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Because I'm nearing the ripe age of 30, it goes without saying that I spent much of my youth in the 80s, so I'm old enough to have seen both Ghostbusters films in the theaters. I also religiously woke up at unheard of hours on Saturday mornings to catch The Real Ghostbusters cartoon and owned the full line-up of Kenner's action figures. To say that the characters and the franchise appeals to my nostalgic side would be an understatement.

So when a little bird whispered in my ear late last year that they were working on a bona fide follow-up to the original films in the form of a Ghostbusters videogame -- with original actors and writers on board -- I melted into a seven-year-old boy. Then the news hit: the title, so far along in development, had essentially lost its publisher. The fate of the game was in question, and while it didn't look like the game would be outright shelved, the 2008 release date was in jeopardy.

Then last week, a package arrived, and hidden inside a jet-black folder were preview builds of the Terminal Reality-developed Ghostbusters: The Video Game for the Xbox 360 and PlayStation 3. Yes, the game exists, and it's very playable. Hit the jump for a walkthrough of what it was like my first day on the job as a real Ghostbuster.

Immediately after firing up the preview build, the attention to the spirit of the franchise is evident. The film's original fun and goofy Elmer Bernstein score bops in the background over the game's menu screen which depicts the Ghosbusters' firehouse headquarters in the heart of New York City. Pedestrians walk by and yellow NYC cabs -- a lot of yellow NYC cabs -- zoom by. My options are limited (multiplayer is listed, but not available in the preview), so I dive right into the single-player game.

The scene is outside the New York City Public Library, and a crowd is gathered around police barricades to catch the action. Four Ghostbusters -- Egon Spengler, Ray Stantz, Windston Zeddemore, and a rookie (that's me) -- are investigating a reported disturbance. Spengler notes that one of two large lion statues that sits outside the library is missing, and pulls out his ghost detecting P.K.E. meter to "check for valences." I’m not exactly sure what that means, but he notes huge spikes over the statue, and calls me over to check it out.

Instead, I stand around for awhile -- not touching the controls -- just so I can get a good look at my character. Yup -- I'm definitely a Ghostuster, all suited up in brown, wrinked jump-suit. There's a nicely detailed proton pack sitting on my back, with flashing lights, tubes, wires, and meters that are keeping track of things I don't understand (I am a rookie, after all). On my hip sits my own P.K.E. meter, also flashing and buzzing, active by my side. Stantz yells at me -- voiced by actor Dan Akroyd -- to move it, reminding me that "the half-life of a proton pack is only five thousand years."


 
I reluctantly move towards the statue, and the reason for my hesitation is confirmed. "Double, full-torso animators" burst from the remaining lion statue, fleeing into the library. Egon, Ray, and Winston (yeah, we're on a first-name basis at this point) chase the spirit inside. I follow behind, running through a crowd of pigeons that scatter in all directions.

Inside, Egon notes that the "class-two animators" seem really agitated, and with that we follow them upstairs. One sits in a hallway, laughing, and we all "carefully" aim our proton beams in its direction. Not careful enough, we miss, leaving burn marks all over the walls. After Ray instructs me to "take care of that little fellow" myself, I take some time to use my beam to burn my name into the wall. I also take aim at the head of a statue and try to take if off, just to see if I can. I can -- it looks like that's going to cost us, to the tune of $400.

Downstairs, I find a puddle slime on the ground. Pulling out my P.K.E. meter (by pressing Y), I toss on some goggles, and the camera shifts into a first-person view. I follow the meter as it goes wild, scanning the goo on the floor, which I'm told is "Ectoplasmic Residue." The P.K.E. meter is buzzing out of control, and over our communicators, Egon tells me that the readings are "off the charts." The screeches of the meter lead me to a glass display cabinet, and a ghoul bursts out of it, knocking me over in the process. He's slimed me.

After picking myself up off the floor, I use my goggles and P.K.E. meter to follow a purple mist that leads me towards a large opening in the library. It's calm, but Egon and Ray -- shouting from a floor above -- tell me they've followed a "very strong and very angry" spirit here. Things are quiet ... too quiet. Then it happens: a ghost bursts from the ground (Egon calls it a class-V something or other), and begins tearing apart the room, knocking over chairs, books, and tables. The damage I caused to the statue earlier is a joke compared to this; the bill from the city is going to be intense.



From scattered books and a single desk lamp, a Book Golem forms, stomping through the room and tearing apart the environment in an effort to crush me. The three of us fire up our proton packs (pulling the right trigger) and we do our best to take it down; while the streams are blasting, I pull the left trigger to fire a "Boson Dart," a strong burst of boson particles that helps weaken the golem. My pack overheats -- a rookie mistake -- and I automatically vent it. I later learn I can manually vent the pack (by pressing the right bumper), kind of like reloading a gun.

After revealing the golems weak spot, it falls to the ground, and we finally make some cash on the kill -- $2000. But there's more busting to be done, and we spot the library spirit, Elenor Twitty, who I recognize as the first ghost hunted in the original 1984 film. We follow her into some books stacks, deeper into the library. We try to stay together, but our path is cut off by the spirits who are pushing shelves in our way, keeping us apart. Smart little buggers.

Alone and in the dark, I run into an irritated spirit who bursts from a stack of books, and I take it out with a combination of my streams and a boson dart. I make the Ghostbusters $4000 for the kill; I'm getting us out of our deep financial hole, slowly but surely. At one point, I run into an innocent citizen trapped in a room, who quickly thanks me before running off. No kiss, no cash. I'm bitter, so out of spite, I start taking things out in the room. I destroy some bowls: $8. A step stool: $18. A metal chair: $32. An entire table: $350.



Satisfied with my destruction, I make my way to another room, where Ray meets up with me after fumbling down a conveyer belt. He’s followed by possessed book bats that are flapping their covers and are unpredictably flying around the room. We take them out together, earning a bunch of cash in the process. Then, one of the "class-two animators" appears and now is our chance to capture it.

"Throw your trap, rook," Ray yells at me.

I press X and toss a trap into the center of the room. It automatically opens up, a beam of lighting shooting directly up at the ceiling. Ray and I work tirelessly to capture the bastard in our beams, working together to weaken it and hold it in place. When held steady, I'm able to slam it into the walls and floor, further weakening the creature. After much struggling (and destroying most of the room in the process), we pull it over the trap, and a yellow, tornado-like vacuum pulls it down and in. A job well done.

Here the preview ends -- the demo fades to black and then returns to the title screen -- and I'm a bit disappointed that my ghost busting adventures are coming to a close so soon. It's such a tease, only offering a taste of what the final game will have to offer. Poking around the in-game pause menus, I can see that there's so much equipment I haven't had a chance to use, and everything seems to be upgradable (presumably using the money we made during our bust ... maybe I shouldn't have destroyed that table). Along with the demo I was also sent sheets detailing some of the game's equipment, including some things that weren't included in the demo -- something called a “Slime Blower, Mark II” and a “Meson Collider,” for instance.



There's much we've yet to see from Ghostbusters: The Video Game, but it looks like Terminal Reality are on the right track. From the little I played, there's definitely a good sense that the spirit of the films is being capture, including little details and references to the fiction that should please those hardcore Ghostbuster fans that are still making replica proton packs in their basement.

But for gamers and casual fans of the films, there's plenty of action, and a lot to look forward to whenever Ghostbusters: The Video Game actually makes its way to store shelves. Unfortunately, we can't confirm it that'll be this year or next, but one thing's for sure: the game exists, is very playable, and busting will -- as it usually does -- make you feel good.

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45 comments | showing # 1 to 45
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Y0j1mb0's Avatar - Comment posted on 08/12/2008 12:21
Y0j1mb0
You know your old when you get the reference to Nick's Title on this post.
galagabug 's Avatar - Comment posted on 08/12/2008 12:28
galagabug
sounds promising. also, your old.
Nick Chester's Avatar - Comment posted on 08/12/2008 12:30
Nick Chester
I'm old enough to know the proper use of "you're," you bastards. ;) <3 (scans article for stupid mistakes)
Scientist tz's Avatar - Comment posted on 08/12/2008 12:33
Scientist tz
My pants may not be able to contain the frontal explosion that occurs due to this game.

But (and I've said this many times) if this turns out to be a bad game I will never buy another Terminal Reality game ever again.
Y0j1mb0's Avatar - Comment posted on 08/12/2008 12:35
Y0j1mb0
@Nick:

LMAO.
jackburnt's Avatar - Comment posted on 08/12/2008 12:38
jackburnt
Any word on why Venkman wasn't in it? Demo? Part of the story? Dropped part?
Nick Chester's Avatar - Comment posted on 08/12/2008 12:42
Nick Chester
@jackburnt:

Venkman is referenced in the demo, but doesn't appear in it. He's in the game though, and voice by Bill Murray.
Clance's Avatar - Comment posted on 08/12/2008 12:48
Clance
Nick Chester,

great write up man, felt like I was playing the damn thing myself.... You lucky luuucky boy!

paragraph 6, you get a "good at you character" - Sorry...

A question - Any sign of an irritable library manager.... I hope they leave him bemused and speechless with a pile of green slime in his hands on their way out.
casualweaponry's Avatar - Comment posted on 08/12/2008 12:49
casualweaponry
@jackburnt, Nick:

I heard everyone is back, except Rick Moranis. Supposedly, he is sitting on TONS of money from the "Honey I shrunk the kid" franchise, and couldn't be convinced to return. I shit you not.
Nick Chester's Avatar - Comment posted on 08/12/2008 12:52
Nick Chester
@ clance:

Nice catch in paragraph six. Not sure what happened to that word! :D
Ravana's Avatar - Comment posted on 08/12/2008 13:01
Ravana
Ha, anyone notice how skinny Dan Akroyd looks in those shots? Even during Ghostbusters, the man had quite a ponch, yet there he is looking like a pole. What's worse, is it makes his head look HUGE. If they don't change that, I'll be laughing every time I see it, and that makes for poor ghost busting.

Man I love the movies and cartoons...even the very original one. Anyone remember it, with the wolf guy and their car that looked like fricking chitty chitty bang bang?
kidko's Avatar - Comment posted on 08/12/2008 13:03
kidko
@casualweaponry

I think the more accurate story is that Rick Moranis is a Widower and has withdrawn from acting since his wife passed. He's devoted himself to raising his kids as a single dad.

@jackburnt

Murray's VO was likely recorded after the demo was put together. It's also possible that Venkmen isn't in the library level.
pedrovay2003's Avatar - Comment posted on 08/12/2008 13:12
pedrovay2003
I'm glad they actually look real in this version. Have you seen the Wii screens?
Gibbo's Avatar - Comment posted on 08/12/2008 13:14
Gibbo
Any signs of Character Customization in the preview?
YONKE's Avatar - Comment posted on 08/12/2008 13:16
YONKE
cant fudging wait....a great part of my child hood was the ghostbuster.......
zombiekiller13's Avatar - Comment posted on 08/12/2008 13:25
zombiekiller13
I thought I read something that Venkman is off on another assignment early in the game.

God, I cannot wait for this game to come out. They need to find a publisher, fast.

Also, I'm old.
casualweaponry's Avatar - Comment posted on 08/12/2008 13:28
casualweaponry
@kidko,

I stand corrected, even though I wished he would have returned to voice his character.
randombullseye's Avatar - Comment posted on 08/12/2008 13:32
randombullseye
Any word if the non-press will get this demo?
king3vbo's Avatar - Comment posted on 08/12/2008 13:33
king3vbo
I love it, I can't wait until this game comes out
Bacchus's Avatar - Comment posted on 08/12/2008 13:34
Bacchus
what about the twinkie?
DrNutt's Avatar - Comment posted on 08/12/2008 13:38
DrNutt
Holy shit I am so excited for this game. I can't wait to stream some Bobby Brown from my computer as I bust some ghosts. I wonder if they can get the rights to use the Run DMC version of the Ghostbusters theme, because that would be tits.
MechaMonkey's Avatar - Comment posted on 08/12/2008 13:39
MechaMonkey
I hope it features vehicles, such as the Ecto I and Statue of Liberty.

I am so absurdly pumped for this movie. I can quote most of the original film, and a good portion of the second.
xe-cute's Avatar - Comment posted on 08/12/2008 14:00
xe-cute
Yeah, Busting makes me feel good :)


I'm 33 and remember seeing the film as a kid the first week it was released, the cinema was totaly full and sold out all week.

I got really good seats too and loved the film (Same as Gremlins and back to the future) at the cinema.


I'm hoping this game will be good, the dropping by there publisher made me think that they where not happy with the work done so far (maybe too repetative like assasins creed).


HOpe it can hold the fun from start to end.
LividChihuahua's Avatar - Comment posted on 08/12/2008 14:04
LividChihuahua
Somewhere I heard the rumor that sony was going to pick up the publishing duties, seems like a pretty good possibility because sony pictures still holds the right to the films, or course if that happens we can sy bye bye to the Wii and 360 versions
fetusmilk's Avatar - Comment posted on 08/12/2008 14:25
fetusmilk
are you the gate keeper? cause im the key master.
mistic's Avatar - Comment posted on 08/12/2008 14:39
mistic
man I can't wait to get my hands on some ghosts!
Agent Orange's Avatar - Comment posted on 08/12/2008 16:25
Agent Orange
@ kidko

That is why he pulled out but recently he has been doing voice work for kid's movies and has said that since all his kids are in college, he's been bored with nothing to do. So, I don't know if that's a legit excuse anymore, although I still respect the hell out of him for doing something like that after his wife passed.

I may only be 22 but I understood every reference in that article. Cannot freaking wait.
casualweaponry's Avatar - Comment posted on 08/12/2008 16:58
casualweaponry
If anyone wants to watch Ghostbusters again, it should still be up @ Hulu.com. Hulu is free (and awesome) so check it out.
hpv's Avatar - Comment posted on 08/13/2008 00:00
hpv
This had better have 4 player co-op with mixed online and split screen options. Looks killer so far.

Sony had better snap this up as an exclusive if they know what's good for them.
braulio09's Avatar - Comment posted on 08/13/2008 01:20
braulio09
Why has the WHO YOU GONNA CALL? spam not started?

I hate Dtoid. :-@

WHO YOU GONNA CALL?
Darren Nakamura's Avatar - Comment posted on 08/13/2008 14:09
Darren Nakamura
Can't wait. Sounds awesome.
Insane Ian's Avatar - Comment posted on 08/13/2008 20:53
Insane Ian
I'm covered in ectoplasm...

no, wait, that's just jolly juice...

i can't fucking wait for this game...it better come out for 360 and Wii...
YadGadge's Avatar - Comment posted on 08/15/2008 20:06
YadGadge
Great preview! Really looking forward to this =D

Little mistake near the end:
"we can't confirm <b>it that'll</b> be this year or next"
YadGadge's Avatar - Comment posted on 08/15/2008 20:07
YadGadge
Whoops, used HTML instead of BBcode >_>
brotherkirk's Avatar - Comment posted on 08/15/2008 23:52
brotherkirk
I am excited.
Spooky Electric's Avatar - Comment posted on 08/16/2008 00:03
Spooky Electric
The textures on the library ghost look a lot like Shenmue's. It's not a bad thing, as it allows for more detail in the environment and the proton pack, but it's an interesting design choice.

I am ridiculously excited for this game. I LOVED the Ghostbuster films and cartoon as a kid. I remember I had a Ghostbusters lunchbox, along with my Ninja Turtle lunchbox. :D
I'm glad to hear it's great in every impression article I've read so far.

As for Sony distributing this: That's rather unlikely. I'm sure the 360 and Wii versions are much too far along for that, not to mention that while visually and stylistically appealing, it doesn't make use of the PS3's power, which is something I'm sure Sony would prefer from an exclusive title. It'll still be funny to see the Columbia/Tri-Star/Sony pictures logo at the beginning of the title for those versions, though.

Terminal! Release demo now!
KyleGamgee's Avatar - Comment posted on 08/18/2008 14:26
KyleGamgee
I'm a huge fan of the Ghostbusters movies.

I will give them my money for this game.
SWE3tMadness's Avatar - Comment posted on 08/20/2008 10:29
SWE3tMadness
Can't wait to play this myself. :D
SWE3tMadness's Avatar - Comment posted on 08/20/2008 10:30
SWE3tMadness
Can't wait to play this myself. :D
Deftone's Avatar - Comment posted on 08/22/2008 12:22
Deftone
I want it now.
The Amazing Shenazin's Avatar - Comment posted on 09/01/2008 19:49
The Amazing Shenazin
if this game is canceled I'm mailing a pipe bomb to Activision
MrSlippery's Avatar - Comment posted on 09/02/2008 15:53
MrSlippery
I really really really want this to do well. I've been so excited since I saw the first screens of this.
Wexx's Avatar - Comment posted on 09/02/2008 19:06
Wexx
This is relevant to my interests.
CrocBox's Avatar - Comment posted on 09/02/2008 20:22
CrocBox
I just came. Three times. I am so jealous you actually got to play it. <3
Ravec999's Avatar - Comment posted on 09/17/2008 20:02
Ravec999
Bustin makes me feel good!! dun nah nuh nuh nuh nuh nananannanana dun nuh nuh nuh nuh nuh da nanananananana
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