I don't really care about Epic, but at least the PR knew the port itself was bad.
Anyways, time to go replay some End of Eternity, I need a fun technical RPG.
Hell it was on steam a week ago for $5 and I still passed it up. I thought about it, but to many downsides.
I mean, if publishers could come up with some kind of proof of how many copies of a game get pirated then I might pay attention. But this just smacks of "PC game didn't sell to expectations, probably because people pirated it, right?"
It didn't sell well because it wasn't fun. Period. It wasn't a great game.
It was fun, for about 2 minutes. In the demo.
Why does that necessitate being an ass to the guy and making fun of him? It's not even remotely possible that there might have been SOME lost sales to piracy? I don't think anyone would argue that 100% of pirated copies are lost sales, but does anyone really think it's 0%?
Meh.
Not impossible mind you but you have to do more than just download game + get exe crack. You have to get a program that spoofs your Windows registry and another that fakes the authentication system. Neither of which are beyond getting but neither of which are within the average gamer's ability to get working and without headache. I know this because I had to use the crack to get my legit copy of GoW1 PC working and it still does not work so well. All and all you have to really, really, really put up with a shit ton of headache to pirate Bulletstorm on PC.
So either Mike Capps is lying or he looked at a torrent site and said "My monez!" in which case he is stupid. So I mean which is it? Lying or stupid? Let us just be honest here, Mike: Bulletstorm had abysmal marketing on PC, it became a PR nightmare because of the demo and not helped by Cliff trolling PC gamers and to top it all off it was a half working port that came with a critically derided and despised service that in itself was a chore to get working.
Also this is not even 24 hours when I commented that "Epic sends mixed messages to the PC" since the last quackery from Capps was how their next game was PC exclusive.
Seriously, lying, stupid or something in between. Either way not something that helps their image in my view.
Then I asked myself, do I waste my time on this "broken port" or do I just continue going through my backlog of games some of which are "amazing ports" like Batman Arkham Asylum GOTY. The answer was obvious.
What really bums me out is that Bulletstorm really sounds like my kind of game and I'm sure I would absolutely love it, even if I beat it and never touched it again... which would have justified the sale purchase.
EA, learn to polish your games not just your wallets.
"All anecdotal of course, but the developers claims of lost sales due to piracy aren't founded in anything resembling a solid, researched fact as well."
Well no, but we don't expect these people to never say anything but what they've done extensive studies on, do we? I mean, if the dude has the impression that piracy might have maybe cost him a few sales here and there and hurt his bottom line, why is he such a dick for saying so that most of the comments on this post have been negative, some to the point of outright abusive?
Game was awesome, far from average, totaly deserves a sequel for those that loved the story and didn't treat it as generic FPS.
Nope PIRACY.
Because it has been proven that good games sell on PC regardless of piracy. For them to keep bringing it up is a complete insult and nothing but a lame scapegoat to gloss over how badly they handled the game on PC.
Piracy on PC is simply a cost of doing business. It's not an excuse to justify why something did badly. Yes, some of those pirate may have bought the game if they couldn't pirate the game. But such a point isn't even worth mentioning because the PC market still works on the same concept that good games sell and bad ones don't.
Bulletstorm didn't sell on PC. Why? Because it wasn't very good and they need to deal with it and not bring up piracy and try and point the finger at the consumer. It's not our fault they screwed up on their product.
"I bettered myself quite a bit since then (I now wait till the game is on sale for little money and buy it instead of pirating it from launch)"
Thank you for that. Seriously, no sarcasm, I mean it. Thank you.
I know it's hard but try, reeeaaallllyyy try, to be creative, original, and don't release rushed shit like Dragon Age 2 or Mass effect 3.
I think you'll find it refreshing how if you actually treat your customers well that said customers will reward you with their loyalty and dollars. The inverse is what EA and Bioware are going through now. A loss of reputation, trust, and in turn a loss of dollars.
Timboxxx explained it perfectly in his reply. The whole "OMG PIRACY" things reeks of bullshit, even more so in this case based off of what he relayed.
Dude, I'd respond to you, but with all due respect, I don't think you actually read anything I wrote. Really, I don't mean to have a go at you, but you're talking about making excuses when my whole point was how that isn't the case, and dismissing the cost of doing business when that's exactly what we're talking about in the first place. I can't find anything in your post to get hold of and respond to, but I did want to acknowledge that you at least contributed.
Epic's answer: Don't release any more demos.
Real answer: Stop making sucky games and treating PC users like retards.

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