Capcom and Havok have announced that the two companies will be expanding their partnership, with Capcom making the middleware its physics engine of choice for its triple-A titles. The company has already used Havok physics in games like Dead Rising and Resident Evil 5, and says this will continue with upcoming titles like Lost Planet 2 and Resident Evil: The Darkside Chronicles.
Jun Takeuchi of Capcom says they've chosen Havok because its software is "the fastest and most scalable physics engine available," and goes on to sing the praises of Havok’s support and documentation. I don't think many people can argue with that. Havok is good stuff, and it's nice to see Capcom embracing the engine in such a way. This can only mean more quality for everyone in the long run.
Check out a press release after the jump, in which the two companies share a milkshake. Awww.
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