i can. i've never seen any physics engine come close to what hardware accelerated physx is capable of. havok is FINE, but it's disingenuous to say it's the best.
However, for a company like Capcom, advanced physics isn't really something I'd expect from their titles. As such, them employing havok is a good thing, because it's a consistant and reliable middleware.
Havok is just a physics simulator, not a games engine.
UT3 uses its own physics, I'm fairly sure.
Oh, and Havok is developed by.. uh, Havok. Imaginative, heh.
@Jon B
Euphoria is a an animation engine that is based on physics. Meaning it uses dynamics to adjust the animation based on physics. Look at Stars Wars: TFU which uses DMM, Euphoria, and Havok in one package.
@GameratheGreat
Havok was started an independent company started for physics middleware. They are now a part of Intel. Epic uses Physx which is owned by Nvidia for the Unreal Engine 3.
@Linfosoma
You may prefer Havok to Physx on consoles because consoles happen to run a fairly limited version of Physx, while Havok is mainly optimized for console use. In fact the PS3 can run full level Physx (because of it's code loving SPUs), while the Xbox has to use gimped Physx. Still, if you want to see some truly realistic versions of friction and ragdolls, then pop in an Nvidia card and play a Physx PC game like Batman or Mirrors Edge. I do agree though, that Havok is a better choice for multiplatform console titles.
Hope this helps.
I dunno how anybody got "best physics engine ever, period" out of that sentence. raeidng cmorphenison?
if i'm not mistaken, that's the end of a sentence which also includes the phrase "fastest and most scalable physics engine available".
i don't think anyone is saying it's the "best physics engine ever period".

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