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Burnout devs: If you've maxed out a system you suck photo

I can just see Burnout's technical director, Richard Parr, reading EA's quote about the 360 being maxed out and rolling his eye to high heaven before slamming his face into his palm and muttering something about "idiots being everywhere." In response to such a claim, Parr says that any company who thinks they have "maxed out" a system already really isn't trying hard enough. "That's proof that you're not the best," he told Eurogamer's Digital Foundry channel. "It means you're out of ideas." 

Alex Fry, the games senior engineer, chimed in too, "You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do. Whether it's a sequel or whether it's a new game, you learn to do things differently... better. The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."

So next time your friends start bragging about how they totally maxed out their 360 or PS3 with the last game they developed, you can come back with, "No, you didn't. You just suck at making games," and then stick your tongue out before running away. 

 


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23 comments | showing # 1 to 23

RonBurgandy2010's Avatar - Comment posted on 06/14/2009 15:03
RonBurgandy2010
God, just imagine if Criterion maxes out a system. That game will be so fucking pretty that they would have to ship special glasses with the game so your eyes don't bleed.
Kalmah's Avatar - Comment posted on 06/14/2009 15:04
Kalmah
I have to agree with Richard, completely! It's hard to actually max any of the consoles out when there is still so much to do out there. As they say "Sky's the limit."
Scroll's Avatar - Comment posted on 06/14/2009 15:08
Scroll
Just look at some of the greatest games of last generation, so many came late to the party and did things people thought weren't possible on the old tech. Same thing will happen this generation in the years to come, there's no doubt about it.
Doomsday Forte's Avatar - Comment posted on 06/14/2009 15:10
Doomsday Forte
But if the 360 is maxed already, how is it going to survive for ten years, say analysts? D:

When the envelope can't be pushed any further, make a new one that can.
Justice's Avatar - Comment posted on 06/14/2009 15:13
Justice
I agree, but overpricing content isn't a cool new way to do something.
GoldenGamerXero's Avatar - Comment posted on 06/14/2009 15:15
GoldenGamerXero
Kudos to Richard Parr! I'm sick of hearing game developers claim they've hit their limit and nothing else will supass what they've made. It's bullcrap and even if you can't do any better someone else will.
Takeshi's Avatar - Comment posted on 06/14/2009 15:24
Takeshi
Is 'maxing out a console' really the point? I just want to play bloody good games packed with pure unadulterated fun. Criterion for one makes games like that.
neuromasser's Avatar - Comment posted on 06/14/2009 15:43
neuromasser
Yes, but Crysis 2 will require 360 and PS3 bundled together to work :P
m_earendil's Avatar - Comment posted on 06/14/2009 15:44
m_earendil
Any idiot can max out any hardware by using crappy graphic engines and buggy memory management..... on the other hand, making things pretty and smooth without running out of resources takes real talent on the devs part.
fetusmilk's Avatar - Comment posted on 06/14/2009 15:51
fetusmilk
well criterion obviously maxed out on crash mode.
bruceleethree's Avatar - Comment posted on 06/14/2009 16:00
bruceleethree
See: Shadow of the Colossus.
HiddenAHB's Avatar - Comment posted on 06/14/2009 16:02
HiddenAHB
Somebody is going to get his ass fired.

PS: EA is the owner of Criterion.
ParaParaKing's Avatar - Comment posted on 06/14/2009 16:24
ParaParaKing
Just imagine what people could do with the Super Nintendo nowadays.
Johnny Justice's Avatar - Comment posted on 06/14/2009 16:40
Johnny Justice
I'm in no position of knowing who's right but Criterion's games aren't the most demanding games power-wise are they?
Zippyduda's Avatar - Comment posted on 06/14/2009 16:46
Zippyduda
@ParaParaKing, I thought the exact same thing when i read this. If people went back and made games for those engines I bet there'd be a lot of possibilities say on the NES (maybe I don't know about the engine), SNES, Dreamcast, PS1/2, Xbox etc.
DeusPayne's Avatar - Comment posted on 06/14/2009 16:57
DeusPayne
I always figured "maxing out a system" was secret code for, "We finally finished reading the API documentation, and actually know how to use the dev kits effectively". But anyone who thinks they know everything there is to know about how to program for a console, is just naive. You can program in the same environment, in the same language, for years, even decades, and still come up with new and improved ways of optimization. In the end, it's all about optimization. You can 'max out a console' using 100% of the CPU, GPU, and memory with some pretty crappily written loops, but that milestone doesn't mean shit in development.
awa64's Avatar - Comment posted on 06/14/2009 17:34
awa64
No system is ever truly maxed out. For example, there's still an avid community of developers still expanding the boundaries of what it's possible to do with a Commodore 64. For a more recent example, look at how gorgeous God of War II's graphics were compared to most other things on the PS2.

The only questions are how much time and effort you're willing to put into development, how many APIs you're willing to bypass and rewrite, and how many sacrifices you're willing to make.
ajaxender's Avatar - Comment posted on 06/14/2009 18:11
ajaxender
Glad a dev is able to come out and say it. Its a ridiculous thing to say, when every console so far has been pushed further and further, every improvement noticeable even if small, right up until no-one makes games for 'em anymore.
brainderailment's Avatar - Comment posted on 06/14/2009 18:16
brainderailment
Yeah, seeing as how good God of War 2 looked on the PS2, it's all about optimization.
munkee's Avatar - Comment posted on 06/15/2009 03:06
munkee
well, for a little while now i have thought that all these developers claiming to have maxed out consoles were talking bullshit.. it would seem that most of you guy [if not all] agree. Its a joke isn't it!? Like some of you have already mentioned, just look near the end of other consoles lifespan and see how far the hardware was getting pushed. I still think we're gonna see a lot more from these systems. Not wanting to be fanboy-ish but, i really think the PS3 has a lot more in it. I cant believe that Killzone 2 pushed it to breaking point. Maybe i'll eat my words. But, i truly hope not :D
JustLikeBuck's Avatar - Comment posted on 06/15/2009 03:38
JustLikeBuck
He's making sense. There's always some way to squeeze something new out of a system, look a the umpteen games on the GameCube 1.5 that stand up to PS3 and 360 - not technically beautiful, but certainly more aesthetic and pleasing to the eye.

PC gamers assume consoles have a lifespan, and it's true they do, but nowhere near as short as they think. What they don't realise is PC development can make you lazy, because you don't need to optimise or find new ways of doing stuff - by the time of release, the average PC specs would have doubled in power at least anyway. Same goes for any companies using middleware like the Unreal 3 engine, not only do they all pretty much look the same (with a few exceptions), the developers are contained to how this engine is working.

I like that Criterion aren't afraid to keep adding to their games (even if the reason is they were just released half finished), but if only they were cleverer about their DLC pricing.
auntnadia's Avatar - Comment posted on 06/15/2009 05:13
auntnadia
miyamoto recently claimed that new SMB wii has the processor running at full capabilities. does this mean he's out of ideas, or that nintendo aren't up there with the best devs???

i'm not sure i'd want to be taking advice from the tech director of burnout anyway.
Exkain's Avatar - Comment posted on 06/15/2009 11:01
Exkain
Burnout is very impressive both technically and visually. Criterion knows their stuff and its refreshing to read someone say that a console isn't "maxed out". If you think your game can't improve due to the hardware, then you are out of ideas. He is speaking programming technique not design ideas which should always improve through the consoles life cycle. Most of you who responded here get it but a few of you think he isn't worth listening to but they deserve it. PS - No i don't work for them but respect what they do.
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