I shall be watching as this proceeds.
I don't think a big company like Capcom can get by on such small numbers. I really do hate to see survival horror become niche, because it's one of my favorite genres. However, I'm fine with downloading my scares from Steam and letting Resident Evil reinvent itself to keep up with the masses, if that's what it has to do to survive.
Resident Evil 4 sold on name + heightened action = broader appeal. Then RE5 sold well because of RE4's rep + name. The game turned out to be even more actiony and the feeling that it was at least half-decent wasn't exactly unanimous.
They had a chance to surprise the mass market with an awesome survival horror (ish) game that could stimulate the market and open the door for far more.
Now we get to move and shoot, take cover, blah blah blah plus all that RE5 action plus possibly more. Pretty retarded.
But, with that said, granted they don't rinse and repeat RE4 (ala RE5) again and give us a difficulty mode hard enough that it at least sort of touches upon that certain survival horror tension, I'll really enjoy this. Because RE5 would've still been great if it weren't just a total retread.
I am not american but I truly feel sorry to hear that.
Looks like RE's dead for me. Ah well.
"This is why you do a game with a lower budget, so you can keep the identity intact."
If only it actually worked like that. A company the size of Capcom can't just suddenly decide to operate on indie developer margins and expect to survive. I mean, I see where you're coming from and I wish you were right, but a smaller budget and smaller profits just isn't going to sustain them, and unfortunately, game development isn't a charity.
You have to go where the money is.
If you want to get mad at someone, get mad at the millions of consumers who buy COD overshadowing every other genre.
Just stick to PC indie games, they'll always cater to every genre.
And then when this flops(possibility), they go under instead. It's a win-win I guess. And yes, if they can do small Arcade titles, they can scale down the budget of their bigger titles if they wanted. But no, they want those COD pie-in-the-sky numbers. It's not going to happen for them.
A lot of them are available digitally in contemporary platforms, or cheap online. I'm fine with the series moving in a different direction, so long as the games are good (as long as you play it coop, RE5 was one of the best in the series).
But yeah, Capcom are right. A survival horror game in todays market would never sell 5+ units like RE5 did. And even if it could, good luck getting investors to part ways with their tens of millions to gamble on you.
Wrap your mind around that shit, and then suddenly this make sense.
Reading this hurt me in my soul. I literally just died a bit inside.
Smaller budget doesn't need to be indie budget. Look at Nintendo, they're on of the biggest if not the biggest videogame company in the world and their biggest game yet had 100 staff working on it. Not only only that but they introduced a completely alienating control scheme in said game, and it's one of their biggest franchises.
Maybe even Destructoid could do a little article about this very thing *AHEM AHEM*
I don't think he meant "shoestring budget" -- if he's talking about a "lower" budget, that could mean Vita/3DS. Thus, you can keep some horror elements (Revelations) while mixing in action.
From what I can tell, Revelations sold very well, at least outside of the US.
RE revelations has been the most critically acclaimed RE since 4........
they dont see that 5 was trash.......\
They think every game needs to sell as well as COD and that will just lead to no risk or imagination
Believe me. If Dead Space 3 goes almost full-on action, all those little heads at Visceral Games are gonna roooooooooooooll.
Regarding the article: honestly, RE5 was crap, and I'm not buying any more RE games until I'm interested again. I loved the first few games, and, despite the growing trend against it, I loved RE4. I'll tell you what I loved about RE4: the beginning was genuinely nerve-wracking. Until you got a hang of the controls and amassed a huge cache of weapons, ammo, medical supplies, etc., that game was -freaky-.
Remember the scene where you're trapped in that house? And the not-zombies are breaking in from every direction? Seriously. Best moment of the game, hands down. Hell, the first time the chainsaw guy came after me or the first time a peasant's head exploded into an alien -thing- - these were great and they were freakin' scary.
RE5 is BORING and SHITTY. I couldn't muster more than a few hours to put into it. Also, the coop crap completely ruined the mood of the series.
Seriously, Capcom sucks these days. I don't know how it happened, but, in like 3 years, they went from one of my absolute favorites to a company I largely avoid purchasing from. For all the noise made about Bioware being bought by EA, I feel like Capcom has dropped further and more quickly without even being touched by an entity like EA. See also: Square Enix.
Anyone have an ETA of when Dead Space 3 is coming out? Jesus...
"I don't think he meant "shoestring budget" -- if he's talking about a "lower" budget, that could mean Vita/3DS. Thus, you can keep some horror elements (Revelations) while mixing in action.
From what I can tell, Revelations sold very well, at least outside of the US."
And that's all well and good for a series offshoot/spin-off/whatever, but Resident Evil is one of Capcom's cash cows that sustains them so they can do the more quirky offshoots and handheld/downloadable games. I mean seriously, where's Capcom without Resident Evil and Street Fighter? If you don't have those, and you don't replace them with something equally big, I don't think you have a Revelations, or a Lost Planet, or a Dragon's Dogma.
That's something that people who complain about CoD and all it's me-too clones don't understand. A publisher NEEDS those cash cows to be able to afford to do the more ambitious and interesting projects these days. We don't have to like those cash cows, but I think we do have to tolerate their existence and appreciate that without them, there's a whole lot less games being made overall.
So yeah, Capcom needs its blockbusters to keep it afloat, and it needs to evolve those to keep up with what's selling. I regret that, but I grudgingly understand and respect it, and I also understand that taking Resident Evil lower budget to keep it the way I want it isn't what's best in the long run.
Considering how bloated the games market is and how many "me too's" there are, I have zero problem with less games being released.

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