Indie darlings, prepare for much joy and fanfare: Braid is finally coming out this week for XBLA! While the game may not be everyone's cup of tea, it satisfied notoriously-hard-to-please features editor Anthony Burch, and if you make that guy happy, it's kind of, you know, a miracle.
As much as I hate to mention it, it seems like I would be evading it otherwise: Braid costs 1200 points, which is exactly the price that was spied for it last week via Japanese sources. Microsoft later denied that price, but here it is. Of course, the immediate question on the lips of all hungrily waiting for it will be if Microsoft fibbed about Castle Crashers as well. Can we really expect to pay 1800 points for it? I sense an uproar from the rabble, coming to your message boards and cblogs very soon.
[Via Gamerscore Blog -- Thanks, Joe]
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Congratulations, I hope you'll all be happy when every game is a different price depending on the perceived value or quality, starting at $10.00 for an 'average' game.
Exactly.
I take it back! I take it baaaaaaaack!!
Higher price makes me more inclined to try a demo first/less inclined to buy blind, but if the game is good, then the game is worth a little more.
I'm thinking premium pricing could be a good thing. Separate the wheat from the chaff. Price the games that aren't shovelware a little higher, and clue people in which ones are worth checking out.
Thank you Ms. Bennett, you have ruined our lives.
Arseholes
Where before I would have just fuckin bought it no question.
I don't pay $60 for 6 hour games either.
People who can't afford $5 extra probably shouldn't have bought a fucking Xbox.
You only make twice what your mom makes? Fucking loser.
j/k
I can afford this. That's not the issue. The issue is that they're seeing what they can get away with. As Naia posted a few posts before , "I said this in my blog and I will say it here: the point is not that the game is $5 more than a lot of titles: the point is that Microsoft is clearly testing the waters to see how much they can gouge the consumer, and thus pave the way for Sony and Nintendo to do the same exact thing. What happens when all games are 1200 points or higher, even bad titles? What's to stop them from charging 20, 25, 30 dollars for three hours of entertainment?"
It's not the point that it's a lot of money, but what next?
There's only one problem with that, otherwise perfect, logic: In the case of Braid we have a unique circumstance. While not paying $15 for Braid could signal that gamers are resisting increased XBLA prices, it's just as likely that Microsoft will take it as meaning gamers are not interested in unique, indie titles like Braid. As a gamer, I now have to wonder if promoting quality indie gaming is more or less important than standing against constantly increasing XBLA prices -- a decision I don't want to make.
If this was some above average port or two-stick shooter, I would have no problem refusing to buy the game because Microsoft knows that those products typically sell and my message would be clear. But, the fact that Braid is such a unique title really muddles the expressed intent of my actions.
Exceptionally lame of me.
Does... does it work like that?
Some of us have schooling to pay for on top of food, utilities, and rent, so our gaming has to be done on a budget. To folks like us, $15 for a game that we expected to be less is a big deal. So how about you cool your jets and remember that we don't all make twice as much as our mothers.
Like most of you, I already spend enough money on this damn hobby...
The fact of the matter is this many of the games we get on Live,WiiWare, and PSN(the bargain titles not warhawk etc) are just as much quality game as the games we paid 30 to 50 dollars on last gen or even some handheld games now(some borderline better than some 60 dollar games now). I have no issue with the premium downloads on PSN so I am not at all adverse to the thought of premium games on Live. And it sort of bothers me people don't think these game can be made and be worth that sort of money that is sort of an insult to the devs. I really don't think this is a ploy by MS to make more money I imagine pricing is a two way street here that is agreed upon by both parties. Penny Arcade Advernture was 20 dollars on the PC and I'm pretty sure why that was why it was 20 dollars on live and will be 20 dollars on PSN.