Uh, no thanks.
Also, what Cataract says. I don't like being screwed over because the game designer was too lazy to fully explain their game to me.
In fairness, it really is worth checking out, especially for $5. Just... Be prepared to hike up your breeches and wade into the shit.
Ehhhhhmmmmmmmmm...
Uhhhhhhhhhhhhhh...
I'll pass. I have a lot on my plate on the moment and I don't have a Direct2Drive account. I'm sure it does some interesting things, though.
Kinda like GTA4, actually.
"Comrade" client, which looks like a third-grader wrote it. Downloading anything is an exercise in frustration.
C'est la vie, though. I might as well pick up The Void, since I've already punished myself a ton.
* The cheap price
* The amount Anthony goes on about it (no offence)
* The header picture, looks really kind of cool
I was put off by
* Not available in UK
* Having to create a D2D account I'll never use because I made a mistake, see point above
* Not available at that price on Steam
Yeah, so they're terrible reasons, but I would play it. At least to try.
@Mr Pibb: Oh wow that looks really good, I liked what I saw of AYIM and wasn't Auditorium an old flash game?, also some of it's for Mac. But I already have the amazing Machinarium and I got Osmos at some point.
Wish this was cheap and in the UK, or at least had a demo or something.
If the game is at 10 € in retail, who are annoyed by its cheaps price in a sale off?
Russian games are there. :) It is all I can say. (King Bounty T.L. & A.P, Men of War, The Void, OutCry (not in Steam but in Gamers Gate), Cryostasis...like in literature or movies, games are not tied up to nacionalities.
In Spain games like Zeno Clash, Defense Grid The Awakening, Zuma´s Revenge, The Void, Plant vs Zombies are only available at digital version. I am 100% because I prefer retail version in those ones and had to import them. :)
@PhilWal: PC for sure, I do not know if for Mac is available also. It could (and should) be.
in Anthony Burch´s defense, I would like to tell he is not selling anything: the game is being out there SINCE 14 Dec 2009. Time enough for PC gamers to know what they are talking about.
So I guess if this game were Braid´s for Xb0x 360, the game would have suffer from hype and everybody will know about it as "a must have". (what an hipocrital aptitude, btw)
Yes, I did. I don't disagree that The Void has some problems, but I do disagree with Jim's assessment that anything vague that requires the player to meet it head-on (rather than letting tutorial points and Big Pointy Objective Arrows help you out) is somehow bad.
The problem with the game isn't that it's vague. That's the POINT of the game (unquestionably not a case of "the developers being too lazy to explain" things), and it effects some truly interesting decision-making as a result. the problem is that it's so fucking difficult, you're discouraged from experimenting with that vagueness and trying new things out because you're constantly terrified that one wrong move will kill you and force you to restart.
Once you get into a position of relative safety, however, and you DO get to experiment a little bit, you have to answer some legitimately impactful, interesting questions: Do I help out the sisters, or the brothers? Am I going to do what I'm told, or risk a boss fight for refusing to do so? Should I focus on building a farm of color and keeping it safe, or spreading my color out in as many places as possible? Is it okay to spend color in particular areas, or have the warnings I've been given by the brothers true, and my spending color actually creates more predators? Or am I being LIED to?
The fact that a lot of these questions are unfortunately answered with "no, now shut up and die and go reload an older save" is absolutely, completely, bad design. The vagueness itself, and the questions it elicits, are not.
But yeah, I might pay 10 euros for it, I just want it in a format I can keep it in, in case I accidentally delete it or need to free up space in PC partition blah blah blah. At least with Steam (I didn't know it was available retail), I'd be able to go on it whenever and not lose it. I don't know.
Good to know. I wasn't trying to start a fight; I am really curious in this game, but I'm wondering if I could get the same experience (sans frustration) by watching gameplay videos at youtube.
Not really -- at least, I wouldn't guess so.
If the difficulty sounds worrying, many people have simply cheated to get through the game and still had a good time answering slightly less consequential versions of those same questions the game forces on you. It's less "OH MY GOD I AM GOING TO DIE" desperate when you give yourself unlimited color, but it's also way, way less frustrating.
Then I remember that I got it for $10 over the Steam Holiday Sale. God Bless Valve's stupidity. Damn me for not getting it when it was one of the daily sales for $5 less.
also.. D2D, i've never used it...
This is the kind of unfair, cheap difficulties that are not anywhere fun.
More people need to act like the creator Cave Story. Here's my game kthxbai or Yume Nikki for that matter.
I'll play art games, but I hate them out of principle just for trying to hard.
Also they breed that god damn hipster mindset that "obscure is better"
I'll be over here with my Ass effect 2 and copy of Atlas Shrugged because thats how I roll.
The problem is that not only does the game put you into a vague and ambiguous setting, but the game is vague and ambiguous itself in how its own mechanics work. Naturally, you're going to want to take your time and figure things out. The game, however, keeps reminding you that you don't have any time. If you want to take your time and enjoy the "beautiful, atmospheric, [and] haunting" environments, then you're SOL because you've got color to farm and fast. Maybe things slow down a bit, but experience tells me that games like that tend to get harder as you go. I guess it just comes down to the word "desperation". Why would you want to play a truly "desperation-inducing" game? Why would you want to play a game where you "frequently screw yourself over and have to redo a half-hours worth of work"? Talk about a game not respecting the players valuable time. Maybe it's just a preference thing, like how some people just don't like chocolate, but it seems like the difference between a challenge and masochism. All that being the case, I just don't think this game even justifies a $5 price tag and felt the need to warn people who are tight on cash. I applaud innovation and experimentation, but this experiment seems to have failed.
@Anthony
I really am curious, sincerely, about your fascination with games like this. Is it really just that you dig the sense of accomplishment or do you enjoy the experience of desperation in games? I understand liking VVVVVV because while difficult, you don't really lose much when you make a mistake so it remains challenging without being stressful or frustrating. I just don't get games that have a sense of fairness along the lines of an old Choose Your Own Adventure novel, where an innocent mistake (like picking the red door on p. 74 instead of the blue door on p.32) results in instant death and quite a bit of backtracking. Am I not hardcore enough? (P.S. I asked this question on Podtoid but I felt like you guys misinterpreted it.)
I honestly don't enjoy the actual act of being completely punished for small stuff. It's why I hate Demon's Souls. It's more the fact that, in spite of that kind of punishment, The Void's atmosphere of constant menace and terror and confusion really appealed to me: the sense of being dropped into a world with its own incredibly bizarre rules and logic and being forced to not only make sense of it, but to turn those rules to my advantage and become the strongest thing in that world.
The desperation the game makes me feel is kind of nice, and nicely contrasted against the triumph you experience once you begin to see how the game works and understand what needs to be done to survive, but it's not why I like the game (and, as mentioned in my other comments, the hard consequence actively deters you from the experimentation and wonder the game wants you to indulge in).
By that same token, I like doing Far Cry 2 permadeath runs not because of the suspense of knowing that I could die at any moment, but because knowing that you've only got one chance to beat the game forces you to play the game in a much more intentional, strategic way. The difficulty is a means to an end, not an end in and of itself.

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