I can just see Burnout's technical director, Richard Parr, reading EA's quote about the 360 being maxed out and rolling his eye to high heaven before slamming his face into his palm and muttering something about "idiots being everywhere." In response to such a claim, Parr says that any company who thinks they have "maxed out" a system already really isn't trying hard enough. "That's proof that you're not the best," he told Eurogamer's Digital Foundry channel. "It means you're out of ideas."
Alex Fry, the games senior engineer, chimed in too, "You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do. Whether it's a sequel or whether it's a new game, you learn to do things differently... better. The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."
So next time your friends start bragging about how they totally maxed out their 360 or PS3 with the last game they developed, you can come back with, "No, you didn't. You just suck at making games," and then stick your tongue out before running away.
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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When the envelope can't be pushed any further, make a new one that can.
PS: EA is the owner of Criterion.
The only questions are how much time and effort you're willing to put into development, how many APIs you're willing to bypass and rewrite, and how many sacrifices you're willing to make.
PC gamers assume consoles have a lifespan, and it's true they do, but nowhere near as short as they think. What they don't realise is PC development can make you lazy, because you don't need to optimise or find new ways of doing stuff - by the time of release, the average PC specs would have doubled in power at least anyway. Same goes for any companies using middleware like the Unreal 3 engine, not only do they all pretty much look the same (with a few exceptions), the developers are contained to how this engine is working.
I like that Criterion aren't afraid to keep adding to their games (even if the reason is they were just released half finished), but if only they were cleverer about their DLC pricing.
i'm not sure i'd want to be taking advice from the tech director of burnout anyway.