games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



[Editor's note: Shipero is old school ya'll (y'all? yoa'll? Whatever, I'm not gangsta enough to know the right way). He loves the era of classic PC gaming. On this edition of C:\DOS\RUN, he talks about a game that looks like a hell of a lot of fun. Who knows, maybe if this game became more successful than Doom, then maybe The Rock would have starred in a RoTT movie. Now there's something to think about. -- CTZ]

One thing I realized looking back my early computer gaming experiences is that I have played a lot of Wolfenstein 3D clones. Some were good, some were bad, but all of them were usually nothing more than Wolfenstein in a different setting with some new sprites. You can’t really blame developers, when a game that popular comes along, it just makes sense to copy the core gameplay and change a few key elements to distinguish your game from the rest. Sometimes, however, a game rises far above the others and can even outshine its predecessor by adding a slew of unique features that make it stand out not only as a good clone, but a good game in its own right. A great example of one of those games is 1994’s Rise of the Triad.


Rise of the Triad was the brainchild of Tom Hall, one of the co-founders of id Software. During the development of Doom, Hall had written a design document called the Doom Bible detailing what he thought the game should be like. His ideas included multiple player characters with different stats and personalities, a central hub world, and a rich detailed story. John Carmack disapproved, he felt that the game would be too complex and wanted instead to make a simple shooter like they had done with Wolfenstein. Hall, tired of making simple, plot-less, shooters, resigned from id and went to work for Apogee.

Hall took some of the ideas from the Doom Bible and stared work on a sequel to Wolfenstein 3D called Rise of the Triad: Wolfenstein 3D 2. Eventually all associations with Wolfenstein were dropped but a few elements remained, such as the nazi-esque enemies and a few World War II era weapons. You play as a member of H.U.N.T. (High-risk United Nations Task-force) and your team is sent to San Nicolas Island to stop a cult from destroying Los Angeles. Since you are U.N. agents, you must accomplish this task through the cunning use of diplomacy and the threat of sanctions. Just kidding, it’s a FPS, so the only course of action is horrific bloody violence using an array of high-powered weaponry.

The U.N. would get more respect if Hans Blix would have carried a flame cannon.

The game’s arsenal of weapons is split into three categories: bullet weapons, missiles, and magic. The basic armament choices consist of a pistol, pistols akimbo, and a machinegun -- all of which have infinite ammo. The missile weapons are slightly more varied; you have a basic bazooka, heat seeking rounds, and missiles that send out waves of flame when they connect with the ground. The magic weapons are where things get interesting. There’s a staff that shoots orbs of energy that disintegrates any enemies they come in contact with and the Excalibat, a magical baseball bat that launches exploding baseballs. With cache of weapons like this you would think that it should be a breeze to liquefy anyone that dares stand in your way. However, there’s a catch, only four weapons can be carried at a time, forcing the player to choose how to most effectively murder cultists.

The weapons aren’t the only interesting feature that ROTT has to offer. Enemies have some impressive A.I.; they beg for mercy if dealt enough damage and some even fake their deaths and will continue to attack after your back is turned. The elite guards even display advanced tactics; they will roll and dodge your shots, lie prone behind obstacles, ambush you as you run past, and even trap you in nets. This was a large step up from the typical stronger enemy in a different uniform style of enemy progression found in other games at the time.

The environments are also unique; the levels are littered with destructible objects and various traps. The destructible objects seem to serve two major purposes: to block off hidden paths and hinder you in combat. There are several occasion throughout the game where your heat seeking rocket will fly off and blow up a candle instead of the cultist you were originally aiming for. The traps are more inventive than your typical acid floors and bottomless pits: there are spikes that shoot out of the ground, large pillars of blades that traverse hallways, and bounce pads that launch people several feet into the air. Both you and the enemies can fall victim to these traps. There’s even a stage in the shareware version that if you stand around for a few seconds after the stage begins, you can watch an entire room full of cultists get ground up by some blade pillars.

Blendtec has gone too far.

ROTT was one of those great games that no one seemed to play. I always turned to when I grew tired of generic FPSes. It was overshadowed by the juggernaut that was Doom, which is a shame as I would have loved to see a sequel. While playing the shareware version to get reacquainted, all I could think is how much I wished I still had the full game. I’m still tempted to buy it off of 3D Realms’ website. If you are interested in playing the game that Doom killed, you can play it either via DOSBox or one of the many programs made to port it to modern operating systems like WinROTT.

Watch for yourself:
Gory isn’t it? I hope you enjoyed this trip back to the early days of computer gaming. A time before DirectX, Mouse Look, or everything else PC gamers now take for granted. Next week, we’ll take a look at another game that no one cares about but me. Until then, just remember WASD is for wussies.

C:\DOS\RUN\DIR
Directory of C:\DOS\RUN\

WaynesWorld.exe
BlakeStone.exe
HalloweenPP2007.exe
MonsterBash.exe
BattleChess.exe
Boppin.exe
MegaRace.exe
[Editor's note: No, these are not actually .exe files. They're links to Shipero's past works. I just know some of you are actually going to think these are .exe files ...


Continue: More Promoted stories stories





prev 50 comments next

51 comments | showing # 51 to 51

cynicalllama's Avatar - Comment posted on 11/26/2007 17:14
cynicalllama
Another great thing that I loved about this game was the fact that it had a cheat code that was John Woo. This gave the akimbo pistols and really struck me as one of the first moments I saw a game pay tribute to a man who forever changed the shape of all forms of action entertainment (be it games, movies or whatever). There is a really well done port of it for the Dreamcast that used to be available on DCforums... Ill see if it's still there and if not keep an eye out on the "usual" places for an upload... hehehe.
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Echoes review
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51156 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more
    Assassins CreedReview: Assassin's Creed 2
    591 comments + 41542 views
    Destructoid OriginalWhy No More Heroes HD could mean a Wii total victory
    152 comments + 30508 views
    FAILGirl smashes boyfriend's Xbox 360, films it
    160 comments + 16924 views
    BattlefieldBad Company 2 beta dishes out meaningful experiences
    43 comments + 16114 views
    Black FridayBlack Friday: Walmart going nuts with game sales
    31 comments + 16048 views
    Amazon.comBlack Friday: Amazon dropping deals all week long
    16 comments + 15004 views
    Amazon.comAmazon teases its Black Friday sales line-up
    18 comments + 14836 views
    Destructoid OriginalThe tragic history of the videogame turkey
    51 comments + 13276 views
    CapcomHot new SSFIV trailer shows Guy, Cody and Adon in action
    54 comments + 13222 views
    Call of DutyModern Warfare 2 DLC still planned for spring 2010
    27 comments + 12568 views


    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006