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Here's a new developer diary from inXile Entertainment focused on the environmental and level design in Hunted: The Demon's Forge. The environmental stuff is pretty ho-hum, the typical pap about how realistic they wanted to make things, but it picks up in the latter third as it discusses the "Crucible" user-content creator. You can see some of the options players will have in creating maps and it looks neat.

The Crucible stuff sounds cool. But if the system is structured as tiling map segments designed by inXile, I hope they either have a ton of them or plan to release some additional content post-launch. Nothing would kill a setup like that faster than too little content.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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salamagogo's Avatar - Comment posted on 05/06/2011 09:57
salamagogo
Quick..somebody step on that thing!
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