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Bungie's Halo follow-up Destiny described via info leak

1:30 PM on 11.08.2012 // Allistair Pinsof

May feature large open world and co-op

With Halo 4 out of the way, I got Bungie on the mind and I'm sure I'm not the only one. New details on Bungie's much-anticipated Halo follow-up Destiny came to fruition this week by way of an internal leak.

Destiny will feature co-op, a large world divided into zones, a lot of character customization, and aliens you can fire guns at. It may not sound like a lot, but these few traits already set it apart from what Bungie has done in the past. The idea of Bungie merging what it did so well in Halo with the open-exploration of Skyrim has me very, very excited.

This information comes by way of a leaked report from a Demonware employee, who works on the online infrastructure for Activision titles. You can read the report in full, below:

This is not a dedicated server game, but there is some simulation and coordination running in their server infrastructure. The game was up and down a lot, playing in a team of 3 we did manage to experience entering a zone to find other players already taking on the bad guys, it's cooperative so we helped out (mostly [name removed], I just died) before both groups went their separate ways. Which is a pretty cool experience, making you feel you are part of a much larger populated world.

…At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way. It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite. I'm not fully sold on the appeal of being able to change the colour of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game.


NOTE: Header image is Marathon concept art.

[via Kotaku]

Allistair Pinsof,
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