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Bullet Witch: Not as crappy as you think

6:09 PM on 11.07.2006 // RobertSumma

bulletwitch-opt.jpg So, after peeling myself away from Gears, I made a visit to Atari today to check out Bullet Witch for the Xbox 360 -- due out in sometime in February. My assumptions of what to expect of the game were merely a mix of this: It's a Japanese game and it features some kinda hot chick ... oh, and I think 1UP said it sucked. Other than that, I didn't really know a whole lot and never got a chance to play it myself. Well, today, I finally got to test drive the sucker, and you know what, it ain't half bad. The animations are fairly solid -- I've never seen a girl character walk so good in any game -- and the effects and shooting mechanic is rather well put together. I was able to walk through some of the early stages of the game and experience some rather cool features like the magical abilities your character has -- all of which can be upgraded. She has some telekentic force power where she can throw objects forward and this cool magical wall and even bring lightning down to wreck sh*t for the enemy. All in all, in my brief time with it, I can definitely say it will be a game to put on your radar. At the very least, don't shun it, for now, despite what you may have heard from earlier impressions. It's certainly nothing revolutionary, but it could very well end up being a solid title to have in the library.




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