Officially revealed this week, GoldenEye 007: Reloaded is Activision's latest attempt at capturing gamers' attention with the James Bond franchise. But can it deliver?
Based on this reveal trailer and the first batch of screenshots, I'm not entirely sold. Granted, I've not seen or played a single second of the game for myself, so the verdict is still out. But if these first glimpses of the game are supposed to get me excited, I'm finding it hard to muster more than a shrug.
It doesn't look bad, really -- I'm sure developer Eurocom is more than capable of delivering a decent shooter experience. But with so many other first-person shooters hitting the market this fall (including Activision's own monster, Modern Warfare 3), does the 007 universe truly have enough to offer that it'll be worth our time?
how is it goldeneye if they change the levels, and story and main character?
i mean 16 player sounds cool. but i have to say. perfect dark 64 was way better than goldeneye ever wanted to be. they should release that on psn. i would buy it in a heart beat.
I hope the price drops so I can justify picking this up post-launch. I am hoping that this turns out to be a budget title, but we'll see... I played around with the Wii version and it wasn't bad, but the Wii is a system that gets very limited usage my friends and I.
@ralphster - ...wut? They're not even the same genre. This is a shooter, Skyrim is an RPG and, honestly, probably money well spent compared to this game.
I played Goldeneye Wii rather extensively. I enjoyed the single player game for its emphasis on stealth and such, but a number of the CoD elements that were shoehorned onto it even made the hardest difficulty much easier that it should have been for a Goldeneye game.
Checkpoints did not belong in the hardest setting, for example. On N64, you had no checkpoints at all, which gave that difficulty setting an extra edge. This is just an example of modern elements eroding what made an older game (or in this case, a game trying to emulate that style) exciting.
And the online play - while gameplay modes were surprisingly balanced for an Activision game - was ultimately ruined by CoD elements. Ironsights, perks and a senseless grind pervaded the entire experience. Once again we're faced with a multiplayer game that rewards time spent playing rather than the actual skill of player.
Perks would give weapons that should be highly innaccurate (AK-47) deadly accuracy. Seriously, I could snipe someone on the other side of the level with this one.
But that's just me saying I could, by and large, its not a sniper's game at all, which begs the question why sniper rifles were even included. Most levels are indoors and full of tunnels.
Another problem is that while game modes like the Black Box - which is a hectic tug-of-war to destroy the black box or download its information - are great fun but work against the grind element. Deathmatch and Team Deathmatch are still the only way to really get the EXP for bigger and better things.
Also, while there are very overpowered perks that's one extreme, the other is that other perks just plain suck and you have to have no life to get to level 35 and enjoy it all. It takes too long to get there.
I don't think this game is worth the HD upgrade, but I'm sure most people will buy it on name. I just got it because wanted to play a shooter with my Wiimote and in that regard it worked great. I had no illusions it would be just like the N64 game (which honestly is outdated and didn't age well at all).
But I can't justify shelling out $120+ for Move just to play a game like this that way again. That speaks more to Sony's poor strategy with Move than this game, though, if Activision even bothers to implement Move.
GoldenEye 007 Wii is awesome - one of the best singleplayer campaigns in FPS games last year. i may pick it up if there's enough new content, but for less than 20$ - i already have original wii game.
I wish it wasn't Daniel Craig, but rather Pierce Brosnan. Then it would actually be unique. as it stands there is nothing awesome and spectacular besides the fact that it's goldeneye. I really wish the gadgets were in it :(
We got Goldeneye last year with the Wii and I think thats enough, frankly forever, on any sort of nostalgia fulfillment for that game. But Activision HAS to do something with the Bond license anyways, right?
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This...is...Call of Duty...007.
i mean 16 player sounds cool. but i have to say. perfect dark 64 was way better than goldeneye ever wanted to be. they should release that on psn. i would buy it in a heart beat.
I played Goldeneye Wii rather extensively. I enjoyed the single player game for its emphasis on stealth and such, but a number of the CoD elements that were shoehorned onto it even made the hardest difficulty much easier that it should have been for a Goldeneye game.
Checkpoints did not belong in the hardest setting, for example. On N64, you had no checkpoints at all, which gave that difficulty setting an extra edge. This is just an example of modern elements eroding what made an older game (or in this case, a game trying to emulate that style) exciting.
And the online play - while gameplay modes were surprisingly balanced for an Activision game - was ultimately ruined by CoD elements. Ironsights, perks and a senseless grind pervaded the entire experience. Once again we're faced with a multiplayer game that rewards time spent playing rather than the actual skill of player.
Perks would give weapons that should be highly innaccurate (AK-47) deadly accuracy. Seriously, I could snipe someone on the other side of the level with this one.
But that's just me saying I could, by and large, its not a sniper's game at all, which begs the question why sniper rifles were even included. Most levels are indoors and full of tunnels.
Another problem is that while game modes like the Black Box - which is a hectic tug-of-war to destroy the black box or download its information - are great fun but work against the grind element. Deathmatch and Team Deathmatch are still the only way to really get the EXP for bigger and better things.
Also, while there are very overpowered perks that's one extreme, the other is that other perks just plain suck and you have to have no life to get to level 35 and enjoy it all. It takes too long to get there.
I don't think this game is worth the HD upgrade, but I'm sure most people will buy it on name. I just got it because wanted to play a shooter with my Wiimote and in that regard it worked great. I had no illusions it would be just like the N64 game (which honestly is outdated and didn't age well at all).
But I can't justify shelling out $120+ for Move just to play a game like this that way again. That speaks more to Sony's poor strategy with Move than this game, though, if Activision even bothers to implement Move.