9:20 AM on 04.11.2011 | Jim Sterling
Heavy Rain director and Tommy Wiseau clone David Cage has been making more ludicrous assertions, this time demanding that the game industry move on from old methods ... by comparing them to older entertainment mediums.
"I approach videogames the same way I approach theatre, filmmaking, poetry or painting. I wish more people would take that point of view. It would help the industry to move on," said Cage, sounding annoying and cleverer than anyone else. "I don’t just say these things to annoy, or to try and sound cleverer than anyone else."
Cage also partook in his favorite hobby of demanding the death of things that still work really well: "I can clearly see how DualShock is the end of an era and we need to move to something else as an industry. I don’t know if Kinect or Move are the ultimate answer. It’s up to console manufacturers to bring [a new device]. But something will happen, hopefully soon."
So, that's how we move forward as an industry. By calling our games movies (as Indigo Prophecy pretentiously did) and scrapping things that work because we're personally bored of them. HnnnnnnGOTCHA!
David Cage: Revolutionary thinking [CVG]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team
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"I approach videogames the same way I approach theatre, filmmaking, poetry or painting. I wish more people would take that point of view. It would help the industry to move on,"
Yeah, kinda. If we drop the ridiculous art debate and view all these things as pure entertainment, and we group video games in there, hopefully we can stop with the double standard that a video game is somehow more offensive, even with objectively less offensive content, than a similar movie (for example).
So in that sense, yes, I agree with him that the video game industry doesn't need to be singled out and separated from other media. He's still a prick though.
move and kinect already arent really being supported other than being optional
Whether you love or hate Heavy Rain it's one of the games that changes the perception that games are just for kids, games like Zelda, CoD and a lot of the others just don't do that for non-gamers.
Precisely the moment games start being art is when they stop being interactive movies. Unfortunately, David Cage seems to think the only way you can reach an audience is through plot, which is...depressing. Heavy Rain is art to someone who grew up watching only mid 90's thrillers.
APPROACH IN NON-INTERACTIVE WAY.
SUCCESS?
I'd rather have a game to be a game sometimes, just to break away from the story-driven tension that some games do.
NEVER CHANGE.
Don't use your knowledge of how to make a game to cover up the fact that you didn't realize your dreams of being a director.
I'm all for pushing the artistic and cinematic qualities of video games, but there's a certain point where you have to realize that games are not movies for a reason. There's something about games that makes us choose them over movies, just as there are qualities to movies that make us choose them over games.
Also, this is just a bad positioning for the game industry. I don't think that a game should be based solely on it's artistic merit. If that was the case, would we all love games like mario, zelda, halo, and even angry birds? No, of course not, we love those because they're fun. But at the same time, I love RPG's and story based games too, but saying that the whole industry should be based around the cinematic quality is preposterous.
before you start your usual rant, David, make at least ONE FRIGGIN GOOD GAME especially since Heavy Rain had story and overall writing on the same level as Lifetime TV movies.
Duke Nukem 3D had better writing than your crappy Heavy Rain, just like pretty much any game released in the last 7-8 years. Quantic Dream should just fire him and start making Omikron 2.
His problem is he is like every basement dwelling internet artist or opinionated musician/artist/dev - They try to pre-guess what people want like there is some holy grail or formula at the end of the road, so they inadvertently split people into camps of train of thought.
Just make a damn game which works and don't think about it - THAT is an art within' itself, if you focus on making something good which makes people happy or appeals in someway, then you've done your job - So you don't need to keep justifying it through half parabolic rhetoric all the time.
You pour yourself into it. In the back of your head you want to make a fun,engaging game, and you have to keep that thought up too. But at the same time you pour your passion and soul into it, and just make it..."yours". I'd personally let myself get tied down by just one genre as an approach to making my game. I wouldn't trap it into a genre, I'd create with freedom, and then try to make sense of it's labeling later.
As it would seem, I'm not on the same bandwagon as a lot of people at this site, including the author or the article himself. But hell, I believe what I believe. Heavy Rain was a masterpiece, it wasn't perfect, but nothing else. It was still one of the closest video game experiences I can say in 22+ years of gaming that I may have ever come to that long sought "perfection".
I encourage uniqueness, I encourage innovation, and most of all I encourage self expression without being tied down and trapped by conventional means and methods.
Firstly his games are not original, look up the sega cd, the whole library is basically what heavy rain is.
Secondly the douche has no understanding of what games actually are, and the simple fact that they are better then movies (in their current state they are not, but the potential is there to be). So why on earth try and make games like movies. Could it be that you are a closed minded idiot? I'm not saying that's the case, but it most likely is.
Every stop saying we need to move away from them...
Then you're failing miserably, Cage. Now stfu and gb2/hollywood/
How do you objectively measure offensiveness?
He is right that controllers need to evolve. I don't know in what way and Cage doesn't suggest that even he knows. But he is right. Buttons aren't going to go away, but there has to be something that will change the way we control games without annoying us.
As for his other comments, they really are spot on more often than not. I'm not about to say that his writing is good - which is what I think drives Jim to go bat-shit at every thing this guy says. But he's excited, he's mostly competent and he's doing things that other developers, for better or worse, won't do right now.
For all the crap that Jim spews about game's being able to be fun, what's so wrong about Cage suggesting that they can also go in the other direction. Calling for change doesn't mean he wants to eliminate old styles altogether either.
Also, motion controls = fad that gets old after the novelty wears off. I switch to the classic controller whenever a Wii game allows it. Not that I play that much Wii any more.
Why can't just one Destructoid article not be filled with really bad comments?
you mean doing the exact same things that has been done in the early 90s on Sega console and PC? we got interactive movies at that time only because consoles/PCs didn't have enough power to pull more detailed graphics now we have powerful consoles and PCs. Witcher 2, Alan Wake or even first Condemned are perfect examples how storytelling should be done in gaming while Heavy Rain was perfect example how you should NOT tell stories in gaming. brushing your teeth may be interesting in movies and on TV but it isn't in a game where people looked almost like lifelsss puppets.
i might play Heavy Rain, but after seeing the gameplay it's certainly not how games should play. granted some games can approach this style, but not all games need to.
he is NOT saying video games need to be movies. he's looking at art-forms that have stood the test of time, and trying to get video games to measure up.
if gamers actually give a crap about video games moving upward and onward, they would see how valid that point is. the industry is way too insular, claiming they are an artform when there is nothing in video games that can compare to great art in a historical context.
if anyone other than Cage had said this (i.e. Kojima) fanboys would be falling in line praising him. try to be unbiased once in a while.
anyone who thinks the Sega CD games did the same thing Heavy Rain did is simply being juvenile, and refused to understand any of the mechanical nuances in Heavy Rain. you don't have to like HR, but don't be ignorant about it.
I can't think of anything more pants-crappingly stupid to compare it to.