Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



So remember that super secret Capcom game everyone was busting a nut over yesterday? Well, it's probably nothing any of you were expecting. Plunder, being made by Certain Affinity, who've worked on the Halo games, is a brand new IP from Capcom. Plunder is a real time strategy game where you play as pirates as you plunder stuff.

OK, so there's more to it than just corny pirate jokes. Hit the jump to read on ... AAARRRRRR! 

In Plunder, you control a pirate ship and it's your job to take over towns, get booty and destroy any opposition. The game is very simple and casual when it comes to the fighting aspect. Ships will shoot at each even while moving automatically so the main concern here is whether you should stay and engage or retreat back to safety. If you retreat or if you're low on health, you just go back to your pirate base and heal yourself. Or you can just fight until you die and just wait to respawn back at your pirate base. There is no penalty for dying, just the inconvenience of having to wait and respawn all the way back at your base. 

The pirate base is also where you will upgrade your ships. Before a match starts, you can upgrade your ship's speed, armor and weapons skills among other things. You can also upgrade your ship after taking over a port town when you receive their resources such wood and rum.

The key to winning will come with upgrading your ship. The sooner you can do that, the better chance you will have at taking over towns and decimating your enemies. When you're playing with other people on your team however, you'll have to really strategize who gets what as everyone upgrades from the same resource pool. So if you take all the speed resource for yourself, you'll be super fast but your friends will be moving in slowly. What's the point of being the fastest when you're being out gunned? 

You can also gain weapons called Curses after taking out A.I. controlled Merchant ships. Some of the curses include turning you ship invisible, being able to create a whirlpool wherever you want, stealing your enemies resources and so on. The Curses remind me a lot of Mario Kart's weapons system.  

I think the biggest selling point to Plunder will easily be the multiplayer and custom map creation here. With the multiplayer, up to eight people can play with each other. Four people can play on one 360 and the game is up to eight players either over LIVE or through a LAN.

Plunder will come with 25 challenge maps or you could always just design the map yourself too. Plunder allows you to create a map, either super tiny or extremely large and add different types of islands, towns, and pirate bases. All of this is extremely easy to use and once you're done, you can share the map you've created with your friends. Once your friend has loaded the map, it will automatically save on your friends system. When your friend shares your map with another friend, the map will auto save on their system too. The cycle will continue to repeat like that every time a map is shared. Kind of like AIDS, except without all the sex and bad stuff about it.

The best user created maps will go into the future downloadable content update that will be released for the game periodically. The DLC will be an auto about type of deal so no money is involved here. 

Plunder will be out Summer time of this year and should retail for about $10/800 Microsoft Points for the PlayStation Network, Xbox LIVE Arcade, and PC.  


LAUNCH GALLERY (27 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More Xbox 360 stories





prev next

16 comments | showing # 1 to 16

HarassmentPanda's Avatar - Comment posted on 03/13/2008 14:56
HarassmentPanda
Someone guessed this the other day. I've never heard of it, but it looks pretty cool. I'll definitely check it out.
HarassmentPanda's Avatar - Comment posted on 03/13/2008 14:59
HarassmentPanda
Also, this was a really great write up. The self-propagating map system sounds like a feature that should be incorporated into more games--although it would certainly be more powerful with a bigger hard drive.
topgeargorilla's Avatar - Comment posted on 03/13/2008 15:05
topgeargorilla
this game was really fun, actually. Plus, the guy showing the game to us was the lead level designer, and he had braces.

Cool fellow.
Spykron's Avatar - Comment posted on 03/13/2008 15:07
Spykron
this looks friggen awesome
king3vbo's Avatar - Comment posted on 03/13/2008 15:10
king3vbo
This looks awesome... CANT WAIT
Takeshi's Avatar - Comment posted on 03/13/2008 15:18
Takeshi
Indeed this looks great!
"The DLC will be an auto about type of deal so no money is involved here." A dream come true!
Bas's Avatar - Comment posted on 03/13/2008 15:43
Bas
Where's Dead Rising 2?
hc22's Avatar - Comment posted on 03/13/2008 15:58
hc22
so you get to design? your own flag?
harvey kartell's Avatar - Comment posted on 03/13/2008 16:07
harvey kartell
No way, *I* certainly wasn't expecting *that*...

*rolls eyes, taps fingers on table, hopes someone gets sarcasm*
Anus Mcphanus's Avatar - Comment posted on 03/13/2008 16:41
Anus Mcphanus
This game actually looks really good! I wasn't expecting much after finding out what the game was yesterday but after reading more about it, it sure beats the hell out of undertow!
Eschatos's Avatar - Comment posted on 03/13/2008 17:18
Eschatos
That's nice. It'd be awesome on Steam.
Gemsi's Avatar - Comment posted on 03/13/2008 17:21
Gemsi
Sounds like it could be pretty fun
dtomek's Avatar - Comment posted on 03/13/2008 17:24
dtomek
This looks f'ing awesome to me. I was not sold though, until the four player split screen bit. I think all xbla games should have at least 2 players on 1 box. Considering I save all of my arcade purchases until some buddies and i stumble home on the weekend and decide it is time for a new game. They need to be simple, and multiplayer to be enjoyed in that state, this looks good enough to fit the bill.
Sam Spectre's Avatar - Comment posted on 03/13/2008 18:12
Sam Spectre
The true name of this game is Pimps at Sea.
Dexter345's Avatar - Comment posted on 03/13/2008 18:58
Dexter345
Seriously, if a game has hexagons, I immediately become interested. Looks sweet to me.
ConsFEARacy's Avatar - Comment posted on 03/14/2008 19:19
ConsFEARacy
Not much of a real time strategy player...but PIRATES...and Capcom...DO WANT!
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56701 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jonathan Holmes: Analyzing No More Heroes 2, part 2: The bosses, part 2





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006