"1 month and pirates will get around this, and windows live?? ewww no thanks"
More like 4 hours before it gets released. Well, too bad for them. I will not be buying this game. MvC3 here I come.
OH WELL
Shame about that but I was getting the 360 version for the gears 3 beta anyway.
http://news.softpedia.com/news/Almost-1-Billion-Dollars-Lost-by-Nintendo-in-2007-78918.shtml
then explain why there is no DRM on Nintendo consoles
I totally agree with you
BUT I have heard when you buy a used game none of it goes to the publishers or developers
so buy the game used instead of just pirating them
Pirates will indeed get around this I'm sure... so they'll bring in different types of DRM (or they simply won't bother making ports for the PC in the future if it isn't profitable)
Bulletstorm Retail copy DOES NOT state it needs constant Internet Unlike the Digital copies where it does.
So their is still a slimmer of hope.
Even then yeah for digital owners this is a blunt insult to th PC community.
It's more the hatred is with the idea you can't play the game ANY TIME ANY WHERE you want.
EA servers are not too great to rely on in the first place.
GFWL comes with every copy, that means retail too, so if you are not logged into GFWL, you can't save your game. Which makes playing the game senseless, which in turn means you have to have a persistent connection.
GFWL is malware, bloatware, it's like kryptonite to superman, like dead Nicole to Isaac. You get my drift, right?
Step 2: Shoot foot.
The objective is to reward consumers with special incentives, not punish them for piracy they have (maybe) not done, specifically with things that will be gotten around in what seems like minutes nowadays to pirates.
As people have already said, GFWL is an instant turn-off. In addition, the EA validation servers are fucking awful. The past 3 EA games I have bought all have problems validating/connecting due to inundated servers (ME2, DAO, BC2).

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