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Can you patent moral choices? Some guy tried! photo

Fable II, Fallout 3 and even Grand Theft Auto IV have toyed with the idea of moral choices and branching paths that have an affect on the game world. It would seem, however, that nobody thought to claim sole rights to the idea, and if this patent application is approved, future games may owe Elliot McGucken a hefty stipend.

McGucken has filed a patent for a "system and method for creating exalted videogames and virtual realities wherein ideas have consequences." The patent includes all manner of ridiculous flowcharts providing examples of McGucken's idea. Perhaps my favorite list of potential consequences is this one:

PLAYER -> Serve Ideal and speak truth to power? -> YES -> Spiritual victory -> Player is killed but is resurrected and the 45 revolver glows gold -> Apotheosis & showdown: Exalted consequences and ideals are rendered real. 

Uuuhhh ... yeah. The patent pertains to something a bit more complex than what videogames have shown before ("exalted subtleties of mythology" is actually said in the patent, giving you a clue as to how artsy fartsy it is) but the principal appears to be nothing new. Furthermore, will this guy actually do something with his "invention," or will will he just sit on it and hope to make money when somebody does?

Sounds like this guy could be another patent troll, which means that if this patent passes, you can expect to hear of it again five years from now when someone actually provides gaming with a complex moral choice system. Bloody patents are the bane of all creativity. 

[Thanks, Kittwalkerphoto]


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29 comments | showing # 1 to 29

Josh Tolentino's Avatar - Comment posted on 07/20/2009 13:27
Josh Tolentino
Don't forget the flowchart where the player encounters a woman who quotes Marx, where any choice other than "Quote the founding fathers" results in "World falls to serfdom."
Havoc Fang's Avatar - Comment posted on 07/20/2009 13:30
Havoc Fang
Player finds a cat in the woods surrounded by fire -> Does player A) risk life by saving cat or B) cause the cat to be ignited? -> B) The cat is set on fire, jumps and mauls the player horrifically. A) Karmic Balance is achieved, player goes to Nirvana when death occurs.

Somebody make that the ultimate moral choice simulator.
phantomile's Avatar - Comment posted on 07/20/2009 13:32
phantomile
"videogames and virtual realities wherein ideas have consequences."

That is the most incredibly vague description of anything I have ever heard.
zombiekiller13's Avatar - Comment posted on 07/20/2009 13:33
zombiekiller13
Wait, so can I patent the idea that picking up a power-up...let's say, a mushroom...will cause your character to grow twice his size?

I might be a millionaire sooner than I thought...
AgentMOO's Avatar - Comment posted on 07/20/2009 13:38
AgentMOO
Man I should have patented "bald space marine shoots monsters" a long time ago
urahara's Avatar - Comment posted on 07/20/2009 13:41
urahara
Um just a quick question...isn't Jade Empire based on Chinese Myths. It also has a moral choice system. So the premise of his patent has already been done. Unless of course he means that they follow myths exactly, which would both be boring (as there would be no real choice system) and against the idea of the patent.
Br0th3rGr1mm's Avatar - Comment posted on 07/20/2009 13:47
Br0th3rGr1mm
While this is kind of off topic, I find the concept of PATENTING ideas is amazingly stupid (go figure a government agency allows it). I'm not talking about legit processes that might be used to manufacture a product, I'm talking about someone patenting the use of avitar communication in a game world (actually been awarded...I think NCSoft is being sued by the holder right now...if they win, I'm sure Blizzard is next on the list).
Br0th3rGr1mm's Avatar - Comment posted on 07/20/2009 13:47
Br0th3rGr1mm
While this is kind of off topic, I find the concept of PATENTING ideas is amazingly stupid (go figure a government agency allows it). I'm not talking about legit processes that might be used to manufacture a product, I'm talking about someone patenting the use of avitar communication in a game world (actually been awarded...I think NCSoft is being sued by the holder right now...if they win, I'm sure Blizzard is next on the list).
Br0th3rGr1mm's Avatar - Comment posted on 07/20/2009 13:52
Br0th3rGr1mm
Wha? I have no idea how that double posted...?

Back to the patent...I think he needed to use "Exaulted" a few more times in that application....
bloodylip's Avatar - Comment posted on 07/20/2009 13:52
bloodylip
Why the hell did I just read the lyrics to Tom Petty's American Girl in a patent application?

http://www.google.com/patents?id=aAuzAAAAEBAJ&zoom=4&pg=PA67
Cacophony's Avatar - Comment posted on 07/20/2009 13:56
Cacophony
@MotoRobo

You just made me giggle uncontrollably for a while.

Also, this seems like the sort of thing that wouldn't actually get passed. But, hey, who knows? Though I'd love to see a game that actually did have decent complex moral choices. Games tend to fall short in that department when they try for it.
Magnalon's Avatar - Comment posted on 07/20/2009 14:05
Magnalon
These comments have the words Jade Empire in them, so they're full of win. There's an awesome cblog today on morality by Zserv, you guys should check it out as well.
Magnalon's Avatar - Comment posted on 07/20/2009 14:06
Magnalon
sorry - *PenKaizen
Markusdragon's Avatar - Comment posted on 07/20/2009 14:09
Markusdragon
Vampire communists? What the hell is this guy on?
calelogan's Avatar - Comment posted on 07/20/2009 14:11
calelogan
We've got a long way to go when it comes to "moral choices" in games, but I have the feeling patenting won't help.

"Bloody patents are the bane of all creativity."
DJDuffy 's Avatar - Comment posted on 07/20/2009 14:28
DJDuffy
Funny, someone in the cblog's just had a story about this sort of thing: PenKaizen's blog
gold45revolver's Avatar - Comment posted on 07/20/2009 14:29
gold45revolver
hilarious threads on the gold 45 revolver technologies!

http://www.neogaf.com/forum/showthread.php?t=366448

http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/

http://forums.somethingawful.com/showthread.php?threadid=3143589&pagenumber=7

http://forums.somethingawful.com/showthread.php?threadid=3173757
Frohike's Avatar - Comment posted on 07/20/2009 14:41
Frohike
Much of the verbiage reads as if the filer of the patent is wearing a tin foil hat, at all times.
whormongr's Avatar - Comment posted on 07/20/2009 15:26
whormongr
I should patent "a method of reaching an end goal through a series of jumps and platforms"
Berzerk's Avatar - Comment posted on 07/20/2009 15:28
Berzerk
I really hope it's just flat out rejected due to existing prior works.
Holyetheline's Avatar - Comment posted on 07/20/2009 15:39
Holyetheline
Damn patent whores. This is pretty silly.
Your Moms Hot Lover's Avatar - Comment posted on 07/20/2009 16:20
Your Moms Hot Lover
You can't patent an idea. It's patently absurd (he-haw).

No really, you can't. There are two types of patent in USA. A utility patent or a design patent. Clearly this is not a design patent. A utility patent relates to a PROCESS. So unless this dude has figured out exactly how the process of making moral choices will work in video games then it won't be granted.

The guy above who talked about the avatar patent - not the same, that was one company suing another and they had a fully fleshed out client/server-based system for displaying multiple avatars in MMOs.

So there you go.
Emrah's Avatar - Comment posted on 07/20/2009 16:25
Emrah
Software patents are stupid. Will this guy produce a game like fable? No. Will he try and grab money from a software company that puts thousands of man hours to creating a game, while he doesn't deserve a penny? Yes.
Rabite's Avatar - Comment posted on 07/20/2009 17:42
Rabite
You want to know how to stop this shit? Find a way to patent Mickey Mouse. A good majority of the patent laws in effect right now are because of Disney. Give them a reason to care and it will change VERY quickly.
ikiryou's Avatar - Comment posted on 07/20/2009 17:43
ikiryou
I might need to borrow that patent form on my next trip to the restroom, since that's all it's good for. Perhaps it's softer than Charmin? <_<
Chronic Logic's Avatar - Comment posted on 07/20/2009 20:53
Chronic Logic
For every action, there is a reaction.
Im OK's Avatar - Comment posted on 07/21/2009 00:21
Im OK
I think it is really retarded to try to patent something like this. Even worse if he somehow manages to get away with it.

But then, I also thought it was really retarded that Nintendo was able to patent sanity effects as well.
D-503's Avatar - Comment posted on 07/21/2009 14:11
D-503
eh, compared to what Monsanto patents that's pretty boring.
gold45revolver's Avatar - Comment posted on 07/23/2009 11:51
gold45revolver
from: http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/

DR. E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!

It looks like someone at EA has been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com (2005)/ greatbooksgames.com (2005)/ the US patent database (2005-2008)/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading http://libertariangames.blogspot.com , http://gold45revolver.com (October Suprise!), http://gamestorytelling.com , http://artsentrepreneurship.com (2005) , http://autumnrangers.com (2004), http://herosjourneyentrepreneurship.org (2007). Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys/fanmbas to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below, http://www.freepatentsonline.com/y2007/0087798.html, http://www.freepatentsonline.com/y2009/0017886.html .

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

And the truth is this: "Tomorrow's franchises will be lead by novels--by the classical, epic ideals performed in the contemporary context, beginning with words expressing epic, exalted story--with novels written by rugged, singular authors. Yes--it is coming on back. Comic books are great and all, but they lack the epic depths of Dante's Inferno, Shakespeare's Hamlet, Moby Dick, and Autumn Rangers. Why limit oneself to fleeting phantasms cobbled together by committees of fanboy MBAs yet exalting yesterday's amoral/hooker-killing technologies, when one can have depth, profundity, epic story, character, meaning, soul, and romance? Why put the cart of spectacle in front of the horse of epic story? For after all, in his Poetics, Aristotle placed story first and spectacle close to last." Why play the same old game (hyped with a new $69.95 skin), when you can have epic poetry exalting the soul's immortal moral premises?

Of course the fiatocracy's dumbed-down academies train the fanboys to scream "giant walls of text" when they see Aristotle's Poetics or the Constitution (by giving them A's), and to run back on home to their mom's basement to kill more unarmed women in metallic bras in Fallout 3/GTA/aging boomer-tech. But one cannot stop an idea whose time has come, and the renaissance shall be! For the fanboy revolution, engraved in destiny from teh dawn of time, hath begun! Soon the rising, epic demand to wield a Gold 45 Revolver which fires Zeus's lightning during the third-act's showdown, as long as one walked the straight and narrow, will be realized! Of course, due to the epic corporate arrogance, a few more classic literary works may first of all need to be crucified (in the original Beowulf he kills Grendel's mother--in the Hollywood remake he sleeps with her), a few billion more in market cap may need to be lost, and the epic, poetic soul of a few million more families may need to be destroyed by the fiatocracy, along with a few thousand more jobs in the gaming industry.

But the thing about the soul--it is immortal, and it shall forver yearn for epic, exalted art and Moses' and Zeus's thundeirng justice and catharsis. And fanboys all aorund the world are yearning to bring that moral thunder on down in the third act; instead of chainsawing locust, after locust, after locust, after locust... after locust.

Yes-these words flow like water, right on through the cubicles and on by the fanboy MBA's stalwart prejudice against exalted romance, character, honor, Constitutional Law, and epic love. The words fly under the radar and over heads, immune to BFGs and Chainsaw Lancers, right on up into the upper echelons of major gaming companies. These exalted, eloquent, buzzord-free words bother them--the phrases seem strange and impolite at firts, as if they never made it through business school but still want to hang out in the same room. Make no mistake--the CEOs do not like these words, and will never, bever acknowledge them nor their source; but with all the shedding of market-cap and jobs, they've got to try something. Even if it means reading the "large walls of text" the feminist MBAs were sent forth to deconstruct and destory to make way for the fiatocracy's supreme rule.

Dude! Check it out! Dr. E's ideas, words, and phrases are totally pw3d1n9 EA's 2009 Comic Con presentations, as well as their entire corporate vision!

http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule " CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!" (See the 2005/2006/2007/2008 patent abstracts below for more!)

I am thinking of changing my name to Dr. EA as I head on down to San Diego!!! ALL YOUR GOLD 45 REVOLVER ARE BELONG TO US!!!(EA coined/trademarked the phrase "all your base are belong to usTM" in 2007, while staging a protest of fake aliens to publicize something or other)

Gold 45 Revolver

The ideas, words, and phrases from my two patent applications/blogs/articles/websites are rockin' Comic Con 2009! This soooo rocks!! I'm gonna give them some Gold 45 Revolver t-shirts, as in 2010 they'll be rockin' their Gold 45 Revolver technologies/games! Wahoo! And too, I am going to tell them a secret--epic story is not to be found in corproate hype, but it is to be found in the Great Books and Classics. A new age has begun--an age of freedom--and rather than leaidng with committees of video game fanboy/manboy/MBAs, the industry will soon be lead by indie artsists, as sure as one man--Herman Melville penned Moby Dick--as sure as one man--Dante Aligheri--rocked the Divine Comedy, and not a committee of fanboy MBAs. It is not enough to merely use the title Dante's Inferno to sell a God of War mod, nor hire fake Christians to protest it, but one must perform the classical ideals in the contemporary context, in the living art of one's own--art such as Autumn Rangers and the Beatrice Game Engine.

Dr. E's showdown!

Dr. E taking on the corporate conglomerates as they eat his ideas? Note all the fanboys sent forth to mock the ideas, while the massive corporation eats them & regurgitates them as GoW mods & the same old games with "epic story" and "deeper emotion" printed on the box. "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860) And then the MBA/fanboy deconstructs it, repackages it, and sells it as "Art." (Note how Beatrice is in Heaven--where Dante put here, while EA is consigning her to hell.)

For no great film/video games/comic books franchise has ever been lead by anything other than epic story, and no epic piece of film nor literature has ever been composed by anything other than the individual--the lone poet warrior and rugged warrior poet. And too, in the long run, epic art is not about making money to serve the corporate fanboy/MBA fiatocracy; but it has ever been about heroically exalting the timeless, epic ideals--serving the universal, immutable moral premises--come hell or high water, as did Herman Melville and Dante.

Dante penned The Inferno in exile, and Melville died pennieless and unkown, with an unpublished copy of Billy Budd in his top desk drawer. Both poet warriors--both ruggedly individualist souls served the immortal, timeless, epic truths; and soon, video games shall also achieve and exalt classical, epic art. Neither hired fake Christians to stage a protest of their art, neither sewed a cross in Dante's flesh while mocking epic Religion and Art, and neither put Beatrice in hell; but instead, both understood that she was incorruptible.

And this fall we can all look forward to Dr. E's (Dr. EA's) textbook The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship & Technology, and the re-release of his novel Autumn Rangers: The Legend of The Gold 45 Revolver.

http://herosjourneyentrepreneurship.org/

http://gold45revolver.com/

O my prophetic soul! --Hamlet

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games: Dr. EA's United States Patent Application 20070087798 Kind Code:A1
Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "
http://www.freepatentsonline.com/y2007/0087798.html (COMES COMPLETE WITH A DESCRIPTION OF THE DANTE'S INFERNO GAME PRESENTED AT THE 2005 DGEXPO!!! READ IT OR SEE BELOW!)

System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1
Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html


How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in Epic Story, Exalted Emotion, Classical Literature/Dante's Inferno, and Rendering "The Consequences of Moral Choices" in Games.

Titles of Dr. E's (Dr. EA's) 2005/2006/2007/2008 research:

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games." (Includes a full treatment of a Dante's Inferno Game! See below!!)
http://www.google.com/patents/about?id=ee-jAAAAEBAJ
"System and method for creating exalted video games and virtual realities wherein ideas have consequences"
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
http://www.neogaf.com/forum/showthread.php?t=366448
http://forums.somethingawful.com/showthread.php?threadid=3143589

Full title: How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in a "Dante's Inferno Game," "portraying emotion in a more viseceral way than books & film traditionally display," "the art of crafting a believable, epic story," "how historical events served as the foundation for their upcoming action sandbox game," and "working with comic artists to show players the consequences of their moral choices throughout the game."

Here's the EA comic-con schedule! Check out how they have infused their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and words!!

[quote]
http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc
Thursday July 23, Room 8; 12:30-1:30 Dante's Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy (Dr. E's (Dr. EA's) 2005 DGEXPO Booth & 2005/2006/2007/2008 patent applications! http://dantesinfernogame.com, http://greatbooksgames.com) into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA's game in development, and also watch the world premiere trailer for the animated feature Dante's Inferno co-produced by EA and Starz Media.

Friday July 24, Room 2; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray emotion in a more visceral way than books & film traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of story and talent into games and the art of crafting a believable, epic story ("Epic Story" Mentioned Three Times in the Abstract for http://www.google.com/patents/about?id=ee-jAAAAEBAJ: A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure"--"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games," by Dr. E (Dr. EA)) into this fall's Wii exclusive Dead Space Extraction.

Saturday July 25, Room 2; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events (Check out Dr. EA's System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1 Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html,. by Dr. EA ) served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience.

Sunday July 26. Room 6A; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players "the consequences of their moral choices" throughout the game.

(Check out Dr. EA's (formerly Dr. E) 2005/2006/2007/2008 versions! Abstract: A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future.
Claims: 1. A method for creating video games and virtual realities wherein ideas have consequences), and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game

Read more: http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc
[/quote]

In 2005, Dr. E presented a Dante's Inferno Game at the DGEXPO, alongside Great Books Games (somebody contacted me in 2008 regarding buying dantesinfernogame.com!):
http://dantesinfernogame.com
http://greatbooksgames.com

"The physical action and dramatic action would be unified by the moral premise, thus deepening and emboldening the experience of both; thusly resulting in a higher artistic experience in the game." --Dr. E

"Just as a moral premise unifies movies, and just as holding onto a moral premise through adversity leads to complex and great stories such as those described by Joseph Campbell's Hero's Journey, so too would a moral premise unify a game and provide the game designers an easier method for designing open-ended, realistic games, without first of all going through every possible iteration of the game. " --Dr. E



If you see me @ comic con, you get a free t-shirt!

Rock on & rock out!
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/
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