If you don't already know what Canabalt is, just go here.
If you do know, then hey -- you might be pleased to know that the soundtrack is now available for download. Each track costs a minimum of one dollar (but you can pay more if you want), while the entire five-song album costs three dollars (but, again, you can pay more if you really want to). Come to think of it, it's not really a "pay what you want" sort of a thing so much as it's just a relatively cheap soundtrack.
Either way, you can get it here. An enhanced version of Canabalt is also still available for the iPhone and iPod touch.
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you can honestly make this game as well for free using flixel....just download it....
Anybody know how much the creator of this game has made so far? Or at least estimates?
All in all, it's like a mix of Dino Run, Fancy Pants, and one other game where you have to escape from an evil machine and everything is in green and black. Except all of those games are way better.
Good on him I say. I'm unfamiliar with flixel but I'm quite sure that you'd need to hack your iPhone/iTouch or be a developer to put it on your iPhone.
The web version is free anyway. Even if I could just use flixel to make a version for my phone, the time spent making what would be an inferior copy is worth more than what the Canabalt App costs.
That spinny thing is an unexploded bomb, which promptly explodes when you run into it.
I quite enjoy the game myself, at first I was very annoyed, but as I liked the game I was able to stick with it and become better. [j/k]Maybe you should just not suck at playing games?[/j/k]
Thank you. I did consider that I sucked at it, and maybe I do, but I don't really care. I don't bash guitar hero and other rythm games because I suck at all of them. They just aren't for me and I know it. But this game falls into a genre that I greatly enjoy and am very good at (running and dodging things). It would make sense for me to like it, but I don't.
tbh I thought the game only had one song that looped. I may get these just so I can figure that out.
The real strategy in the game is managing your speed. If you just keep running faster and faster you're not going to last long, where as if you run into air conditioners and garbage cans you can keep your speed at a reasonable level, and make rapid jumps or going through windows a lot easier. Also I'm pretty sure the game is designed to never throw a jumps at you that's impossible to make at your speed.
I actually made the conscious decision not to do this. I didn't play enough to find out if that was a valid strategy, but I figured if it was, then it wasn't a game I wanted to play. So I guess it's not my kind of game then. And the jumps can be too long, but only if you hit a can or 2 after the next building has been generated. It's happened to me a few times.
I was really tempted to say it ends at 500000 meters, but that would be cruel.
My understanding was that "pay what you want" was offering customers a chance to purchase something at less than the going rate, in the hope that it would cause them to buy something for more than you would get otherwise, sometimes more than you would have priced it at normally. This is just selling stuff and taking donations.
the reason this came out so long after canabalt was because I agonized for weeks about how to price this thing. i assure you i'm not trying to scam you out of your hard-earned 3 dollars. you can think of it as 1 dollar per track, with 2 ringtone edits thrown in for free. given that movie soundtracks go for 15-20 bucks, about the same price as a DVD movie, I felt this was fair, and with plenty of precedent.
i'm sorry if you feel misled, but I made every attempt to be as straightforward and honest as possible on this.
that said, I super appreciate the coverage, and i am eternally grateful for all the support!
Damn thats a good feeling.
But the game does really end at 500000 meters. True story bro.