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Canabalt soundtrack available, pay what you want (sorta) photo

If you don't already know what Canabalt is, just go here.

If you do know, then hey -- you might be pleased to know that the soundtrack is now available for download. Each track costs a minimum of one dollar (but you can pay more if you want), while the entire five-song album costs three dollars (but, again, you can pay more if you really want to). Come to think of it, it's not really a "pay what you want" sort of a thing so much as it's just a relatively cheap soundtrack.

Either way, you can get it here. An enhanced version of Canabalt is also still available for the iPhone and iPod touch.








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21 comments | showing # 1 to 21
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KalosBlue's Avatar - Comment posted on 01/26/2010 18:56
KalosBlue
Lol woooow, doesn't the app cost $3? This is stupid. I remember playing this hours after it first appeared on Newgrounds Great 20 minute game....wouldn't buy it....nor the soundtrack

you can honestly make this game as well for free using flixel....just download it....

Anybody know how much the creator of this game has made so far? Or at least estimates?
gamadaya's Avatar - Comment posted on 01/26/2010 19:04
gamadaya
I really don't like this game. In fact, I think it's complete garbage. It looked cool when I saw it on Newgrounds, and I tried to get into it, but it just wasn't that good. Everytime I play it, it's the same. I run and jump for a little while (although I'm not really doing the running), and then I get fucked either by A: A window that I have to jump through, or B: A sharp spinny thing that falls out of the sky while I'm in mid jump and can't do shit to avoid it. I don't even know what that thing is, since the little guy keeps on running forward and I can't get a good look at it. And those fucking windows are impossible to hit exactly. I'm always either too high or too low.

All in all, it's like a mix of Dino Run, Fancy Pants, and one other game where you have to escape from an evil machine and everything is in green and black. Except all of those games are way better.
Dezroy's Avatar - Comment posted on 01/26/2010 19:06
Dezroy
@KalosBlue

Good on him I say. I'm unfamiliar with flixel but I'm quite sure that you'd need to hack your iPhone/iTouch or be a developer to put it on your iPhone.

The web version is free anyway. Even if I could just use flixel to make a version for my phone, the time spent making what would be an inferior copy is worth more than what the Canabalt App costs.
Dezroy's Avatar - Comment posted on 01/26/2010 19:26
Dezroy
@gamadaya
That spinny thing is an unexploded bomb, which promptly explodes when you run into it.

I quite enjoy the game myself, at first I was very annoyed, but as I liked the game I was able to stick with it and become better. [j/k]Maybe you should just not suck at playing games?[/j/k]
gamadaya's Avatar - Comment posted on 01/26/2010 19:32
gamadaya
@Dezroy
Thank you. I did consider that I sucked at it, and maybe I do, but I don't really care. I don't bash guitar hero and other rythm games because I suck at all of them. They just aren't for me and I know it. But this game falls into a genre that I greatly enjoy and am very good at (running and dodging things). It would make sense for me to like it, but I don't.
oryharakestrel's Avatar - Comment posted on 01/26/2010 19:33
oryharakestrel
Yeah, I bought the game and I love it. I've gotten my time and 3 dollars of fun out of it and the improvements he has made to it have been great. The details it holds are amazing like how you will here a noise almost like a faint gunshot just before a bomb falls from the sky, as well as a louder noise if a large machine part will take out a building telling you that you need to time your jump to long int he middle of where the building used to be. But this is just me talking as I am a satisfied with my purchase, although I won't get the sound track. Wouldn't find myself listening to it on a regular basis.
ScottyG's Avatar - Comment posted on 01/26/2010 19:50
ScottyG
Feh, forget what the others say, I love this game. If I had an iPhone I'd definitely buy it, but as is I'll have to settle for the flash version. :)

tbh I thought the game only had one song that looped. I may get these just so I can figure that out.
ScottyG's Avatar - Comment posted on 01/26/2010 19:55
ScottyG
@gamadaya
The real strategy in the game is managing your speed. If you just keep running faster and faster you're not going to last long, where as if you run into air conditioners and garbage cans you can keep your speed at a reasonable level, and make rapid jumps or going through windows a lot easier. Also I'm pretty sure the game is designed to never throw a jumps at you that's impossible to make at your speed.
GrayFox's Avatar - Comment posted on 01/26/2010 20:19
GrayFox
This is by far my favourite ipod game. So simple; so awesome.
gamadaya's Avatar - Comment posted on 01/26/2010 20:26
gamadaya
@ScottyG:
I actually made the conscious decision not to do this. I didn't play enough to find out if that was a valid strategy, but I figured if it was, then it wasn't a game I wanted to play. So I guess it's not my kind of game then. And the jumps can be too long, but only if you hit a can or 2 after the next building has been generated. It's happened to me a few times.
ProperlyParanoid's Avatar - Comment posted on 01/26/2010 20:28
ProperlyParanoid
Question: Does this game ends? 'Cause I really liked it but I'm not gonna spend my night trying to beat it if it's impossible.
gamadaya's Avatar - Comment posted on 01/26/2010 20:29
gamadaya
@Mirax
I was really tempted to say it ends at 500000 meters, but that would be cruel.
Timmins's Avatar - Comment posted on 01/26/2010 20:33
Timmins
Isn't the going rate for music on itunes 99 cents? How is it a "pay what you want", when you charge the going rate per track, and then simply accept donations on the side?

My understanding was that "pay what you want" was offering customers a chance to purchase something at less than the going rate, in the hope that it would cause them to buy something for more than you would get otherwise, sometimes more than you would have priced it at normally. This is just selling stuff and taking donations.
dannyBstyle's Avatar - Comment posted on 01/26/2010 20:45
dannyBstyle
if you read the description at bandcamp, I clearly say that the tracks are $1 each, $3 for the pack, or more. I didn't say name your price (bandcamp adds that nomenclature in automatically), i simply said I'm glad to take more if you feel I deserve more. About a third of all orders so far have paid more than 3 dollars for the pack, so I guess it was a good idea :).

the reason this came out so long after canabalt was because I agonized for weeks about how to price this thing. i assure you i'm not trying to scam you out of your hard-earned 3 dollars. you can think of it as 1 dollar per track, with 2 ringtone edits thrown in for free. given that movie soundtracks go for 15-20 bucks, about the same price as a DVD movie, I felt this was fair, and with plenty of precedent.

i'm sorry if you feel misled, but I made every attempt to be as straightforward and honest as possible on this.

that said, I super appreciate the coverage, and i am eternally grateful for all the support!
Zeedles's Avatar - Comment posted on 01/27/2010 01:56
Zeedles
More games need to let you jump out of a window.

Damn thats a good feeling.
Kyle MacGregor's Avatar - Comment posted on 01/27/2010 03:12
Kyle MacGregor
The soundtrack is my favourite part of this game. I'll totally get that.
Brolsen's Avatar - Comment posted on 01/27/2010 03:17
Brolsen
@gamadaya @Mirax
But the game does really end at 500000 meters. True story bro.
TheToiletDuck's Avatar - Comment posted on 01/27/2010 09:09
TheToiletDuck
I bought the app to support the guy and i love it. Correct me if i'm wrong but it seem the iphone version has only TWO tracks compared to the Five on the free flash version. Lame
afimenhac76's Avatar - Comment posted on 06/14/2011 17:33
afimenhac76
the poor and crowded quarter of the citythat his errands there were cheap modafinil
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