Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy.
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Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo
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36 comments | showing # 1 to 36
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hmmmmmmm. whatever it was, this looks GREAT!
what the hell are you two talking about, this looks AWESOME!
You apparently are impressed by very little. You need to see Guilty Gear X in action if you want awesome 2D sprites and animation the way it should be done.
I don't understand why every D-Pad that came out after the SNES sucks.
I don't know about you. But I thought the Dreamcast was a fighting games' home with their d-pad.
I have Guilty Gear XX Accent Core and #Reload, yes those are pretty games, but hell sometimes I just want to go with the simple things
I could see a John Woo film or a monkey with a shotgun and be entertained at the same level
what the hell are you two talking about, this looks AWESOME!
is that a double post or can i call that a echo post?
The Interface (UI, bars, text) has no punch. the sprites look awesome, the backgrounds great! but the bars and text look terrible.
Sound! Music I like. I was humming the themes all day already.
My problem is the announcer's voice. It's not deep enough. "You win!" is supposed to resonate in your bones, not sound like a 13 year old boy.
Agree? Disagree?
http://www.youtube.com/watch?v=Xd8xPobYuUs
i needs me some chun li vs cammy action. nao.
or that blanka and chun li action (lol). yeah, make it happen.
other than that, i like it.
Using the Ken remix is nice, but I would have rather had the FUCKING EPIC Ryu mix from the album.
Other tracks that better get in from the album are Chun-Li's, Cammy's, and Dee-Jay's.
Also what's with all the misguided hate here? I think it looks great. Too bad it's unplayable on a 360 controller XD.
I kinda agree with you on the interface, but the sound effects (hence, the announcer's voice) was lifted straight out of the original SFII.
Back then, I don't think getting a deep booming voice to proclaim to the heavens the victor of the match was really necessary. :P
I keed, I keed.
@Holyetheline
No good d-pads after SNES? The Sega Saturn's small controller was the best 2D gamepad ever made. I wish I could mod that to work on every console.
PSN plx?
Even for a remix, judging by what I've seen, I think Capcom and Udon have done a great job bringing this game to Live Arcade and PSN. They didn't have to remix it, they could have just pushed the old arcade cut out the door and filled their pockets.
A definite buy for me, thanks a lot Capcom and Udon.
@Cowboy TTop
They already did that when the released SFII hyper fighting on the XBLA so time to change it up i guess.
The standing animation and some of the victory animations need a couple more frames. Way too jerky.
The overall color palette doesn't mix well either.
Us gamers can be so spoiled and unreasonably passionate sometimes. Just be greatful we are getting this at all. Don't like what you see, no one is forcing you to buy.
Think I better start checking play asia, to see what they have.