity? Well thanks for making my decision easy Capcom!
*Crosses off RE6 off of "Shit To Buy" list.*
Meh. These things are all beside the point imo but I'll address them anywho.
"Nintendo has been making games for dated hardware for the past 10 years and they'd made more money than any other videogame publisher on the planet"
Fair enough but I think we all know that Ninty gets away with things that no one else could, because they're Ninty. It really is amazing and you have to give them credit for it, but I don't think you can ever use them as an example for anything anyone else should do. It would never work for anyone else.
"Call of Duty has been running on the same dated modified id Tech 4 engine for god knows how long now and it's the biggest FPS since forever."
See, now this is one of those things that people who hate CoD like to bring up as an argument for why the games suck. It just not true. Or rather, it's a heavy manipulation of the truth. There's a lot more to it than that.
http://en.wikipedia.org/wiki/IW_Engine
"Skylanders uses fucking action figures, few concepts are more outdated than action figures. That game has turned into a huge franchise now."
That's a gross oversimplification, don't you think? What Activision did there is nothing short of genius, but it's also not very different from a lot of other combinations of toys with other media we've seen in the not so distant past. Lego Bionicle comes to mind.
"...believes Resident Evil 6 needs to be more of an action game to perform satisfactorily at retail. "
Oh. You're only worried about sales and not quality or creativity? Well thanks for making my decision easy Capcom!
*Crosses off RE6 off of "Shit To Buy" list.*"
QFT!
I don't think this is killing the industry, but it doesn't seem to do any favors for the companies that follow this philosophy. I mean, honestly, besides CoD/MW and Battlefield, is there even another success story here?
Listen. Game publishers. Just because X company makes Z billion dollars on Y genre, doesn't mean that -all- games of Y genre will make Z billion dollars.
I knew you'd say that about Nintendo. Honestly, I don't believe that. I wish I could recall examples that disprove that, but so few attempt to take the risks that Nintendo does that I can't think of anything right now.
Regarding COD, let me just clarify that I thoroughly enjoy the franchise and hold no grudge against it. But no matter how many improvements and modifications IW makes, it doesn't change the fact that CoD uses a pretty old ass engine. Just like Valve still uses Source. Honestly though, I see nothing wrong with that. The games still look and run good.
And I know my Skylanders comment was an oversimplification, but it's to reinforce the point I'm trying to make. You can use old technologies/concepts in new ways, no matter how antiquated they may seem.
My main point still stands: you don't need a blockbuster budget to make a blockbuster game.
"gamer's like sports? Have Leon throw a football-grenade. Gamer's like cover shooters too? Well throw some shitty cover mechanics in there. ADS, ADS, ADS!! They like QTE's? Add more boulder punching! TAP A, TAP A! Oh shit, Pachter just called me and said they like DLC as well...cut our product in half and sell the other half as bits of DLC...then we put out a GOTY Edition, some overpriced costumes and BAM! 9/10 on metacritic." -the all new videogame industry. TYPE IN ONLINE PASS EXACTLY AS IT APPEARS ON VOUCHER.
silent hill downpour is pretty good, and selling decently, but RE6 is gonna sell fucktons. i miss the old RE style as much as any old skool RE fan, but it's evolution is a change i accept. also, i'm such a dedicated RE fan, i'd love the series even if they did a crossover with gummi bears. jus sayin :D
/wrist

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