Be a part of videogame history! Capcom wants you to choose an achievement for the upcoming Xbox Live Arcade gem, Super Street Fighter II Turbo HD Remix! The voting was officially launched today, and Capcom has presented Street Fighter nerds with seven potential achievements:
*Beat Akuma (Arcade Mode)
*Win with every character in an Online Ranked Match
*5 Perfect Rounds in Ranked Online Matches
*5 Perfect Rounds in Story Mode (Any difficulty level)
*Defeat an opponent in under 15 seconds, Arcade mode
*Perform a 7-hit combo or higher (any mode, including training)
*Defeat Sagat with Ryu's Fierce Dragon Punch (any mode)
As of this writing, "Defeat Sagat with Ryu's Fierce Dragon Punch" is in the lead, with 40% of the vote. Both "5 perfect Rounds" achievements don't appear to stand a chance; perhaps because they're like, totally impossible to get? Who knows. Voting goes until October 1st, when the winning achievement should be announced.
Can you think of any achievements you'd like to see on that list that didn't make it? Capcom aren't listening, but we are, and if we ever remake a version of Street Fighter II for XBLA, we'll be sure to try to get them in.
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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Anyway the proportions of these guys creeps me out. It doesn't look like Street Fighter. Looks like a steroids add.
Lose 10 ranked matches in a row.
don't suck at SFII- 30 pts.
In other news, anatomy classes are cancelled for today. Make your own shit up.
I just can't believe that anyone can think this looks good, I mean what exactly are you seeing? Can't you compare it to other 2D Capcom art and see the horrific gulf in talent and quality?
This HD remake is a crime against every half decent illustrator out there who could do an infinitely better job for half the money these gimps are getting paid for this amateurish visual abortion.
Sorry, but this hits a sore spot with me, I'm a graphic artist, and if myself, or any of my mates were commisioned by Capcom, we would make sure we produced something to proudly represent that western artists aren't a bunch of fake anime/manga wannabe retards trapped in the 90's, and come from the Image Comics school of bad art.
Pause the game during Chun-Li's Spinning Bird Kick.
I just can't wait to see what Sagat and M.Bison(VEGA) look like, i have to say my fave look for Bison was the Sprite they used in Capcom VS SNK 2.
As far as the achievement thing goes I'd vote for the combo achievement and if i could make one up it would be something like End 5 matches with the Super....what the hell do they refer to the moves that use the super bar? I've never even bothered to find out what it's called :) I've always referred to it as a Super Combo.
And one other thing before i go Why do capcom never think of putting the Expert practice mode from Street fighter EX in any of the 2D versions ,I played that a lot.
Don't forget these characters have been reanimated and we haven't even seen them moving yet, so while most are cool with them, judge once you see it moving.
Im a sucker of the Udon art. What can I say. I think it captures the feel of the games / movies wonderfully, and well, that's that.
And especially if you want anything resembling realism in this depiction, i'm sure there's many things you can complain about that came from nearly any japanese manufacturer... Next thing we know, you'll be going on about how any character made by Akira Toriyama should be toppling over and falling on the floor, never to get up because their head must encompass 70% of their total weight. It's a bloody game. As many will likely say, if you don't like it, simply don't buy it.
I am only a beginner in the forms of art, but I try to remain with an open mind as I go through things. If posting on the net and saying "I am a graphic artist" means that I have to post bashing anothers art style simply because it doesn't follow my own vision. Well I don't think i'd make it far.
yea that stuff is HORRIBLE....
They're just doing sprite designs and general art direction, I believe. The actual sprites are being outsourced to one of those terrible companies that works on generic XBLA ports.
I'm not a big fan of UDON but if they were actually working on this game it'd look a lot better.
And yes, it looks absolutely horrible.
Some people are either blind or have no artistic sensibilities whatsoever.
Really, really bad.
If you want to make up some BS to sound smart to a bunch of strangers on the internet, at least come up with something better than saying that "none of the street fighters" have had "realistic muscle visualization."
Anyone who's ever taking a figure drawing class in their life could tell you that the sprites in SFIII (or hell, even Alpha) are anatomically sound, well proportioned, and beautiful - while the stuff they've drawn for HD Remix looks like the stuff that bored 10th graders draw on the back of their math folders during study hall.
God this game is going to be bad.
I can't wait for the first gameplay videos to come out - so that people can see that the quality isn't getting better, but also so that everyone can simultaneously notice that it looks like a bad flash game. Characters will be sliding all over the place and animations will be choppy and shitty-looking, I guarantee it.
The complaints don't really have to do with the visual style. The complaints have to do with the fact that none of the sketches they've shown so far are anatomically or proportionally correct.
And before you reply by saying that "that's a stylistic choice, Udon is great, etc etc" - I challenge you to find any great piece of animation that has characters who are anatomically incorrect. It doesn't happen, because professionals know better.
Lack of foundations != style
Are you 14 years old or something? Last time I checked, "can you do better?!" was an argument that stopped working after middle school.
If you want an example of good art? Good SF art? Hell, good Udon art? Look at ANYTHING that's NOT THIS GAME. The people responsible for drawing the sprites are either:
a) Not a part of Udon
b) Really low on the totem pole
All of the major Udon artists know how to draw a figure properly. They're obviously not working on this game, but it's still being billed as "drawn by Udon."
When you're a paid artist and you don't have goddamn first year art school fundamentals down, then YES, your work DOES deserve to be labelled as "absolutely horrible."
At least read through my comments first. Jesus. Or do you not know what "anatomically" means?
More or less ALL ANIME you have EVER seen is anatomically correct.
You can stretch & squash muscles and bones. That's fine, and that's what defines "style."
You CAN NOT make up muscle groups, joints, bones, etc. That's something that no one who's getting paid to draw should be doing. I can't stress what a BASIC, fundamental thing this is.
Sounds like someone got in trouble back in art school; or just had a dick teacher. Don't worry its all over, its ok to draw things that don't exist in real life. That's why they call it fiction.
Human muscles don't get "made up" in anything. If you can find me a decent, professionally produced piece of animation that has "fictional" muscles, then prove me wrong.
Otherwise, stop trolling.
Throw 100 consecutive hadoukens
That should be worth some points.
Illustration/animation/graphic design are disciplines just as specialist as maths or science, the human eye has to trained to see things, it doesn't come naturally at all (unless you're a genius like Picasso), unlik maths or science, visuals are much more accessible for the observer, and this leads people into thinking they know about the subject just because they have an opinion on it. For example, I could have an opinion about a new mathematic formula, but it doesn't mean I know about that formula, I'm just responding to it, much in the same way people are responding to thses graphics without any real knowledege of why they are complete crap.
All good visuals, whether highly stylised or not, have a basis of correct anatomy, you have to know how real things are constructed before you abstract or stylise them. Udon and their school of art have done the classic crime of basing their style on another style rather than figuring out how visuals work for themelves, then stylising someone elses style. What we have here in this HD remake is a copy of a copy of a bad copy, it's horrible surface detail which only exists to hide the bad artwork.
I'm afraid if you think these visuals are good then you need to study some decent artwork and make notes about why it is different. Take a look at SF3, or Dark Stalkers, or the art for Megaman Zero, all by Capcom obviously, take a look at them and look at this, if you can't see the huge difference then there's something wrong with your eyes.
My simple statement is that one mans art is one mans art. Or womans. It is not my place to tell them that they are wrong if their style depicts that they do things how they so wish. If we were speaking on chemistry or some manner of development that requires one follow a guideline to succeed, then I would be inclined to agree with you in a heartbeat. But this is the concept of art. A concept so wide and so vast, wherein it is not required that every aspect of it follow the norm of what we call anatomically correct human beings or animals or anything resembling.
So where is the flaw? Yes muscle groups exist that should not. But was it the goal to make an anatomically correct Ken or Ryu? Do we know this for sure that it wasn't a design choice or a choice by the artist to design in his own way rather than the norm?.. It is as I said in my initial post.. I try to remain open minded when it comes to art and artistic styles or forms. If I do not, then I do not imagine I will get very far. If I always judge an image based on whether or not it's true to the possible physical manifestation of a completely fictional being, then I believe that I would lack the foresight and creativity to allow myself to enjoy it for what it is. Art...
It would all be more like a boa constrictor upon my own creativity, squeezing the life out of my imagination. Until all I am left with is an anatomy textbook and tracing paper, for I have lost my will to be creative and to imagine. I would have lost my will to dream.
P.S. I understand that you believe my vision, and many others are wrong. I believe yours are wrong as well. Nevertheless, what you call "making up BS to sound smart" was simply me being myself. Though, I am flattered that you would think such a thing of me. Besides that situation, I respect your opinion, and if your opinion is to always follow an anatomical value when considering art and its forms, then that is yours. Even still you have roused my curiosity as to your own art. I do this not in challenge. But more so out of curiosity.
*big pussy* Get beat up by a girl
*Champion* Top of the world leader boards.
*Sore loser cunt* Leave during an online match
*Cheap asshole* Use E-Honda's slap move over and over
[img=238x231]http://www.gamerevolution.com/oldsite/games/ps2/action/incredible_hulk_ultimate_destruction_strong.jpg[/img]
*sigh*