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Capcom: Nothing's more difficult than launching new IP photo

Capcom has been talking about new intellectual property, explaining that nothing is more difficult in this industry than getting a brand new game series started.

"There is nothing more difficult in this business than launching new IP," explains Christian Svensson. "Capcom is fortunate, and I think has a better track record than most - we do very few licensed properties. Look across our history, and our portfolio of products, and they are all things that we own and control. Resident Evil, Street Fighter, Devil May Cry, Lost Planet, Dead Rising, Okami, Megaman: these are all iconic brands.

"And I would look at Okami, Dead Rising and Lost Planet as three of this generation's(ish) successful new launches. We brought back Street Fighter to be relevant again, after a nine or ten-year hiatus of re-releases and rehashes. These are really hard things to do."

It's a shame that new IP struggles these days, but publishers could perhaps stand to break the vicious cycle. Consumers don't know about a new game, so the publisher doesn't feel like marketing it properly, so consumers keep not knowing, and publishers keep not marketing. If you gave Okami the same marketing budget Capcom gives Resident Evil, I bet it would have sold quite well. Often, all it takes is simply telling customers a game is huge in order to make it huge.

Just look at Halo.








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21 comments | showing # 1 to 21
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timtheterrible's Avatar - Comment posted on 11/23/2009 14:23
timtheterrible
I'm glad they consider Okami a successful franchise.
Drakengard's Avatar - Comment posted on 11/23/2009 14:27
Drakengard
Too bad the series killed Clover and all we're getting is, what?, a DS or PSP sequel? I'm pissed off as hell after how awesome Okami was on the PS2. Really pissed off.
Chris Carter's Avatar - Comment posted on 11/23/2009 14:28
Chris Carter
@Draken
I agree: likewise, Godhand also contributed to the death of Clover, but was an awesome game. Then they thought remaking Viewitful Joe like four times, and making a Smash Brothers clone was a good idea.
whateverthismeanstoyou's Avatar - Comment posted on 11/23/2009 14:29
whateverthismeanstoyou
Here's a thought. The new Twilight opening sales # shows that average family and soccer moms don't care about new stuff. From companies perspective why do they care if they can sell same shit in different boxes over and over again? Hence no incentive for new IP within established companies. Just like higher number gets more attention so xbox is named xbox 360 and of course xbox 40,000 is reserved for the future release.
TheCleaningGuy's Avatar - Comment posted on 11/23/2009 14:31
TheCleaningGuy
Well, Sven worked on Bionic Commando '09, so he knows what he's talking about.
Cyber Altair's Avatar - Comment posted on 11/23/2009 14:31
Cyber Altair
Just ask Ubi. Turns out a girl marketing a game about stuffing a hidden blade in someones neck is enough to make it the best selling new franchise this generation.
silvain's Avatar - Comment posted on 11/23/2009 14:33
silvain
Massive long tail, but I'm glad Okami finally passed 400k sales (mostly from the wii version). It was easy puzzles and enemies-wise, but damn, that game had amazing atmosphere, and honestly, I think that game came closest to making the player feel like a God in many small ways.
Mr Pibb's Avatar - Comment posted on 11/23/2009 14:59
Mr Pibb
A few things:
1. Like Jim said, if publishers want a new IP to be successful they have to put some effort into promoting it. It drives me nuts that something like Valkyria Chronicles was barely marketed and I didn't see it in a single retail store here in the UK. It becomes a self-fulfilling prophecy if they don't push a game because it's a new IP and they don't think it will sell.
2. Clover closed largely because Hideki Kamiya and Shinji Mikami left Capcom. And if anything was the final nail in the coffin it was God Hand (which I've sadly still not played).
3. @ silvain: "Massive long tail, but I'm glad Okami finally passed 400k sales (mostly from the wii version). "

The PS2 version Okami had sold about 200,000 units in North America by the end of 2006, which obviously doesn't include sales elsewhere or from 2007 onwards: http://www.edge-online.com/features/the-games-people-buy-2007?page=0,5 So I would love to know where you got the idea that it broke 400,000 units mostly because of the Wii version.
Monodi's Avatar - Comment posted on 11/23/2009 15:42
Monodi
Of course, the easy way is always the most grotesque. But I want to mention Capcom had a good line of licensed games, but I am glad they reckon that is snot what makes a solid base.

Activision, EA and Ubisoft have a long track of licensed games, but none of them have given a better image to the company. At least Ubisoft and EA are somewhat trying.
Jeff Cusack's Avatar - Comment posted on 11/23/2009 15:43
Jeff Cusack
The reason I respect Sega so much is that they put a lot of effort into publishing new IPs or taking old ones and putting a new spin on them. Capcom isn't bad at this either. Other companies... Not so much. I actually feel bad for devs that put out one successful game and then have a bigger company walk in and creatively tie them down for the next ten years until their successful formula stops being so successful... I'm looking at you Microsoft.
Elzam's Avatar - Comment posted on 11/23/2009 16:01
Elzam
Good on to Capcom for trying to expand IP portfolios. There's a bit of a devil in the details with IP so far as IP is one of the highest progressing fields of property in terms of ascending value (as opposed to real property which is experiencing a 'bit' of a nosedive), but it needs so many resources to incubate and flourish properly. I'd be willing to bet dollars against rubles that much of the struggle internally is convincing the business-end of such corporations that an IP is worth investing in.

That being said, I think perhaps they were stretching a bit if they really think Dead Rising is an 'iconic' brand. More like 'iconically ripping off existing zombie plots.' The whole thing could have just been a Resident Evil easter egg minigame.
Kooichi's Avatar - Comment posted on 11/23/2009 16:16
Kooichi
Makes me glad that Borderlands was successful :3
Crunshii's Avatar - Comment posted on 11/23/2009 16:48
Crunshii
how about you release Tatsunoko vs Capcom on the Xbox and PS3? how's that for your old/NEW IP that millions of players cant play because of ignorant decisions...
the opponent's Avatar - Comment posted on 11/23/2009 17:00
the opponent
Edit headlines much?
The Cast's Avatar - Comment posted on 11/23/2009 17:32
The Cast
@Mr Pibb: That was so infuriating about VC: it was released on the same day as Resistance 2 yet Sony didn't even try to support both titles at the same time even so they're both military titles. They could like did some awesome cross-over advertising or some sort of bundle-like deals and such. Total bullshit, man.
Everyday Legend's Avatar - Comment posted on 11/23/2009 18:00
Everyday Legend
"If you gave Okami the same marketing budget Capcom gives Resident Evil, I bet it would have sold quite well."

That's the exact reason why it floundered.
TheGlue29's Avatar - Comment posted on 11/23/2009 18:10
TheGlue29
Wii was the best platform for Okami, anyways.

And of course it's difficult to release a new, good IP. If releasing a top notch new IP was easy, it'd be done more often than it is now.
Holyetheline's Avatar - Comment posted on 11/23/2009 18:11
Holyetheline
Capcom getting sweaty palms over Dark Void or something?
Mr Pibb's Avatar - Comment posted on 11/23/2009 18:18
Mr Pibb
@ The Cast: VC was a 3rd Party game, developed and published by Sega. Although it would have been cool if Sony had done some co-marketing it wasn't their responsibility to and Sega is the one to be held responsible for its lack of promotion, especially when you consider the crap that Sega does promote like Sonic Unleashed and The Conduit.
Los255's Avatar - Comment posted on 11/23/2009 20:54
Los255
I find this ironic because I think Capcom is the BEST when it comes to new IPs.
BoomingEchoes's Avatar - Comment posted on 11/23/2009 22:09
BoomingEchoes
Svensson doesn't seem to realize that Street Fighter is always relevant, really any popular fighting game is. Its always going to be hard to find someone who isn't going to be excited to hear about a new Street Fighter or Mortal Kombat. So that comment he makes bugs me a little.

But your 110% right Jim, sometimes all it takes for a game to become big is for the game to be talked about as if its big. Halo's a good example but there's plenty of other games that got hype and even failed to produce after words, like Prototype. They got their word out and the game itself didn't see it through.
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