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[Editor's note: Shipero is old school ya'll (y'all? yoa'll? Whatever, I'm not gangsta enough to know the right way). He loves the era of classic PC gaming. On this edition of C:\DOS\RUN, he talks about a game that looks like a hell of a lot of fun. Who knows, maybe if this game became more successful than Doom, then maybe The Rock would have starred in a RoTT movie. Now there's something to think about. -- CTZ]

One thing I realized looking back my early computer gaming experiences is that I have played a lot of Wolfenstein 3D clones. Some were good, some were bad, but all of them were usually nothing more than Wolfenstein in a different setting with some new sprites. You can’t really blame developers, when a game that popular comes along, it just makes sense to copy the core gameplay and change a few key elements to distinguish your game from the rest. Sometimes, however, a game rises far above the others and can even outshine its predecessor by adding a slew of unique features that make it stand out not only as a good clone, but a good game in its own right. A great example of one of those games is 1994’s Rise of the Triad.


Rise of the Triad was the brainchild of Tom Hall, one of the co-founders of id Software. During the development of Doom, Hall had written a design document called the Doom Bible detailing what he thought the game should be like. His ideas included multiple player characters with different stats and personalities, a central hub world, and a rich detailed story. John Carmack disapproved, he felt that the game would be too complex and wanted instead to make a simple shooter like they had done with Wolfenstein. Hall, tired of making simple, plot-less, shooters, resigned from id and went to work for Apogee.

Hall took some of the ideas from the Doom Bible and stared work on a sequel to Wolfenstein 3D called Rise of the Triad: Wolfenstein 3D 2. Eventually all associations with Wolfenstein were dropped but a few elements remained, such as the nazi-esque enemies and a few World War II era weapons. You play as a member of H.U.N.T. (High-risk United Nations Task-force) and your team is sent to San Nicolas Island to stop a cult from destroying Los Angeles. Since you are U.N. agents, you must accomplish this task through the cunning use of diplomacy and the threat of sanctions. Just kidding, it’s a FPS, so the only course of action is horrific bloody violence using an array of high-powered weaponry.

The U.N. would get more respect if Hans Blix would have carried a flame cannon.

The game’s arsenal of weapons is split into three categories: bullet weapons, missiles, and magic. The basic armament choices consist of a pistol, pistols akimbo, and a machinegun -- all of which have infinite ammo. The missile weapons are slightly more varied; you have a basic bazooka, heat seeking rounds, and missiles that send out waves of flame when they connect with the ground. The magic weapons are where things get interesting. There’s a staff that shoots orbs of energy that disintegrates any enemies they come in contact with and the Excalibat, a magical baseball bat that launches exploding baseballs. With cache of weapons like this you would think that it should be a breeze to liquefy anyone that dares stand in your way. However, there’s a catch, only four weapons can be carried at a time, forcing the player to choose how to most effectively murder cultists.

The weapons aren’t the only interesting feature that ROTT has to offer. Enemies have some impressive A.I.; they beg for mercy if dealt enough damage and some even fake their deaths and will continue to attack after your back is turned. The elite guards even display advanced tactics; they will roll and dodge your shots, lie prone behind obstacles, ambush you as you run past, and even trap you in nets. This was a large step up from the typical stronger enemy in a different uniform style of enemy progression found in other games at the time.

The environments are also unique; the levels are littered with destructible objects and various traps. The destructible objects seem to serve two major purposes: to block off hidden paths and hinder you in combat. There are several occasion throughout the game where your heat seeking rocket will fly off and blow up a candle instead of the cultist you were originally aiming for. The traps are more inventive than your typical acid floors and bottomless pits: there are spikes that shoot out of the ground, large pillars of blades that traverse hallways, and bounce pads that launch people several feet into the air. Both you and the enemies can fall victim to these traps. There’s even a stage in the shareware version that if you stand around for a few seconds after the stage begins, you can watch an entire room full of cultists get ground up by some blade pillars.

Blendtec has gone too far.

ROTT was one of those great games that no one seemed to play. I always turned to when I grew tired of generic FPSes. It was overshadowed by the juggernaut that was Doom, which is a shame as I would have loved to see a sequel. While playing the shareware version to get reacquainted, all I could think is how much I wished I still had the full game. I’m still tempted to buy it off of 3D Realms’ website. If you are interested in playing the game that Doom killed, you can play it either via DOSBox or one of the many programs made to port it to modern operating systems like WinROTT.

Watch for yourself:
Gory isn’t it? I hope you enjoyed this trip back to the early days of computer gaming. A time before DirectX, Mouse Look, or everything else PC gamers now take for granted. Next week, we’ll take a look at another game that no one cares about but me. Until then, just remember WASD is for wussies.

C:\DOS\RUN\DIR
Directory of C:\DOS\RUN\

WaynesWorld.exe
BlakeStone.exe
HalloweenPP2007.exe
MonsterBash.exe
BattleChess.exe
Boppin.exe
MegaRace.exe
[Editor's note: No, these are not actually .exe files. They're links to Shipero's past works. I just know some of you are actually going to think these are .exe files ...


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prev next 50 comments

51 comments | showing # 1 to 50

The-Excel's Avatar
The-Excel at 11/23/2007 16:50
Somehow I recall seeing gore like this in a CompUSA display panel. Also, just about anyone can earn mad cred with a flame cannon.
Demios's Avatar
Demios at 11/23/2007 16:51
Thank you jesus, finally somebody else showing this game some love!

Excellent post, seriously, we should give props to DOS-based games of years gone by too methinks on site. (Even though Retroforce Go! do a bloody good job too)
IvoryShipping's Avatar
IvoryShipping at 11/23/2007 16:57
Looks like fun, but Commander Keen FTW!!
Alael's Avatar
Alael at 11/23/2007 17:00
I remember it took twelve 3.44 floppy disks and an hour or so to zip it. Insane!
bluki's Avatar
bluki at 11/23/2007 17:00
aaah i remember this, awesome game, this is the first FPS where i can blow the walls with bazooka... *sniff* brings back my lovely childhood memories
Holyetheline's Avatar
Holyetheline at 11/23/2007 17:09
OMG I REMEMBER PLAYING THIS AS A KID! This game was great. =)
Demios's Avatar
Demios at 11/23/2007 17:18
Possibly had one of the greatest weapons ever too, 'the hand of god'. It just vaporised anyone who was in front of you and all your character did was yawn while killing. ROFL!
Wedge's Avatar
Wedge at 11/23/2007 17:20
I played the hell out of the Shareware version that was on my... Ultimate Doom disc of all things XD. Definitely up there with Blood for forgotten totally kickass shooters.
Lewzr's Avatar
Lewzr at 11/23/2007 17:20
I think I played more LAN deathmatches on this game than I did Doom. Those bounce pads...drunk missles...Dog Mode...I mean, seriously, how could Doom even compare to this thing?

It was also probably one of the first time I found myself regularly busting a gut while being killed repeatedly with rockets. Because, in spite of the gore, it was pretty darn funny too (I lovee the occasional eyeball that would go flying by after you blew someone into chunks).
shipero's Avatar
shipero at 11/23/2007 17:26
Lewzr

I agree, this game had some really interesting multiplayer options. I really liked playing tag.
Futuris7's Avatar
Futuris7 at 11/23/2007 17:31
(Claps) Great tribute to a game that made me addicted to gratuitous violence. I still remember getting an erection when those eyeballs fell down the screen. I still probably would...
Professor Pew's Avatar
Professor Pew at 11/23/2007 17:49
RoTT was the tits. Shrooooms!
Excremento's Avatar
Excremento at 11/23/2007 17:50
@ Shipero

I'm giving you some love with my Top 10 tonight...
Butmac's Avatar
Butmac at 11/23/2007 18:10
Shipero - you have won over my respecks - well done sir. Knowledge of old PC gaming is CLUTCH
Nukkus's Avatar
Nukkus at 11/23/2007 18:14
please may i has excalibat?
fetusmilk's Avatar
fetusmilk at 11/23/2007 18:24
proof there was duel wielding long before halo. also jump pads. hehe also shadow warrior was pretty cool.
boylie's Avatar
boylie at 11/23/2007 18:29
This game was awesome

LUDRICOUS GIBS!
Rabite's Avatar
Rabite at 11/23/2007 18:31
RotT was awesome. You could play an FPS without worrying about using the mouse. Back when you used the arrow keys instead of some half-assed setup of letters or some crap.

*gets his cane*
king3vbo's Avatar
king3vbo at 11/23/2007 18:47
WOOHOO SHIPERO! I know that guy!
Orionsaint's Avatar
Orionsaint at 11/23/2007 19:55
OMG that reminds me! I have to make a boot disk floppy for my AT&T 486 4 meg ram 33mhz so I can run DOOM. hehe, those were the days. Days I wanna forget. I did manage to get, 'Under a Killing Moon', starring Margot Kidder to work on this computer, but at a cost.
Das Inchworm's Avatar
Das Inchworm at 11/23/2007 20:01
the realistic hands are so puke worthy.
jerrt's Avatar
jerrt at 11/23/2007 20:13
thanks for this trip down memory lane. this was one of my most played fps games next to duke 3d and the original half life on pc [i'm referencing mainly my childhood games, not more recent stuff]

i've got the rott windows runtime. it is amazing.
boylie's Avatar
boylie at 11/23/2007 20:20
God now I want to play it again.
I wish I still had my copy... Anyone still have the game and wanna hook a brotha up? Anyone? ....... Anyone??
dafusion's Avatar
dafusion at 11/23/2007 20:40
I remember hating this game.
jerrt's Avatar
jerrt at 11/23/2007 20:47
my favorite part had to be either the god mode which turned on wicked killing ability and crazy moaning or the fact that if you played the whole game, and didn't blow up all the eggs on the last level you really didn't win.

also the fact that the loading screens had a date trigger on them to change on certain holidays. [when the characters were shown, it would change for major holidays] again, great read
Lord_Satorious's Avatar
Lord_Satorious at 11/23/2007 21:24
I had this game. It had a lot of features that didn't become standard until much later. Unlike DOOM, you could look around, jump, and actually go under objects. However, the levels were using the same design as Wolfenstein 3D, i.e. all the walls were right-angle zig-zags. Still, the weapons were awesome, the action was great, and the game had a TON of multiplayer modes. I think Rise of the Triad should make a comeback.
LethalHairdo's Avatar
LethalHairdo at 11/23/2007 21:42
I FUCKING LOVED THIS GAME! Seriously...when the eyeballs flew at the screen it was PURE tits. Especially when you turned on the max gore and four eyeballs flew out of one guy for some reason. LOL. I didn't think ANYONE played this...Doom was so dominating back then.

FTR...I miss DOS...it was so much easier back then.
vandamguy's Avatar
vandamguy at 11/23/2007 21:44
Asbestos armor! OHH so itchy!!
UNDERSTAR's Avatar
UNDERSTAR at 11/23/2007 21:52
OMG!! Some one remembers this game. I thought it was man and my friend that enjoy the shit out of this game.
Spykron's Avatar
Spykron at 11/23/2007 21:58
this game rocked so hard. im late to the party but it doesnt matter. god hand, dog mode, el cid. and i remember the code for the bae bazooka was vanilla, plain and simple. and the gore mode! omg with the eyeballs flying past the screen. ok now im going to actually read your fine article. sorry, i was too excited, i had to comment first.
Android8675's Avatar
Android8675 at 11/23/2007 22:03
Game had a level editor as well, since all the walls were right-angles, there was a level editor where you just dropped in blocks of walls and passageways like Legos to make your own levels.

Meh, was OK.
TwinkieFGR's Avatar
TwinkieFGR at 11/23/2007 22:11
I have to mention, if you have a homebrew device you CAN play this on your DS as well, and it runs pretty great.

http://vespenegas.com/rott.html
Sk8nOB's Avatar
Sk8nOB at 11/23/2007 22:41
This game was so ballin'.
TheExit's Avatar
TheExit at 11/23/2007 22:42
RoTT was dyno! So good! Those duel pistols were the shit! We used to play the shareware version all the time, cause we couldn't find the full one anywhere here. One day on a P2P, I downloaded one of this classic FPS (full version) again, and it was glorious!
Big Z's Avatar
Big Z at 11/23/2007 23:08
People other than me played this game?!
junkie's Avatar
junkie at 11/23/2007 23:47
Yeah, if you really want to play the full version, the-underdogs or abandonia probably has it. Most of those old dos games are abandonware.

But honestly, I hated the level design in this game. There were some good shooters out there that weren't called Doom, but this wasn't one of them...
Mxyzptlk's Avatar
Mxyzptlk at 11/24/2007 00:17
God, loved this game back in the day. Been forever since I even thought about it.
Grimspoon's Avatar
Grimspoon at 11/24/2007 00:54
I didnt realize there were so many other ppl who enjoyed this game.

pro tip: You can actually get this game to run on your PSP.

Totally worth the effort!
Tino's Avatar
Tino at 11/24/2007 01:30
All I remember about this game is EXTREME VIOLENCE.

I loved it.
wardrox's Avatar
wardrox at 11/24/2007 07:59
Wonder if there is a port for the DS yet
SourGr8pes's Avatar
SourGr8pes at 11/24/2007 09:15
This game was cool because of the gore, and the jumping that was absent from Doom.

Now do an article on Heretic!!
xmetninjax's Avatar
xmetninjax at 11/24/2007 09:34
I remember playing this game as a kid, it simply killed DOOM. Funny was that whenever you'd choose to quit the game I think, you'd get a story of your death, like driving your car off a cliff or having the plug pulled. I always got a kick out of that.
baphomet_irl's Avatar
baphomet_irl at 11/24/2007 10:15
absolutely brilliant game - I loved the way it spinned around your character and made you dizzy as a death animation :)
PetiePal's Avatar
PetiePal at 11/24/2007 11:17
I'm with you...loved that game and I've got the full version somewhere. All I can say is...HAND OF GOD!!!
PetiePal's Avatar
PetiePal at 11/24/2007 11:18
I'm with you...loved that game and I've got the full version somewhere. All I can say is...HAND OF GOD!!!
baphomet_irl's Avatar
baphomet_irl at 11/24/2007 14:11
that dude on the wheelchair was pretty awesome too :D
Im OK's Avatar
Im OK at 11/24/2007 17:10
I vaguely remember playing the shareware version of this at some point in the distant past, but what I remember of it was pretty cool.
brosef's Avatar
brosef at 11/24/2007 18:27
This was the first game I played online. Ah dial-up, you failed me so very much.

I can has Dark Castle c-blog maybe? You know the one: throw rocks at bats, swing from vines, black & white Macintosh game. That game rocked my 3rd grade.
Fading Star's Avatar
Fading Star at 11/26/2007 05:03
This game looks so awesome. Good job.
jaded cynic's Avatar
jaded cynic at 11/26/2007 11:42
Funny thing.. I was cleaning out my bedroom at my parents house this weekend and found a copy of this. The jump pads were what really set this game apart from the rest for me. I'd love to see this ported to XBLA but that'll never happen.
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