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Cage: Heavy Rain 'not a videogame anymore in my mind' photo

Are you excited for Quantic Dream's Heavy Rain? It's difficult not to be -- the developer has been wowing gamers with the game's tech for years, with lifelike visuals that promise to bring out emotions of in-game characters like never before.

Judging Heavy Rain on its visual merits is one thing, but with Quantic Dream promising a mature and compelling experience like we've never seen in gaming, expectations are through the roof. 

But is Heavy Rain even a "game" at all? Quantic Dream co-CEO David Cage isn't so sure, as he recently explained to me what makes Heavy Rain truly unique. When trying to describe my experience with the game to him, I used the words "interactive movie" for lack of a better term -- Heavy Rain's gameplay isn't typical. There aren't any set goals or challenges; Cage describes it as a "journey," and I tend to agree. 

"Heavy Rain is about playing with a story almost in a physical sense, changing it, twisting it, discovering it, making it unique, making it yours," he explains. 

 

"Using the term 'interactive movie' to describe Heavy Rain has been a tricky question from the beginning," he continues. "It is in many ways what Heavy Rain is -- a visually told story that the player can affect by his actions."

But he's quick to distance himself a bit from the term, mostly due to the negative connotation gamers might have. Early "interactive movies" would offer up a series of scenes for players, offering them mostly meaningless choices from time to time. Despite the fact that Heavy Rain offers a very different experience to those "interactive movies" of old, Quantic Dream still had to field negative comments from people ignorant to how to the game is actually experience. To many people, Cage says, there's simply no other way to tell a story but through cut-scenes. 

"In Heavy Rain, the player is in control second to second," he explains, "he tells the story through his actions. All this is done in a very fluid, seamless way, with no cut scenes, no big flashing sign to make decisions, and this is what makes the game really unique."

But because the game is so unique and shies away from videogame design conventions, he's hesitant to call it a "videogame" at all. 

"Heavy Rain is not a videogame anymore in my mind," he says, "because it breaks with most of the traditional paradigms, but it's fully interactive."

"If the format becomes successful," he suggests, "we will probably have to find a different name for this type of experience."

Based on what you've seen of Heavy Rain, what would you consider it? Check back in tomorrow for my full preview and impressions, with more insight on Heavy Rain from Cage himself. 

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89 comments | showing # 1 to 50
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Airbr1dge's Avatar - Comment posted on 12/17/2009 19:03
Airbr1dge
Interactivity=game.
Jonathan Holmes's Avatar - Comment posted on 12/17/2009 19:03
Jonathan Holmes
A videogame developer that openly states that he doesn't want to make videogames.

Hooray?
Telephis's Avatar - Comment posted on 12/17/2009 19:04
Telephis
The story better be DAMN good
Rinsako's Avatar - Comment posted on 12/17/2009 19:06
Rinsako
Someone forgot the definition of a videogame. I think what he means to say, it is not part of the typical trope of what could be considered a videogame. What he neglects to remember is interactivity + Video output = Video (Output) + Game (Interactivity). It's not a game in the traditional sense that A to B will lead to C, or gratification, but then again most games don't fall under this traditional sense.
Chris Carter's Avatar - Comment posted on 12/17/2009 19:07
Chris Carter
Best PR ever.

Hype your product as a "game" for years at a time, saying it's the "best game ever".

Before release, say it's not a game, so the movie-goers will buy it.

My swami prediction? This game will be critically acclaimed, yet it will tank.
HEL105's Avatar - Comment posted on 12/17/2009 19:07
HEL105
The only way to experience it is to use a device called a Playstation...yep, it's a game. It looks to be a very good one, but that's still what it is.
's Avatar - Comment posted on 12/17/2009 19:12
Clint
Total conjecture, but to me, it seems to exist in that odd place between gaming and traditional media that Visual Novels occupy. You can't in good faith call them a game, but there defiantly something more then just an interactive ebook. Kind of getting the same vibes from Heavy Rain.
adultswim810's Avatar - Comment posted on 12/17/2009 19:13
adultswim810
please dont suck
BerserkerX's Avatar - Comment posted on 12/17/2009 19:14
BerserkerX
Good if it's not a game then they could sell it as a blu ray disc $30 >.>
bluexy's Avatar - Comment posted on 12/17/2009 19:15
bluexy
What a low blow! Denying Heavy Rain an existence as 100% video game takes away credit that the medium deserves. Is it like other video games? No, but that's why it's so interesting! Heavy Rain has an opportunity to push boundaries on what a video game is, or at least what a game is perceived to be. Own it.

What a dick.
JtheYellow's Avatar - Comment posted on 12/17/2009 19:16
JtheYellow
Indigo Prophecy could have been played with a remote control. David Cage is a horrible charlatan far too entranced with the sight of his own massive balls to be entrusted with any entertainment project with a budget of more than $20.
mizzougrad01's Avatar - Comment posted on 12/17/2009 19:16
mizzougrad01
I hope the developers realize that this game will probably the most rented, and least bought game of 2010.
Xiofire's Avatar - Comment posted on 12/17/2009 19:20
Xiofire
Throw in a couple statements like "Heavy Rain wouldn't be possible on any other platform but the Playstation 3" and we have a key example of Sony's marketing strategy. I'm looking forward to this game, but I feel it will go down like Fahrenheit (Indigo Prophecy), ICO and Beyond Good and Evil. Praised by reviewers and hardcore gamers alike, but generally fail on the sales front.
Hiltz's Avatar - Comment posted on 12/17/2009 19:20
Hiltz
Fears confirmed: It's not a game but a cinematic QTE movie.
D-503's Avatar - Comment posted on 12/17/2009 19:25
D-503
Video game really does come off as a double edged sword. I think most gamers think it's pretentious to not call interactive art via computers "video games" but they're brought up with the nostalgia of it all. Of course, they're called video games because they were originally marketed as novelties and kid's toys. So if he doesn't think of his title as a novelty or children's toy that's really good. I'll probably call it a vidjagame just cuz I'm used to saying it.
king kong five's Avatar - Comment posted on 12/17/2009 19:26
king kong five
I'm so nervous about this game. Fahrenheit/IP was one of my favorite games ever up until the last hour. I hope the story can be good from start to finish this time.
kefkaesque's Avatar - Comment posted on 12/17/2009 19:27
kefkaesque
And the elitist "it's not a video game" bull**** begins.
locketheleisz's Avatar - Comment posted on 12/17/2009 19:30
locketheleisz
@artha14
depends how you look at interactivity. if you're talking about interacting with an interface, then yeah, but if you're talking about interacting with the game itself, most games feature super low levels of interactivity. most campaigns, like modern warfare 2 for example, only feature 2 possible outcomes, die or get to the end of the level. it's the formula that's been leaned on since pac-man and mario. games like KOTOR started messing with changing the reaction of NPCs to the player, changing the outcome of the story arc, etc. based on the player's actions throughout the game. hopefully heavy rain is looking to take what those games have touched on and throw it to the extreme. looks dope!
pl0x kthanxbai's Avatar - Comment posted on 12/17/2009 19:32
pl0x kthanxbai
ok even i think cage is getting a bit overboard here



yeah we know it, the game is good... if you still want to call it like that
kefkaesque's Avatar - Comment posted on 12/17/2009 19:38
kefkaesque
@pl0x kthanxbai

Except we don't since it's not out yet, and since it seems like unless you are totally immersed by the story you'll hate it since it's gameplay is nothing but QTE.
lyfeforce's Avatar - Comment posted on 12/17/2009 19:38
lyfeforce
Okay... Is there a course on PR that Molyneux is teaching somewhere and I missed it? I'm excited to play this... whatever you're calling it now... but there's a point where passion for your product begins to register as B.S. to the customer.
carg0's Avatar - Comment posted on 12/17/2009 19:44
carg0
"Are you excited for Quantic Dream's Heavy Rain?"

excited? uh, no, not in the slightest. 'optimistically curious', yes. it's pretty hard to get "excited" about something you know virtually nothing about.
timtheterrible's Avatar - Comment posted on 12/17/2009 19:44
timtheterrible
I'm cautiously optimistic. The diction has seemed very iffy in the trailers.
ace of knaves's Avatar - Comment posted on 12/17/2009 19:47
ace of knaves
If this game isn't mind-blowing these guys are going to look like such assholes.
grasslunatic's Avatar - Comment posted on 12/17/2009 19:50
grasslunatic
Why didn't he just make a movie?
Camiwaits's Avatar - Comment posted on 12/17/2009 19:54
Camiwaits
So it is in fact an elaborate interactive movie?


uhmmmmmmmmm.
Handy's Avatar - Comment posted on 12/17/2009 20:10
Handy
If anything I thought he’d be revelling in the fact that it’s a game in that you’re doing things that can’t be done in any other medium. Or maybe he just means the term videogame kind of doesn’t fit because it’s not like anything else out there...except Fahrenheit.

Still sounds kind of wanky though.
Zcdrike's Avatar - Comment posted on 12/17/2009 20:14
Zcdrike
the more I read and hear about this game the more turned off I get. Cage and this game are getting a little bit too pretentious for me. Plus the gameplay video's I have seen look ungodly boring as well as very creepy. And by creepy I mean uncanny valley creepy where things look very unsettling to me. I also think that Mass Effect, Dragon Age, Shattered Memories, and many other games have better V/O then what I've heard of this so far.

I'll certainly rent this, and I really hope it turns out good, but so far I get the feeling it will be a Mirror's Edge situation where it looks great on paper, but in practice will fail miserably.
StingingVelvet's Avatar - Comment posted on 12/17/2009 20:16
StingingVelvet
"What is a videogame" has never been a real easy question to answer. I don't see a large difference between Heavy Rain and other classic adventure titles like the Tex Murphy games just spoken about or the Monkey Island games, those could be called interactive movies in a lot of ways.

Hell, I think Modern Warfare is an interactive movie.
Steel Squirrel's Avatar - Comment posted on 12/17/2009 20:16
Steel Squirrel
Ok, sure. Does the latest Prince of Persia fall into this category too because you barely control anything?
I'm not sure I understand where the line is. Apparently this guy is the Jesus of video games or something though... or not... since this isn't a video game. I don't get it anymore.
ace of knaves's Avatar - Comment posted on 12/17/2009 20:26
ace of knaves
@StingingVelvet
We have a word for interactive movies. I believe they're called videogames.
Xzyliac's Avatar - Comment posted on 12/17/2009 20:27
Xzyliac
It's really difficult to defend this game when he says stuff like this. It's like cynic fodder.
casesomething's Avatar - Comment posted on 12/17/2009 20:34
casesomething
I'm pretty sure there is no way that these guys could be more pretentious. I understand that this is a big deal and this game is probably gonna kick ass, but I still think it's a game. Sure they're trying to blur lines and whatnot, but I view Fahrenheit as a game as well, as much as that wanted to be a movie (remember the tutorial?!?!). Sure it will be great, we understand that. Sure, it's original. Sure it's a work of art. But all in all, it is still a game.
Dreyfuss McTafferty's Avatar - Comment posted on 12/17/2009 20:42
Dreyfuss McTafferty
Oh man... why do Sony-exclusive developers have to get quoted saying such pompous things all the time? I was really looking forward to Heavy Rain, so I'm going to have to wash this bitter taste of pretension out of my mouth.
ButcherPete's Avatar - Comment posted on 12/17/2009 20:43
ButcherPete
My pretentious-o-meter is off the charts!
Zanch's Avatar - Comment posted on 12/17/2009 20:46
Zanch
Bunch of useless PR wank. The game's a mess of QTEs and little else. Hardly sounds compelling to me.
Stephen Beirne's Avatar - Comment posted on 12/17/2009 20:49
Stephen Beirne
I will make a sandwich that will transcend all sandwiches.

It will be so good, we'll probably need to come up with a new name for it.

"Breadsnack"
TheRemix's Avatar - Comment posted on 12/17/2009 21:01
TheRemix
Does anyone actually know how much content is supposed to be in this game, or how long an average play-through is? I expect something more than 30 worth hours of cutscenes, with a half hour worth of QTEs tacked on to make "interactive"...
Django Reinhardt's Avatar - Comment posted on 12/17/2009 21:04
Django Reinhardt
TheRemix, you should try Indigo Prophecy (Fahrenheit). The gameplay is in the cutscenes, and it's not really QTE like you might think. Much more open-ended.
Jesus H Christ's Avatar - Comment posted on 12/17/2009 21:05
Jesus H Christ
Yeah I haven't thought of Heavy Rain as a video game in a long time either.
StingingVelvet's Avatar - Comment posted on 12/17/2009 21:08
StingingVelvet
@ ace of knaves

That was my whole point, videogames means a lot of different things. Not all games are interactive movies, some are, etc. etc..
ShadowKirby's Avatar - Comment posted on 12/17/2009 21:15
ShadowKirby
Yeah, I was going to post Johan Huizinga's definition of play and have a lengthy talk about the redefinition of the medium but after reading a few comments, fuck this, I just remembered it was destructoid and every time something sounds a bit intellectual it is shut down as being elitist or pompous.
Jared Ari's Avatar - Comment posted on 12/17/2009 21:27
Jared Ari
Video game, Hollywood blockbuster, interactive movie, porcupine, walrus... Call it whatever you want. I'm going to buy this game and I'm going to love it.
TheTruth's Avatar - Comment posted on 12/17/2009 21:29
TheTruth
I don't know if this is being made into an article now with the interviewer thinking this was some new perspective or relelation on Mr. Cage's part, but for years now, since the beginnings of Heavy Rain being mentioned at all, the guy said in many interviews that it wasn't really a videogame, as much as it was interactive cinema.

Maybe the dude had a stroke, suffered some memory loss and now is talking forgetting he's said that before, so people think it's new insight?
I don't know. Just thought it was weird, like he only just said this.
Shadowiii's Avatar - Comment posted on 12/17/2009 21:35
Shadowiii
Why is it the more I hear about this game the less excited I get? Shouldn't it be the other way around?
Amnesiac's Avatar - Comment posted on 12/17/2009 21:46
Amnesiac
Yeah, yeah, we get it. It's like a move. Now please be quiet.
True Axiom's Avatar - Comment posted on 12/17/2009 21:54
True Axiom
Heavy Rain missed one of the two cruxes of video game development. Yes, a drive for art and storytelling in the medium is important, and I appreciate the hypothetical way ('cos it's not out yet) that they're integrating the two, but the second pillar, the most important pillar, is whether or not the gameplay is fun. Fun enough to do it over and over again. Pressing the right button on the controller as it appears on the screen has never been an engrossing mechanic, and is rarely something I want to do more than once.

Also, considering they were the developers behind Indigo Prophecy, which was pretty much an unplayable storyline that really, *really* didn't want to be a video game, I have a hard time mustering anything above caring for this game.
Frohike's Avatar - Comment posted on 12/17/2009 21:58
Frohike
It's looking like Heavy Rain is going to become my next Killer 7. I can't figure out if that's a good thing.
woodPecker's Avatar - Comment posted on 12/17/2009 22:16
woodPecker
Wow, a lot of negativity towards someone trying to advance the industry. I see a lot of people condemning this idea of a new type of game and the first thing we want to do as a community is trash it before it gets released. Dude can call it whatever he wants, to me that just shows he's trying to separate this title from other games because he feels it's that different from them.
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