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Capcom defends Resident Evil 5 controls with the 'tension' argument photo

Resident Evil 5's "new" control scheme (which really isn't new) has been the subject of much criticism among gamers. In response to the complaints, Capcom has used the same argument I've been using, defending its design choices by saying that the restrictive gameplay heightens tension and makes for a more thrilling experience. 

"We went in knowing that we weren't making a typical third or first person shooter; we were making a Resident Evil game," explains producer Jun Takeuchi. "It was important for us to go with the design choices that would make the best Resident Evil game that we could. When it comes to Resident Evil, we feel that by imposing a restriction on the player you actually increase the tension that they feel while playing.

"Finding the balance between that and the player's frustration is very important when approaching the design of a game like this. I think that by imposing certain restrictions on the player you actually help to heighten the fear and the tension, and, ultimately, you create a better horror game."

I agree with what Capcom is doing with Resident Evil 5, as evidenced when I posed the question -- what's the bloody problem? Personally, I think it's a great little mechanic that is unique to Resident Evil, and it certainly helps what is essentially a straight action game taste just a little more horror-flavored.








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94 comments | showing # 1 to 50
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SephirothX's Avatar - Comment posted on 03/04/2009 12:03
SephirothX
I once again point out that Dead Space very effectively kept the game very tension filled without making you a statue.

Capcom keeps dodging the issue here and failing to acknowledge why they kept RE4's inefficient control scheme
Chris Carter's Avatar - Comment posted on 03/04/2009 12:06
Chris Carter
I hope you're glad Xbots: Capcom will change it for the reboot with RE6.

@SephirothX
Dead Space has been used to death, but Siren did it better. It was slow paced survival horror that used the "walk and shoot" mechanic, and can be compared to Resident Evil more-so than Dead Space.

The problem is: Resident Evil is Resident Evil; it's not Dead Space.
silvain's Avatar - Comment posted on 03/04/2009 12:07
silvain
Let's add to SephirothX's list.

Fatal Frame lets you move while in an aiming mode and is way more tense than any RE.
elsteveo's Avatar - Comment posted on 03/04/2009 12:09
elsteveo
I won't be buying the game. I just felt i didn't have complete control over my character so i say fuck it.
the Golden Avatar's Avatar - Comment posted on 03/04/2009 12:11
the Golden Avatar
And Resident Evil 4 is better than any of those games.
sickNasty's Avatar - Comment posted on 03/04/2009 12:11
sickNasty
I've already beaten this dead horse as well, but I'd like to add one more thing.

In the most recent trailer for the game you can see Chris and Sheva walking while aiming their weapons and searching their surroundings.

I find it amusing that they are perfectly capable of doing that in a cutscene, but can't do it once gameplay commences.
Ronsauce's Avatar - Comment posted on 03/04/2009 12:15
Ronsauce
Absolutely brutal the bitching going on. You can't move and shoot. That's it, and you aren't supposed to be able to. I didn't hear anyone bitching about the lack of circle-strafe bunnyhopping in Killzone 2. Other FPSes allow it, does that mean KZ2 should? So fucking stupid.
PappaDukes's Avatar - Comment posted on 03/04/2009 12:16
PappaDukes
RE4's control scheme was not inefficient, and neither is RE 5's. It was/is a control scheme best suited for a game that's not a run-n-gun but a survival horror. I guess I'm just blessed with the ability to adapt to various types of games and their control schemes, because I've never had a problem playing or enjoying any RE game.

This has been said to death, but I'll say it again. It's all about the suspense. If you were able to run around and unload hundreds of rounds willy-nilly, without having to even think about your next course of action, the RE franchise would lose its essence, period. I know for a fact that I would lose all love for any RE game that gave into this frantic style of gaming. There is a genre for this already, FPS.
mix's Avatar - Comment posted on 03/04/2009 12:19
mix
Lol @ Resident Evil games, I can run around and shoot stuffs in meh Killzonezs just fine.

On a more serious note, it's Resident Evil for crying out loud, it's ALWAYS been like that and it goes add that sense of urgency as once you stop to aim you better start shooting as you can't back up...etc
Aurain's Avatar - Comment posted on 03/04/2009 12:20
Aurain
@elsteveo:
You do have complete control over your Character. If you were told where you had to stand to kill the Chainsaw man and could only kill him by doing that, thats partial control.

You just have no idea about how to play the game. It's about managing your distance and ammo. Letting you move would destroy the game.

Capcom aren't dodging the issue, they have nothing to change. The controls are fine, they're improved from 4, you move quicker and aim faster. Much like the Killzone 2 controls, which are also coming into flak.

Killzone 2's control system is about making you feel like you are the character. If you tried moving a gun around you have to in that game, you'd move like you do in Killzone 2. ie Like a human, not super man.

If you were in the situation that Sheva and Chris are in, namely, Limited Ammo, and no chance of backup and no guarantee of finding more ammo, You make your distance, and make your shots count by standing still and actually making sure you hit.

If you have a problem with it, It's your problem, not Capcom's. Learn how to play the game right and come back when you have a legitimate complaint, Because all I see are morons who can't play the game so they want to change the rules so they have a chance. Go back to CoD4.
fetusmilk's Avatar - Comment posted on 03/04/2009 12:24
fetusmilk
i think the reason for the old RE controls is because it was ps1. i dont think the analog controls were out yet. so it kinda had to be like that. but today is no excuse. if you want your game to be more intense, make the game itself more intense, not keep the crappy controls to force tension.

so if you hinder a players controls it makes the game more intense? is this whats going on with killzone2?

what if mario didnt jump till 2 second after you hit the jump button? would that make it more intense. or if you could only shoot fire balls standing still.

or in doom if you had to stand still to shoot. does it make it more intense? no.

hindering a players movement to make your "horror" game(which turns from survival horror to a survival game) more scary is stupid. i hated RE4 and will not be getting RE5.
elsteveo's Avatar - Comment posted on 03/04/2009 12:28
elsteveo
I never said it was capcoms problem i said it was mine. It is my opinion of the games controls which is why i don't plan on buying it. I am not one of these people that went to capcom and complained. I played the demo didn't like it so i am not buying it simple as that.

Sorry to offend you almighty player of video games you must be a fucking genius.
Brian Keljore's Avatar - Comment posted on 03/04/2009 12:30
Brian Keljore
Damn kids get off my lawn. If you want Dead Space controls, go play Dead Space. Me, I like how RE4/5 controls because to me, it makes sense. Youngsters these days are too spoiled.
Brian Keljore's Avatar - Comment posted on 03/04/2009 12:31
Brian Keljore
Also, if you want more FPS like controls, give me a mouse and keyboard.
sickNasty's Avatar - Comment posted on 03/04/2009 12:31
sickNasty
Yup, nothing makes more sense then having your character's legs freeze solid the moment you aim a weapon...
the Golden Avatar's Avatar - Comment posted on 03/04/2009 12:32
the Golden Avatar
@sickNasty

Except zombies.
sickNasty's Avatar - Comment posted on 03/04/2009 12:36
sickNasty
@Golden Avatar:

In the Res. Evil universe, yes zombies do make sense.

But what makes sense about having to remain completely still when you are reloading a weapon, or when you have a knife in your hand?
the Golden Avatar's Avatar - Comment posted on 03/04/2009 12:39
the Golden Avatar
In a universe where zombies exist you have to stand completely still while reloading. Who doesn't know that?
PappaDukes's Avatar - Comment posted on 03/04/2009 12:40
PappaDukes
@SickNasty - It does if you are trying to conserve ammo by guaranteeing your shot isn't wasted. Have you tried firing a weapon IRL while running? It's not fucking easy or accurate by any means.
SunOfAtom's Avatar - Comment posted on 03/04/2009 12:41
SunOfAtom
You guys that have to bring up Killzone 2 are being the biggest bitches. Really, an FPS and Action/Adventure game being compared once again is just idiotic.
Nogarda's Avatar - Comment posted on 03/04/2009 12:44
Nogarda
Its a shame when zombie apocolypse survivors get there zombies and T-Rex's mixed up. OH Zombie T-Rex now theres a dilemma XD
Drack48's Avatar - Comment posted on 03/04/2009 12:47
Drack48
I just want to play the whole game at this point away from the hate and hype and then a few weeks later after it's sunk in, I'll offer the internet my humble opinoin.

I am sick to death of all the fucking bitching about this game. It's Capcom and it's Resident Evil, next Friday can't come soon enough!
elsteveo's Avatar - Comment posted on 03/04/2009 12:48
elsteveo
It is not even about running and shooting. Someone who is supposed to be trained like Chris is, should atleast be able to walk and shoot. The guy is this super cop and he cannot move to swing a big ass knife, it shows you how retarded he is.
sickNasty's Avatar - Comment posted on 03/04/2009 12:48
sickNasty
@PappaDukes:

I never said running, read my post on it. I'm talking about even walking slowly. And it doesn't matter if I can do it personally, Redfield is special forces.

However this person pulls off moving while shooting and she has no experience at all.

I don't know about you, but if I'm getting eaten alive by zombies, I'm not gonna just stand there completely still to line up each shot perfectly while they gnaw on my skull.
AudioTerror's Avatar - Comment posted on 03/04/2009 12:49
AudioTerror
tension should come from within the experience you get from a game. not from fighting or learning the controls.
Chris Carter's Avatar - Comment posted on 03/04/2009 12:49
Chris Carter
Jim, you've done it again.

You've pitted the new-age Xbots against the Golden Age Gamers. How many times is this? 8?

There's nothing more that could be said to the haters:
Get over it; it's not Dead Space. Dead Space owes homage to Resident Evil for what it is.

Why didn't Dead Space do as well as RE4? Because it wasn't as good a game, critically and commercially.

Let Resident Evil be Resident Evil. Get better at the game, or go play something else.

If you have legitimate complaints about the franchise in general, or RE5's copy and pasting of RE4, perfect, join in. But if you're complaining that your new Xbox Game isn't the second coming of Gears of War with zombies; you're in the wrong topic.
Aurain's Avatar - Comment posted on 03/04/2009 12:50
Aurain
"Sorry to offend you almighty player of video games you must be a fucking genius"

Not about being a Genius. It's about common sense.

Breaking the entire ethic of a game to cater to people who can't use common sense is already killing the game industry. Why not copy the Gears of War control system exactly and call it "GoW2 : Resi 5 Expansion Pack"

I think they should add a mode where you can run and gun, but if you're hit while moving, you get 2x damage because of your momentum, and keeping the initial ammo pops. You'd be stood still shooting all the time, you wouldn't wanna get 1 shot and having to knife everything.
Pacopaco's Avatar - Comment posted on 03/04/2009 12:55
Pacopaco
I don't really care about the standing still while shooting part even though I'm sure there's room for improvement SOMEWHERE and I hope Capcom's not overlooking those.

What would be better, in my opinion, is IF YOU COULD MOVE WHILE RELOADING. I'll accept the "you need to stand still to aim properly" argument but you sure as hell don't need to stand still to reload a new magazine. Maybe a revolver, but the programmers could just slow down movement accordingly.
Dimly's Avatar - Comment posted on 03/04/2009 12:55
Dimly
@Sephiroth X

"Capcom keeps dodging the issue here and failing to acknowledge why they kept RE4's inefficient control scheme"

I don't recall anybody calling RE4's control scheme inefficient when the game released. In fact, this is the first time I think I've heard that argument. Care to expand? :D
Billy Monks's Avatar - Comment posted on 03/04/2009 12:57
Billy Monks
I don't see how so many people can defend Capcom's decision to pursue antiquated gameplay. You should at least be able to walk and aim. It's not like people are asking for a Gears of War control scheme, just being able to walk and aim. Crap controls do not add to tension, just frustration. Sure, it changes the gameplay, but not in a way that makes sense.
The Big Bad Wolf's Avatar - Comment posted on 03/04/2009 13:10
The Big Bad Wolf
SO because brats, yes, brats cannot run-n-gun mindlessly spraying-n-praying... They dub the game as crap.

That's logical, they game's controls restrict you from being dumb, therfore the game is dumb. /sarcasm

How about simply admitting you (the brat) are the one whose too dumb to learn & adapt? God forbid a few inflated egos explode
vexed alex's Avatar - Comment posted on 03/04/2009 13:12
vexed alex
So it's laziness on their part if that's the reason. They can't make a tense game without crippling you.

Nice job.
Corak's Avatar - Comment posted on 03/04/2009 13:12
Corak
This is Capcom's decision, deal with it. If you don't like the controls, that perfectly fine, don't get the game. Its not like they gave you the option to run and gun before and then suddenly took it away. If you want run and gun controls there are games out there that let you do just that, Gears is a good choice. Its not antiquated gameplay, is a game design/mechanic choice. If this were a run and gun game it would feel totally different than any other RE game to date, to the point where you might not even call it a RE game. Also what magnalon said is true.
sickNasty's Avatar - Comment posted on 03/04/2009 13:13
sickNasty
@Big Bad:

Wow, once again you go for the immature insults rather than participating in the reasonable discussion that others are having.

You don't have to agree with people who complain about the controls, but come on man enough with the little kid insults.
Spivey's Avatar - Comment posted on 03/04/2009 13:17
Spivey
If the only way you can further tension in your game is to bork the control scheme, you have failed as a designer.
Aurain's Avatar - Comment posted on 03/04/2009 13:22
Aurain
"Crap controls do not add to tension, just frustration"

They aren't crap, they're fit for purpose. Chainsaw always kills if you're still, moving and you're hit knocked down to dying if you're moving. It's a huge difference, They make it so he can decapitate you while moving and he'd be too hard.

The fight is a great example of why RE5 works. Keep your distance, and you're fine. Neglect it, and you die. It works.

As for creating tension, Resi has moved on, the dev's won't admit it in public, but they don't focus on Scares anymore, Survival Horror is now Survival Action, Notice the common theme, Survival. These controls are there to make sure you have to manage your survival, Like I say, You neglect it, you die.
necrozen's Avatar - Comment posted on 03/04/2009 13:24
necrozen
@ Jim Sterling

The problem, Jim, is that some people don't want unique, and not only that, but they seem to have countless hours to complain about it. People want everything the same. We saw it with Killzone 2 and now we are seeing it here. You have this tiny group of groaning crybabies who just hop from forum to forum writing their little weepy hearts out -- trying to what? To convince a company to rebuild a game that is due in 9 days?

I used to think this kind of thing only happened on the xbox and I ddnt give a shit, but now with the whiners spreading to Killzone 2 I just don't know anymore.

@ The Whiners

I don't know when you all got so fucking lazy and pathetic, but this shit is getting old. I want to talk about something else. Man up. If you don't like the controls, don't buy the game. That's how we did in the old days. Quit trying to make everything the same. Some of us like variety.
Anus Mcphanus's Avatar - Comment posted on 03/04/2009 13:24
Anus Mcphanus
After playing RE5 over the weekend at a Sony/Capcom event I can say without doubt that the control scheme is fucking good and I've only just started playing RE4 so I had no frame of reference.

If you're judging the game on the demo alone then you simply need to play more of the game. I wasn't too impressed by the demo but about halfway through chapter 1 the controls felt natural and I couldn't imagine playing the game any other way.
pedrovay2003's Avatar - Comment posted on 03/04/2009 13:29
pedrovay2003
I don't know, I seriously don't understand why people keep bitching.

The controls in RE4 were fantastic, and they're basically the same in 5, but now there's strafing. I don't see the problem here. If you have control scheme C on, you don't even need to take your thumb off the buttons to strafe --- Just hold the Cross button and use the left stick if you want to. It just takes some (read: very little) getting used to.
gamadaya's Avatar - Comment posted on 03/04/2009 13:33
gamadaya
If they wanted their game to have a tense atmosphere, they should have just moved back to the survival horror genre. You can't make an action game, give it constrictive controls, and expect that to add the tension. I don't think the RE4/5 control setup is that bad, but I do think that if they want RE to really break out into the action game genre, they have to add the ability to move and shoot.
Aurain's Avatar - Comment posted on 03/04/2009 13:33
Aurain
@Necrozen

10/10
Perfect.
No Sarcasm.
fetusmilk's Avatar - Comment posted on 03/04/2009 13:39
fetusmilk
i wanted to see how the game was played by watching someone on justintv. i think he was on chapter 3 when i started watching. and so far this game seems kinda boring. there is alot of walking with nothing going on(like the old ones). then like 10 guys come out to attack and kinda just stand there waiting to get shot. ive seen the player walk around someone shoot him then walk around the other side and shoot again. there just standing there!

so i guess i can see how the controls work with the game now. since you have to stop to shoot the bad guys just kinda stand around waiting to get shot.
poonster's Avatar - Comment posted on 03/04/2009 13:43
poonster
as i sais before gamers complain and cry if a game has slightly different controls than their favorite games.that being said i played the RE5 demo and i couldn't get into it because of the controls.to me it doesn't add to the suspence it just adds frustration.
with the controls being as they are right now it makes me not even interested in playing RE5 although i will probably break down and rent it.
Malovane's Avatar - Comment posted on 03/04/2009 13:44
Malovane
Atmosphere and pacing add tension. Poor control schemes do not. Yes, full run and gun would have been silly. However, reduced accuracy while moving is the way it should have been done. Give the player the most fluid interaction with the game as possible while maximizing their options of how to interact. Its simply a more robust level of design.

Implementing the same old control system does not help you make a better horror game. It helps you rehash the same horror games you've already made. If they really want to make a better horror game, they should try to be a bit more innovative in both the way players interact with the world and with improving the methods of creating and maintaining tension, suspense, and out right dread.

For me, the demo failed to accomplish any of that and certainly didn't prove that Capcom is dedicated to making a better horror game.
Holyetheline's Avatar - Comment posted on 03/04/2009 13:45
Holyetheline
I wish people would stfu about this. Capcom knows what they're doing people! CHILL....
sickNasty's Avatar - Comment posted on 03/04/2009 13:45
sickNasty
@fetusmilk:

It's true. When I posted about this I mentioned it. The enemies sprint at you when they are far away, but when they get within 15 feet of you, they stop and just stagger slowly towards you.
SephirothX's Avatar - Comment posted on 03/04/2009 14:05
SephirothX
@ Dimly
I've said even when RE4 was new that it had issues (not being able to move and reload, needing to hold an extra button to run even though you do running alot more than walking). And the 'combat mechanics' that it uses were used by other games before it (splinter cell's gun mechanics use the same setup as RE4, only better).

For everyone elses information, I use Dead Space as my example because its the most recent and best example to use in contrast to RE4/5. Its the perfect sign that other games took the basic setup that RE4 established and improved them and made it a more efficient system. Capcom meanwhile (in a rare move, IMO) has kept their heads buried in the sand on this one.
BulletTrain's Avatar - Comment posted on 03/04/2009 14:07
BulletTrain
The problem isn't the control scheme. Its pretty much the same as RE:4.

The problem is the level design and the choice to incorporate a retarded AI partner into the mix.

The levels in RE5 are built in such a way that they aren't friendly to the stop and shoot mechanic. They're more open and less linear than RE:4 and so you notice the stiffness because you can't move as freely as you'd like. You didn't need as much movement in RE4 because the layout of the maps made enemies easier to pick off.

But now that you need to run around more, and have to watch out for your mentally deficient partner sheva it makes the controls super super frustrating.
Shirley Temple's Avatar - Comment posted on 03/04/2009 14:10
Shirley Temple
Why the fuck do people keep bitching about the controls? I think that's what's gonna make this game great. If you want every fucking game to be a clone of the last then go fuck yourselves.
Chris Carter's Avatar - Comment posted on 03/04/2009 14:11
Chris Carter
@Necrozen

You are my hero.
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