Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Capcom makes Havok its official physics engine of choice photo

Capcom and Havok have announced that the two companies will be expanding their partnership, with Capcom making the middleware its physics engine of choice for its triple-A titles. The company has already used Havok physics in games like Dead Rising and Resident Evil 5, and says this will continue with upcoming titles like Lost Planet 2 and Resident Evil: The Darkside Chronicles.

Jun Takeuchi of Capcom says they've chosen Havok because its software is "the fastest and most scalable physics engine available," and goes on to sing the praises of Havok’s support and documentation. I don't think many people can argue with that. Havok is good stuff, and it's nice to see Capcom embracing the engine in such a way. This can only mean more quality for everyone in the long run.

Check out a press release after the jump, in which the two companies share a milkshake. Awww.

San Francisco, CA (September 1, 2009) – Havok today announced that it continues to expand its business into the Japanese game development community as it signed a significant deal with Capcom Co., Ltd, a leading video game developer and publisher. With this agreement, Capcom has made Havok Physics its development tool of choice. Capcom has licensed Havok Physics for its highly anticipated titles Lost Planet 2 and Resident Evil: The Darkside Chronicles. Capcom’s three recently released worldwide blockbusters Lost Planet, Dead Rising, and Resident Evil 5 were also developed using the physics solution.

“Havok is very excited to continue working with Capcom’s talented development team to help with its upcoming games. The fact that a powerhouse such as Capcom chose Havok for these new titles demonstrates Havok's clear leadership position as the premier technology solutions provider to developers around the world,” said David O’Meara, Managing Director of Havok. “We're proud to be a part of Capcom’s development strategy. Havok Physics was easily integrated into Capcom’s existing game development pipeline and we believe these triple-A projects will showcase the unparalleled flexibility and robustness of Havok Physics.”

“We chose to work with Havok because its software is the fastest and most scalable physics engine available. Havok’s support and documentation sets the gold standard in the industry,” said Jun Takeuchi, General Manager of Research and Development Strategic Planning Department, Consumer Games Research and Development Division of Capcom Co., Ltd. “After a comparison with other companies’ products, we valued the superiority of Havok and adopted its software.”

Havok Physics is the leading real-time collision detection and physical simulation solution on the market today. Havok Physics is in more than 200 games comprising over 400 platform skus, and it will be included in over 65 titles slated for release this year.

O’Meara adds, “Havok’s Tokyo-based office will ensure a successful relationship by providing Capcom with not only our state-of-the-art physics solution, but with experienced and personalized language and cultural technical support and customer service.”








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

26 comments | showing # 1 to 26
prev next

Cataract's Avatar - Comment posted on 09/02/2009 15:01
Cataract
I didn't read the story. Shit, I didn't even read the headline. That picture is the most adorable thing I've ever seen.
Sentry's Avatar - Comment posted on 09/02/2009 15:08
Sentry
They are the best of friends!
psycho terror2's Avatar - Comment posted on 09/02/2009 15:09
psycho terror2
"I don't think many people can argue with that."

i can. i've never seen any physics engine come close to what hardware accelerated physx is capable of. havok is FINE, but it's disingenuous to say it's the best.
wanderingpixel's Avatar - Comment posted on 09/02/2009 15:15
wanderingpixel
Makes sense. They have always used Havoc in the past with games like Lost Planet and Dead Rising.
Jon B's Avatar - Comment posted on 09/02/2009 15:15
Jon B
Isn't Euphoria an advancement on Havok, or is it another middleware running off Havok? Either way, Havok is great, but there are much more powerful pieces of kit out there.

However, for a company like Capcom, advanced physics isn't really something I'd expect from their titles. As such, them employing havok is a good thing, because it's a consistant and reliable middleware.
GameraTheGreat's Avatar - Comment posted on 09/02/2009 15:16
GameraTheGreat
Hey...does anyone know whether Havok was developed by Epic? If so, it seems as though many developers prefer Havok to the Unreal engine due in large part to the latter engine being problematic...I like the results of both engines...at least when they work well, which doesn't seem to be a problem with Havok despite it being the older engine.
Overcrowd's Avatar - Comment posted on 09/02/2009 15:18
Overcrowd
Havok FTW. Them there Irish boys done good, y'all.
Linfosoma's Avatar - Comment posted on 09/02/2009 15:29
Linfosoma
I've always preffered Havok to PhysX. They way it simulates collisions and friction is way better, PhysX only has pretty cloth and smoke simulations that eat all your CPU.
Jon B's Avatar - Comment posted on 09/02/2009 15:29
Jon B
@GameraTheGreat
Havok is just a physics simulator, not a games engine.
UT3 uses its own physics, I'm fairly sure.

Oh, and Havok is developed by.. uh, Havok. Imaginative, heh.
Holyetheline's Avatar - Comment posted on 09/02/2009 15:36
Holyetheline
That's some good stuff.
deaddays's Avatar - Comment posted on 09/02/2009 15:38
deaddays
The Euphoria Engine, bitch. Recognize.
GoldenGamerXero's Avatar - Comment posted on 09/02/2009 15:39
GoldenGamerXero
Too much love for my tastes.

AgentMOO's Avatar - Comment posted on 09/02/2009 15:40
AgentMOO
dawwwwwwww
GoldenGamerXero's Avatar - Comment posted on 09/02/2009 15:53
GoldenGamerXero
That monkey is EVIL!

mrsatan's Avatar - Comment posted on 09/02/2009 15:59
mrsatan
I am quite knowledgeable when it comes it middleware and engines in general, so let me explain some of this stuff.
@Jon B
Euphoria is a an animation engine that is based on physics. Meaning it uses dynamics to adjust the animation based on physics. Look at Stars Wars: TFU which uses DMM, Euphoria, and Havok in one package.
@GameratheGreat
Havok was started an independent company started for physics middleware. They are now a part of Intel. Epic uses Physx which is owned by Nvidia for the Unreal Engine 3.
@Linfosoma
You may prefer Havok to Physx on consoles because consoles happen to run a fairly limited version of Physx, while Havok is mainly optimized for console use. In fact the PS3 can run full level Physx (because of it's code loving SPUs), while the Xbox has to use gimped Physx. Still, if you want to see some truly realistic versions of friction and ragdolls, then pop in an Nvidia card and play a Physx PC game like Batman or Mirrors Edge. I do agree though, that Havok is a better choice for multiplatform console titles.

Hope this helps.
GameraTheGreat's Avatar - Comment posted on 09/02/2009 16:19
GameraTheGreat
@Jon B
@MrSatan

Thanks for the info!
Topher Cantler's Avatar - Comment posted on 09/02/2009 16:48
Topher Cantler
"...praises of Havok’s support and documentation."

I dunno how anybody got "best physics engine ever, period" out of that sentence. raeidng cmorphenison?
psycho terror2's Avatar - Comment posted on 09/02/2009 18:17
psycho terror2
@ Topher

if i'm not mistaken, that's the end of a sentence which also includes the phrase "fastest and most scalable physics engine available".

i don't think anyone is saying it's the "best physics engine ever period".
matrixdude171's Avatar - Comment posted on 09/02/2009 19:07
matrixdude171
I do like the fact that they'll use Havok for one reason. ATI card owners can't use Physx at all because Nvidia decided to be douches and automatically turn off physx whenever an ATI card is even detected.
Jon B's Avatar - Comment posted on 09/02/2009 19:08
Jon B
@MrSatan
Cheers for the clarification.
roasappteasem26's Avatar - Comment posted on 06/14/2011 17:43
roasappteasem26
ireful sparkle; he laughed: cheap himplasia
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!