You, sir, sound like a fantastic Canabalter!
I got like 5,000 something on the free online one.
I still need to check out Eliss but Drop 7 is still my daily game I play.
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Canabalt now available on iPhone, I still suck at it
Remember Canabalt? The surprisingly addictive, surprisingly pretty one-button platformer that we raved about nearly a month ago? Well, you can now buy a copy of the game for your iPhone or iPod touch. The browser version is still free, but I've gotta say: I bought it last night, and next to Eliss and iDracula it's the best iPhone game I've yet played. The fast pace and one-button gameplay translate perfectly to Apple's ubiquitous little mobile device: it's perfectly suited for really quick playthroughs, and the simple controls make it one of the least frustrating games available on the system (Rolando, you can go to hell). Anyway, yeah. As addictive and pretty and fast-paced as ever, only now you have an easy and satisfying way to support the developers. My high score is still in the 10,000 range. Anyone ever figure out if there was any truth to that rumor that if you survived long enough, a strider robot would start chasing you? Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)I bought this earlier today. I still suck worse I guess, my highest is around the 4,000 range. This game is awesome though and definitely worth 3 dollars. Anthony, you "suck" by getting "in the 10,000 range"? Geeze. I'm lucky to break 4000, and my daily averages don't ever exceed 2000 (yea, I track my own usage).
You, sir, sound like a fantastic Canabalter! Its possible I guess if you slow yourself down and get lucky.
I got like 5,000 something on the free online one. Love this game, but yeah. Only gotten around the 3000 mark. Like, seriously, low windowed buildings just result in death. I just bought it! I love it. I've never heard of this game until today. I love it!!!
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Destructoid produces a weekly podcast called Podtoid. Our reviews editor Jim Sterling often uses it as a platform for spontaneous free association, improvising nightmarish, hilarious, largely unpredictabl...more
One of the problems with most narrative-focused games is that after you've played through them once, most of the surprises are over. The Yawhg, the next game from Damian Sommer (Friendship in 4 Colors), looks to circumve...more
A lot of classic shmups also happen to work as metaphors for insemination. The last level of R-Type Final immediately comes to mind. Wouldn't you know it, but there is a guy who's taken that theme even further, wit...more View all Indie |


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