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Buying a Virtual Console game

7:36 PM on 11.18.2006, World Famous 19 comments

     video
OK, so here's the process of how you are going to buy a Virtual Console game on the Wii. Now, notice that it shows you what controllers will work for certain titles. I bought F-Zero and even though my Wavebird didn't work with it, when I hooked up a standard GameCube controller, it did. Enjoy!

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World Famous's Avatar
World Famous at 11/18/2006 19:46
Dude, Sim City is definitely gonna be bought. That's my jam.
CoMus's Avatar
CoMus at 11/18/2006 19:48
1. Missing floyd
2. Why isn't there little lights showing up in the sensor bar in the video this time... work out what it was and fixed the problem?
Mabec's Avatar
Mabec at 11/18/2006 19:49
So few games... and i wish they would go with simlpe kilobytes instead of blocks.
Sir Jimbob's Avatar
Sir Jimbob at 11/18/2006 19:51
Tons of good times with SimCity SNES. I remember the billion dollar money code too. Never could get a megalopolis or whatever the highest score was though.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 11/18/2006 19:53
Yeah, I agree with Mabec...can we please stick with more standard memory terms?
Dyson's Avatar
Dyson at 11/18/2006 20:04
That was awesome. Everything keeps getting better for Nintendo.
Ballistic90's Avatar
Ballistic90 at 11/18/2006 20:13
Simcity!!!! My brother is a HUGE fan of Simcity and I know that if he gets his own Wii, Simcity will be boughten.
Mozgus's Avatar
Mozgus at 11/18/2006 20:18
The Wii has 512MB of storage right? Which is 524288KB. F-Zero is a 512KB rom. You could, in theory, fit 1024 F-Zero roms in Wii's storage, right? Would you say that F-Zero took up the appropriate ammount of space? I wouldn't...

Oh and, why did it take the thing about 15 seconds to download the 512KB rom? Is Nintendo's online service that slow already, before the common public has even touched it? Little worried here. Downloading OoT and such will be a bitch.
Ishaan's Avatar
Ishaan at 11/18/2006 20:24
Nice post, Robert. That answers a lot of questions about the VC system, I'm sure. The Mario thing was a nice touch.
avktm's Avatar
avktm at 11/18/2006 21:28
is a block a bit ?
World Famous's Avatar
World Famous at 11/18/2006 21:32
All it tells you is blocks for how much space it takes up. I have no idea what the block to byte ratio is, or whatever.
nightmareci's Avatar
nightmareci at 11/18/2006 21:49
I think I'll work out the block-to-byte ratio some time, I'm alright at math. I have to get my own system, though, and then insert an SD memory card to work with, because I would be able to know more precise info about an SD card than the Wii's internal memory. Or Nintendo could just use regular terms, like everyone else does nowadays.
CoMus's Avatar
CoMus at 11/18/2006 21:52
Remember you also get a virtual playguide.. but that wouldn't take much either
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 11/19/2006 00:07
Nintendo wants people to see the Wii as a toy rather than a computer... Hence "points" and "blocks". I have to concur that the little Mario thing in place of a boring loading bar was really neat. I wonder if they have other animations avaliable. Robert?
World Famous's Avatar
World Famous at 11/19/2006 02:33
I haven't noticed any other ones.
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