[Editor's note: Shipero is old school ya'll (y'all? yoa'll? Whatever, I'm not gangsta enough to know the right way). He loves the era of classic PC gaming. On this edition of C:\DOS\RUN, he talks about a game that looks like a hell of a lot of fun. Who knows, maybe if this game became more successful than Doom, then maybe The Rock would have starred in a RoTT movie. Now there's something to think about. -- CTZ]
One thing I realized looking back my early computer gaming experiences is that I have played a lot of Wolfenstein 3D clones. Some were good, some were bad, but all of them were usually nothing more than Wolfenstein in a different setting with some new sprites. You can’t really blame developers, when a game that popular comes along, it just makes sense to copy the core gameplay and change a few key elements to distinguish your game from the rest. Sometimes, however, a game rises far above the others and can even outshine its predecessor by adding a slew of unique features that make it stand out not only as a good clone, but a good game in its own right. A great example of one of those games is 1994’s Rise of the Triad.
Rise of the Triad was the brainchild of Tom Hall, one of the co-founders of id Software. During the development of Doom, Hall had written a design document called the Doom Bible detailing what he thought the game should be like. His ideas included multiple player characters with different stats and personalities, a central hub world, and a rich detailed story. John Carmack disapproved, he felt that the game would be too complex and wanted instead to make a simple shooter like they had done with Wolfenstein. Hall, tired of making simple, plot-less, shooters, resigned from id and went to work for Apogee.
Hall took some of the ideas from the Doom Bible and stared work on a sequel to Wolfenstein 3D called Rise of the Triad: Wolfenstein 3D 2. Eventually all associations with Wolfenstein were dropped but a few elements remained, such as the nazi-esque enemies and a few World War II era weapons. You play as a member of H.U.N.T. (High-risk United Nations Task-force) and your team is sent to San Nicolas Island to stop a cult from destroying Los Angeles. Since you are U.N. agents, you must accomplish this task through the cunning use of diplomacy and the threat of sanctions. Just kidding, it’s a FPS, so the only course of action is horrific bloody violence using an array of high-powered weaponry. The U.N. would get more respect if Hans Blix would have carried a flame cannon.
The game’s arsenal of weapons is split into three categories: bullet weapons, missiles, and magic. The basic armament choices consist of a pistol, pistols akimbo, and a machinegun -- all of which have infinite ammo. The missile weapons are slightly more varied; you have a basic bazooka, heat seeking rounds, and missiles that send out waves of flame when they connect with the ground. The magic weapons are where things get interesting. There’s a staff that shoots orbs of energy that disintegrates any enemies they come in contact with and the Excalibat, a magical baseball bat that launches exploding baseballs. With cache of weapons like this you would think that it should be a breeze to liquefy anyone that dares stand in your way. However, there’s a catch, only four weapons can be carried at a time, forcing the player to choose how to most effectively murder cultists.
The weapons aren’t the only interesting feature that ROTT has to offer. Enemies have some impressive A.I.; they beg for mercy if dealt enough damage and some even fake their deaths and will continue to attack after your back is turned. The elite guards even display advanced tactics; they will roll and dodge your shots, lie prone behind obstacles, ambush you as you run past, and even trap you in nets. This was a large step up from the typical stronger enemy in a different uniform style of enemy progression found in other games at the time.
The environments are also unique; the levels are littered with destructible objects and various traps. The destructible objects seem to serve two major purposes: to block off hidden paths and hinder you in combat. There are several occasion throughout the game where your heat seeking rocket will fly off and blow up a candle instead of the cultist you were originally aiming for. The traps are more inventive than your typical acid floors and bottomless pits: there are spikes that shoot out of the ground, large pillars of blades that traverse hallways, and bounce pads that launch people several feet into the air. Both you and the enemies can fall victim to these traps. There’s even a stage in the shareware version that if you stand around for a few seconds after the stage begins, you can watch an entire room full of cultists get ground up by some blade pillars. Blendtec has gone too far.
ROTT was one of those great games that no one seemed to play. I always turned to when I grew tired of generic FPSes. It was overshadowed by the juggernaut that was Doom, which is a shame as I would have loved to see a sequel. While playing the shareware version to get reacquainted, all I could think is how much I wished I still had the full game. I’m still tempted to buy it off of 3D Realms’ website. If you are interested in playing the game that Doom killed, you can play it either via DOSBox or one of the many programs made to port it to modern operating systems like WinROTT.
Watch for yourself:
Gory isn’t it? I hope you enjoyed this trip back to the early days of computer gaming. A time before DirectX, Mouse Look, or everything else PC gamers now take for granted. Next week, we’ll take a look at another game that no one cares about but me. Until then, just remember WASD is for wussies.
Thank you jesus, finally somebody else showing this game some love!
Excellent post, seriously, we should give props to DOS-based games of years gone by too methinks on site. (Even though Retroforce Go! do a bloody good job too)
Possibly had one of the greatest weapons ever too, 'the hand of god'. It just vaporised anyone who was in front of you and all your character did was yawn while killing. ROFL!
I played the hell out of the Shareware version that was on my... Ultimate Doom disc of all things XD. Definitely up there with Blood for forgotten totally kickass shooters.
I think I played more LAN deathmatches on this game than I did Doom. Those bounce pads...drunk missles...Dog Mode...I mean, seriously, how could Doom even compare to this thing?
It was also probably one of the first time I found myself regularly busting a gut while being killed repeatedly with rockets. Because, in spite of the gore, it was pretty darn funny too (I lovee the occasional eyeball that would go flying by after you blew someone into chunks).
(Claps) Great tribute to a game that made me addicted to gratuitous violence. I still remember getting an erection when those eyeballs fell down the screen. I still probably would...
RotT was awesome. You could play an FPS without worrying about using the mouse. Back when you used the arrow keys instead of some half-assed setup of letters or some crap.
OMG that reminds me! I have to make a boot disk floppy for my AT&T 486 4 meg ram 33mhz so I can run DOOM. hehe, those were the days. Days I wanna forget. I did manage to get, 'Under a Killing Moon', starring Margot Kidder to work on this computer, but at a cost.
thanks for this trip down memory lane. this was one of my most played fps games next to duke 3d and the original half life on pc [i'm referencing mainly my childhood games, not more recent stuff]
my favorite part had to be either the god mode which turned on wicked killing ability and crazy moaning or the fact that if you played the whole game, and didn't blow up all the eggs on the last level you really didn't win.
also the fact that the loading screens had a date trigger on them to change on certain holidays. [when the characters were shown, it would change for major holidays] again, great read
I had this game. It had a lot of features that didn't become standard until much later. Unlike DOOM, you could look around, jump, and actually go under objects. However, the levels were using the same design as Wolfenstein 3D, i.e. all the walls were right-angle zig-zags. Still, the weapons were awesome, the action was great, and the game had a TON of multiplayer modes. I think Rise of the Triad should make a comeback.
I FUCKING LOVED THIS GAME! Seriously...when the eyeballs flew at the screen it was PURE tits. Especially when you turned on the max gore and four eyeballs flew out of one guy for some reason. LOL. I didn't think ANYONE played this...Doom was so dominating back then.
FTR...I miss DOS...it was so much easier back then.
this game rocked so hard. im late to the party but it doesnt matter. god hand, dog mode, el cid. and i remember the code for the bae bazooka was vanilla, plain and simple. and the gore mode! omg with the eyeballs flying past the screen. ok now im going to actually read your fine article. sorry, i was too excited, i had to comment first.
Game had a level editor as well, since all the walls were right-angles, there was a level editor where you just dropped in blocks of walls and passageways like Legos to make your own levels.
RoTT was dyno! So good! Those duel pistols were the shit! We used to play the shareware version all the time, cause we couldn't find the full one anywhere here. One day on a P2P, I downloaded one of this classic FPS (full version) again, and it was glorious!
I remember playing this game as a kid, it simply killed DOOM. Funny was that whenever you'd choose to quit the game I think, you'd get a story of your death, like driving your car off a cliff or having the plug pulled. I always got a kick out of that.
This was the first game I played online. Ah dial-up, you failed me so very much.
I can has Dark Castle c-blog maybe? You know the one: throw rocks at bats, swing from vines, black & white Macintosh game. That game rocked my 3rd grade.
Funny thing.. I was cleaning out my bedroom at my parents house this weekend and found a copy of this. The jump pads were what really set this game apart from the rest for me. I'd love to see this ported to XBLA but that'll never happen.
Another great thing that I loved about this game was the fact that it had a cheat code that was John Woo. This gave the akimbo pistols and really struck me as one of the first moments I saw a game pay tribute to a man who forever changed the shape of all forms of action entertainment (be it games, movies or whatever). There is a really well done port of it for the Dreamcast that used to be available on DCforums... Ill see if it's still there and if not keep an eye out on the "usual" places for an upload... hehehe.
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Excellent post, seriously, we should give props to DOS-based games of years gone by too methinks on site. (Even though Retroforce Go! do a bloody good job too)
It was also probably one of the first time I found myself regularly busting a gut while being killed repeatedly with rockets. Because, in spite of the gore, it was pretty darn funny too (I lovee the occasional eyeball that would go flying by after you blew someone into chunks).
I agree, this game had some really interesting multiplayer options. I really liked playing tag.
I'm giving you some love with my Top 10 tonight...
LUDRICOUS GIBS!
*gets his cane*
i've got the rott windows runtime. it is amazing.
I wish I still had my copy... Anyone still have the game and wanna hook a brotha up? Anyone? ....... Anyone??
also the fact that the loading screens had a date trigger on them to change on certain holidays. [when the characters were shown, it would change for major holidays] again, great read
FTR...I miss DOS...it was so much easier back then.
Meh, was OK.
http://vespenegas.com/rott.html
But honestly, I hated the level design in this game. There were some good shooters out there that weren't called Doom, but this wasn't one of them...
pro tip: You can actually get this game to run on your PSP.
Totally worth the effort!
I loved it.
Now do an article on Heretic!!
I can has Dark Castle c-blog maybe? You know the one: throw rocks at bats, swing from vines, black & white Macintosh game. That game rocked my 3rd grade.