Capcom isn't known for its huge library of RPG titles, but it does have one particular landmark franchise in the genre -- the Breath of Fire series. Unfortunately, Capcom has no interest in revisiting the IP in the near future, or even the far future. In fact, the studio isn't interested in RPGs one bit.
"There are currently no plans on making a new Breath of Fire game," confirms Capcom R&D boss Keiji Inafune. "Apart from that, regarding RPG titles, they are very popular in Japan, but only certain RPG titles sell so Capcom doesn't really need to even consider making these titles as an option."
The main problem, according to Inafune, is that Capcom just doesn't have the spare resources to dedicate to an RPG: "There's a low possibility that we'll be making one in the near future. But, I realize that there are fans of the series, and we have staff who are interested so it's not out of the question. We actually have a lot of titles in a similar situation, where there's an interest by users and our staff, but where we just don't have the resources.
"Square Enix and Namco Bandai have 1,200 development staff but we only have 600. There's a lot more that we want to do, titles that would probably sell well if we made them, but we just don't have enough staff."
If it's any consolation, Breath of Fire: Dragon Quarter was rubbish, so I'm not too worried about it.
Also Breath Of Fire has some good games. I likes them.
Didn't they re-release Breath of Fire 3 on PSP, but not in the states for some reason?
3 is my favorite though.
Well anyway, I hope this means a new Ghouls N'Ghosts or a direct port for DS of Super Ghouls N Ghosts.
And Monodi you're not crazy thinking BoF is from Square, because the original game was published by Squaresoft in the US, but that's the extent of their association with the franchise (that and I suppose some developers of Vagrant Story making the EXCELLENT Dragon Quarter).
By the way, I can definitely see why people love the third game so much, but honestly, Breath of Fire II is so much better, and so awesome on its own it's impressive. Memorable characters, fun and accesible gameplay, along with a beautiful, complex story.
And it had a humanoid horse bigger than an SUV. I love Epona and Aggro, but you can't top that. <3 Rand
I think Persona 3 and Valkyria Chronicles are good examples that others can prosper in the rpg genre despite Square. Perhaps what Capcom need is to do a bit of outsourcing again. Maybe a Capcom/Atlus co production rpg would be cool.
Don't forget Capcom, you can still release Namco vs Capcom in the west for us. Dump it onto PSP or something.
Yes, I did find the game too difficult. For some reason I just couldn't find the idea of replaying segements of the game over and over to gain levels that appealing. And I didn't dislike the enviornment because it was gritty and dark, but because it was badly handled. The character design was weak, the dialog was poor and most of the environments were needless large tunnels, offices or labs. Granted the combat was quite different and fairly well designed, and I can see how that would allow some to overlook some of the flaws in over areas, but the game was more of an aquired taste rather than GOTY material.
You're a man after my own heart, Jim.
Breath of Fire is one of my all-time favorite series from Capcom, and hearing that it's unlikely that we will see another one crushes my soul. Although, I remember an interview a while back with Camelot who said they would be willing to work on another if Capcom would let them.
CAPCOM. DO IT. THERE WILL BE PROBLEMS IF YOU DO NOT.
And as it is not, DQ is hence not awesome.
You were punished for being stupid and playing poorly, which is also no different from most games.
I'm sorry you sucked at playing the game, but that doesn't mean it's bad. I mean, I'm terrible at the Half-Life games, but I can obviously see that they are not bad games.
He is referring to the fact that your DCounter went up as you walk as well as fight and can give you Game Over. It kind of forces you to advance the story and not look around too much.
If that had been done with your typical random encounter turn based battle system from most other games, I would have hated it, but the battle system was the best original idea I'd ever seen in a JRPG until maybe Valkria Chronicles now. The fact it was entirely in the "real space" of the world and still managed to be incredibly tactical was amazing.