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Bully: Scholarship Edition to be fixed 'within the next week'

2:55 PM on 03.07.2008, Jordan Grim Devore 20 comments

Bully: Scholarship Edition to be fixed 'within the next week' photo
     Xbox 360

If you happened to pick up Bully: Scholarship Edition and have been experiencing any sort of glitches or even a bad framerate, don't get rid of the game just yet. It won't be much longer until your copy of Bully is functioning properly, as Rockstar has already issued out its plan to remedy the situation:

We are very aware of the problems some people have been experiencing with the Xbox 360 version of Bully: Scholarship Edition and have been doing everything within our powers to resolve these issues as quickly as possible.

We will be releasing a title update through Xbox Live within the next week that we are confident will rectify the problem. We apologize wholeheartedly for the inconvenience that this matter has caused some owners of the game.

While it's good to hear that the game will be fixed in a timely manner, I can't help but think back to the good ol' days when developers couldn't rely on patches in order to get their product out on the market sooner.


Next page: More Help is on the way! stories




TheStripe's Avatar
TheStripe at 03/07/2008 15:06
C'mon, it's a totally different architecture. That takes a lot to go re-optimize a game on a new console, especially when all the graphics are updated. If it were a blocky, direct port, it should run like shit out of a goose. But it's not. They were lazy in testing, which can happen pretty frequently to games that are designed for the console.

Can you tell me why it takes such a fast PC to play guitar hero III when it runs just fine on the Wii?

LAZY CODERS!
DrNutt's Avatar
DrNutt at 03/07/2008 15:08
Whiny bitches.

While I'm not a fan of console games relying on patches, to be upset about this is a little retarded. First off, if Rockstar is to be believed, they didn't see any problems on the machines they tested the game on, so if anything it's as much Micro$$$$ofts problem as much as Rockstars.

Second, they are fixing it WITHIN A WEEK OF RELEASE. Are we really that sad?

And @jetsetlemming: Do you know anything about the actually difficult process of porting games from one system to another, especially when actual source code gets rewritten? No? Ok, didn't think so.
Jetsetlemming's Avatar
Jetsetlemming at 03/07/2008 15:13
They shouldn't need to rewrite the source code. I'm going with TheStripe's verdict of laziness in the port. This is what these guys do for a living, difficulty or no of the porting shouldn't be an excuse for when they fuck up. ;)
DrNutt's Avatar
DrNutt at 03/07/2008 15:21
So they must just be lying about not seeing those problems during testing then?

Not a big deal, I just think people ought to chill the hell out rather than freak out when something like this happens.

Games have gotten more and more complicated since pong. QA is longer and more difficult, and its easier for things to slip through. If gamers don't want 5 year development cycles for games, maybe they should remove the sand from their vaginas.
Professor Pew's Avatar
Professor Pew at 03/07/2008 15:25
Some of my closest friends will probably hate me for saying this, but you're looking at the best cure for 360 piracy there is. How will you run your not-burned game properly if you can't connect to Live to make it play like it should?

Then again, they tried that kind of thing with StarForce and look what that did :)
Ichigo Style's Avatar
Ichigo Style at 03/07/2008 15:27
Patches are inevitable, we're comming into an age where we have the means to actually apply patch code to console games, as opposed to before (means they run off an non-write able source). It is a bit disheartening to see that developers are now relying more and more on these patches to come out and fix their broken games, but lets face it- would we rather not have any patch?

DrNutt- While I do agree that we did get the patch in a timely manner, and that's not a problem for me- calling everyone "whinny bitches" is just troll bait. The author has a good point, our developers are getting more and more lazy, and dependent on these after release patches to help cut corners. Also, if you're going to call out "M$" on anything, please at least give me some valid proof that Microsoft (who was not the publisher on this title) was behind the "rush job" that this is. Microsoft did NOT publish this game, so they have little to no hand in the release date of it, if you're going to blame anyone (means you're so quick to wag your finger at Microsoft for supposed "foul play") Rockstar published the game. And while we're at it, saying that it's the hardware's fault is, as you put it "retarded". That's like saying Crysis running like shit on your PC is entirely your graphics card manufacturer's fault, funny how you point out someone elses assumption about porting code, yet make an oversight like that :)

Regardless, lazy developer is lazy- but Rockstar is known for buggy games as far as I'm concerned (GTA while impressive has it's fair share of bugs :P)
ElfShotTheFood's Avatar
ElfShotTheFood at 03/07/2008 15:27
Rockstar-flavored Kool-Aid is the greatest!
Orionsaint's Avatar
Orionsaint at 03/07/2008 15:29
Rockstar cares about it's costumers, kudos to them
king3vbo's Avatar
king3vbo at 03/07/2008 15:33
This doesnt instill a lot of confidence... I'm glad Im waiting till this gets a big price drop before picking it up
Holyetheline's Avatar
Holyetheline at 03/07/2008 16:02
I'm not going to play this until they release a patch to invert controls. Seriously the aiming system sucks with regular thumbstick settings.
HarassmentPanda's Avatar
HarassmentPanda at 03/07/2008 16:23
Glad they're fixing up this problem so quickly. Like king3vbo I'm still waiting for a big price drop though.
Dexter345's Avatar
Dexter345 at 03/07/2008 17:28
Back in the "good old days," games still had glitches. They just never got fixed.
DrNutt's Avatar
DrNutt at 03/07/2008 18:18
@ichigo:

I was joking about Micro$$$oft.

The release that Rockstar put out pointed out that they saw no technical problems during their quality assurance, and that all of the problems that had been reported by people who had purchased the game were from people running it on older Xboxes.
skullivan's Avatar
skullivan at 03/08/2008 00:16
"I can't help but think back to the good ol' days when developers couldn't rely on patches in order to get their product out on the market sooner."

Yep, the good old days, when broken games just stayed broken forever. Or at best you'd have to wait for new copies to be made and mail yours in for an exchange. :p

I've been hearing this BS for years about how patches make developers lazy because they can just fix a game after it ships. Let's be honest here, how often does it happen that a game ships out and is just completely unplayable? Bully runs better than many games that are ostensibly "finished".

I blame the console makers for allowing buggy and crappy games to be released more than the developers. Nintendo will let anything be released on their systems and the Wii and DS really aren't setup for post-release patches. Microsoft should never have let a game like Two Worlds see the light of day either. I still can't believe this has become such a big deal when last year GRAW2 had an actual game breaking bug that no one ever reported on but affected the same users that are affected by Bully (owners of older 360's). At least Rockstar is fixing Bully's minor issue; Ubi never did jack about GRAW2 being totally unplayable.
mistic's Avatar
mistic at 03/08/2008 00:24
yeah its like since the consoles went online, most devs just figure lets release it and if enough people buy it and complain, we might give them a patch...
Necros's Avatar
Necros at 03/08/2008 02:57
Well, at least they're getting right on it.
Yummyspoot's Avatar
Yummyspoot at 03/08/2008 15:41
They can screw it by not doing it right you imbiscile. They probably created the game too quickly and didn't test it just enough so there wouldn't be major laggage or whatnot. yeah Add me I ain't got no friends ^_^
Image Hosted by ImageShack.us</a><br/>
kittridge at 03/08/2008 16:42
Confused. My copy seems just fine? I didn't realize that it was unplayable, some how I've managed to get through 40% of the game...

At least they're fixing it, I guess. Are you guys sure it doesn't work?
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