Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home wii updates

Capcom: Resident Evil 5 Wii would be 'difficult' to make

1:39 PM on 11.10.2008, Dale North 20 comments

Capcom: Resident Evil 5 Wii would be 'difficult' to make photo
     wii

We ran a Resident Evil 5 Wii rumor earlier, but now a release seems unlikely after 1UP's interview with game producer Jun Takeuchi.

Capcom has a Dead Rising port for the Wii on the horizon. Maybe they have a Resident Evil 5 one in the plans too, right? Not so fast. When asked if a online-removed Wii port was possible, Takeuchi's response did not sound very promising. 

Hmm...honestly speaking, we're kind of pushing the 360 and PS3 to their limits right now, so it would probably be pretty difficult to create a Wii version of RE5.

Maybe a downgraded RE5 wouldn't be worth porting? Or is it that Capcom thinks there's more money to be made on PS3 and Xbox 360 versions? I don't think a Wii version of RE5 would be impossible. Our guess is that Capcom is probably more interested in creating something new for the Wii that is more targeted to its audience... and its controllers.

[Via Go Nintendo]


Next page: More Capcom stories




covah's Avatar
covah at 11/10/2008 13:53
It wouldn't be difficult, they just don't want to do it. I wouldn't want to take my masterpiece and dumb it down because one form of delivery is technically less superior than the others.
Drack48's Avatar
Drack48 at 11/10/2008 14:00
I'm fine with an original game if the quality is like a Resident Evil 4.5 kinda thing.

Maybe a remake of 2 with a new name? Code Veronica was a side story and the quality was pretty damn high for the time.
mix's Avatar
mix at 11/10/2008 14:08
We all know this is coming out on DS anyways.
error2k2's Avatar
error2k2 at 11/10/2008 14:25
Screw a port! I want a RE5 side story~
Face's Avatar
Face at 11/10/2008 14:42
I wish they made another RE with the RE4 engine spruced up a bit. They should have never bothered with dead rising wii.
Necros's Avatar
Necros at 11/10/2008 14:57
I was disappointed about this, way back in the day when we first heard about this. Then I got a 360 and a PS3, and now I couldn't care less, as long as the game is good.
Jonathan Holmes's Avatar
Jonathan Holmes at 11/10/2008 15:06
I still want RE5 to get it's own Wii-remote/light gun style controller, or just get down-ported to the Wii. I can't go back to analog stick aiming now that I've played RE4 Wii edition.
pedrovay2003's Avatar
pedrovay2003 at 11/10/2008 15:39
If it has the same controls as RE4 Wii, then I don't care if it looks like an N64 game. I'd still buy it.
exodus1925's Avatar
exodus1925 at 11/10/2008 15:59
Ah well.
MotoRobo's Avatar
MotoRobo at 11/10/2008 16:21
Capcom hasn't raised the bar for engines recently so maybe their coders are inefficient<Re5 could take less processing power but the programmers don't know how to make it so. There's more money in developing for the Wii or DS (bigger audiences, cheaper games). RE's developers must want to make an impressive game.
Cowboy TTop's Avatar
Cowboy TTop at 11/10/2008 16:31
I too would rather Capcom create a new RE Gaiden side story for Wii. Reuse the RE4 engine once tweaked a bit (if not the new MH3 engine), get Barry Burton in as the main character and build the story around him, and what happened to him after RE1. Maybe even have Barry meet up with Billy Cohen or perhaps some of the Outbreak characters (the most broken game in the series, that still needs correcting)

There's so much they can cover with their characters and the viruses post Umbrella, I just wish they'd see the light and give us such a game.
John B's Avatar
John B at 11/10/2008 16:49
Sounds like a red herring, once again hiding behind the inferior chipset of the Wii. Drop the resolution, ease up on some of the texture detail, etc. This is the kind of thing that's been happening in the PC world for decades -- making games of varying visual qualities for different CPU speeds and video cards.

Really, Capcom. Wii owners like myself bought the damned thing for the gameplay, not the graphics. Unlike some on Dtoid, we understand that graphics are only part of a game.
mr spooky's Avatar
mr spooky at 11/10/2008 17:58
How Resident Zero wii editionn that did come to america. Port some old RE games that people did not get a catch to play.
GohanGVO's Avatar
GohanGVO at 11/10/2008 18:25
Instead, Wii owners get SPYBORGS. Capcom is so jawesome.
TrailerParkJesus's Avatar
TrailerParkJesus at 11/10/2008 20:08
They're gonna port it like ten times. It's the Capcom thing to do.
Burnt Meatloaf's Avatar
Burnt Meatloaf at 11/11/2008 05:57
What they meant is that making a port of the same game would be difficult.
Holyetheline's Avatar
Holyetheline at 11/12/2008 11:19
They'll do it some day for a future Wii that can handle it.
FuriousGeorge's Avatar
FuriousGeorge at 11/12/2008 11:28
Honestly I think graphics are the only thing this game has going for it since this new guy took over the RE project and Shinji Mikami has nothing to do with it because he's working for platinum games
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39702 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

Retroforce Recap: so what about those dirty games, now?











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006