*finds dignity*
..I digress a bit.
But yeah, my understanding of these character archetypes is pretty much the same as those of the past. Look at all of the ripped, white action heroes in 1980s that were often emulated a thousand times over. Look at the ever continuing use of the under-30, huge titted, slut bags that have graced every form of media since... the dawn of man.
From what I understand, the brown-haired fellow with stubble is simply what is in the public conscience whenever we think of the rugged, witty action hero in these times. It's just a case of the developers playing it safe to appeal to the largest audience possible.
Put a shmexxy man with brown hair and stubble on the cover and you have some appeal.
For example, a friend of mine sent me a link to this paper, the basic hypothesis being that a lot of the "givens" we have about basic psychological norms are kind of badly skewed - because the survey samples for most psych departments in most schools where they conduct studies, consist primarily of white privileged college people, who when compared to the population of the world at large, actually are kind of off-normal and deviate widely from the average.
I digress. I think probably the most relevant question we can draw from Chad's article is, Can we have an action-adventure game without a stereotypical 'tough guy' in the lead role for once? But it was a good read nonetheless.
That doesn't describe Alan Wake at all, idiot.
Nathan Drake is an outgoing reluctant hero with commitment issues and a tendency to crack jokes to ease the tension.
Alan Wake is moping genius buckling under the pressure of his success.
Frank West has covered war (y'know)
John Marston is a man running from his past, regretful of what he's done but too cynical to think he can help people to redeem himself.
Ezio Auditore is a womaniser thrown headfirst into a global conspiracy.
Cole Mcgrath is either a utilitarian protector of his people or their darwinian overlord.
Alex Mercer is fucking insane.
See? You could hardly call these guys interchangable. Next, tell me the personality difference between, say, 10 mid 90's platformer character. Bit of sweet fuck all isn't there?
So, is it important that they look highly visibly different, or act highly visibly different? Cause I personally prefer my videogames had different characters, instead of just different character models.
To summarize, if you've changed the story to fit your new minority protagonist, you've diluted the plot. You've used race as a cure-all to make something "interesting".
for it to be legit, you have to assume its anywhere near a new trend, but its really not. from the 16/32 bit traditon of blond muscled guys with camo trousers, to the 90s trend of women action heroes, and then to the platforming trend of having characters cute, this is no where near "a sign of trouble for the videogame industry."
in fact its the most progressive form of copycatism weve had for years. Video game characters are at their best, vessels for players to project onto, and yet for years, weve had unnatanible (god i cant spell) physiques, and pneumatic blondes to project onto.
this is the first video game generation to have real characters and characterisation. The only reason people get up in arms about nathan drake, is because every other part of his character is real, that they cant see why he doesnt feel remorse for killing hundreds of people.
No one cares about duke, or the guys from contra, because they arent even close to realistic.
also as a final note, i dont think they all go out to copy each other. i think the character fills the stories holes rather than anything else. Using uncharted again, if you described uncharted without mentioning anything but the gameplay, most peoples placeholder character would be similar to nathan drake.
you would have to plan the game from the start with a certain character in mind to end up with anything different.
Travis Touchdown from No More Heroes and Garcian Smith from Killer7 were the two main male characters (both from Grasshopper Manufacture) that didn't fall into this generic blueprint of male video game character design.
Most people have brown hair, having stubble on a long rough journey makes sense.
The characters on the deeper level, ya know, their character, are not the same.
Silly article is silly.
But, i guess, that kind of look is the first thing that comes to mind when you think of things these characters have to go through. I mean, my Shepard looks totally different but he has a stubble too. And he looks a bit like Keanu Reeves and---
THAT'S IT! THEY COPY KEANU!1111 -_-
Im another brown hair with stubble btw :D
As a black person does this upset me a bit? Sure, but is it something horrible to where I'm pissed and won't play a good game? Of course not. I guess it's only going to change when someone (white or not) decides to change that notion in a mainstream game where, aside from a rowdy side-kick, it's still an exception.
I'm worried that characters for what we forever bitch to be an art are completley created based out of marketing statistics.
i want more risky designs, like the ones from psychonauts, or the characters john k does, something that doesnt come out of a premade model on xsi.
I think the really bad part about this is how little we actually complain about this. Halo and COD are great examples of how generic we're beggining to like our games. We as consumers shape what the developers (the big corporate ones) create, and if we keep buying brown hair stubble developers 60 dollars a pop, with 15 minute, 15 dollar addons...
i guess we're the ones doing it wrong.
(sorry for the rusty english! argentinian dtoider here)
I'm worried that characters for what we forever bitch to be an art are completley created based out of marketing statistics.
i want more risky designs, like the ones from psychonauts, or the characters john k does, something that doesnt come out of a premade model on xsi.
I think the really bad part about this is how little we actually complain about this. Halo and COD are great examples of how generic we're beggining to like our games. We as consumers shape what the developers (the big corporate ones) create, and if we keep buying brown hair stubble developers 60 dollars a pop, with 15 minute, 15 dollar addons...
i guess we're the ones doing it wrong.
(sorry for the rusty english! argentinian dtoider here)
http://images4.wikia.nocookie.net/__cb20091012133944/half-life/en/images/1/11/Gordon_alyx_hunters.jpg
Ha ha -- thanks for clearing that up, dorky mcdork.
When you play a game for over a dozen hours, anything noticeable about a player character is that much more distracting, and thus makes the player notice that much less about things that the developer actually wants them to be looking at. Therefore, developers will try to come up with a protagonist that the player will quickly accept and no longer pay attention to. Notice that absolutely every game listed above is in third person. In contrast, games in first person will more frequently feature an odd looking protagonist. this is simply because the protagonist is only shown with a relatively high infrequency.
Though it should also be noted that first person shooters seem to have sixty percent of the world's population fingerless gloves.
I'm worried that characters for what we forever bitch to be an art are completley created based out of marketing statistics.
i want more risky designs, like the ones from psychonauts, or the characters john k does, something that doesnt come out of a premade model on xsi.
I think the really bad part about this is how little we actually complain about this. Halo and COD are great examples of how generic we're beggining to like our games. We as consumers shape what the developers (the big corporate ones) create, and if we keep buying brown hair stubble developers 60 dollars a pop, with 15 minute, 15 dollar addons...
i guess we're the ones doing it wrong.
(sorry for the rusty english! argentinian dtoider here)
That being said, Japanese games often don't have Japanese protagonists--but Japan has had tons of western influence for a while and increasingly needs a western market.
Maybe I'm wrong. Marketing, surely, also has plenty to do with it.
once we get to holodeck technology, and don't require a digital avatar on screen, Im pretty sure all the dark haired, stubbly, 30 year old men will go away.
And the character personality/story is what really matters, not just the look. Nathan Drake and Commander Shepard are two of gaming's greatest characters, because of what they do, not necessarily because their incredibly original and bizarre character designs(although you CAN change Shepard however you want). Almost none of the characters you mentioned are interchangble. Just because they are visually generic means they ARE generic.
I have Uncharteds 1 and 2, as well as Alan Wake. I played them all and enjoyed them very thoroughly, which is why I guess I don't have a problem with all of their striking similarities.

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