Your white, male, middle-aged character just got done shooting down an enemy with a powerful gun. He mutters a classic one-liner, which, combined with his brown hair and stubble, makes the audio clip sound extra-badass. As the defeated enemy drops their ammunition, your manly character grabs it and lunges forward into the third-person environment, continuing his epic, cutscene-filled journey.
As most of you may have guessed, this is obviously a scene description from PlayStation 3 game Uncharted 2: Among Thieves. In the game you ... no, wait, maybe I was describing a sequence from Gears of War. Or Alan Wake. No, it must have been Red Dead Redemption. Mass Effect? Assassin’s Creed 2? Maybe Resident Evil 5? Honestly, that description could fit them all. The main characters in almost every modern third-person action/adventure videogame are starting to look eerily similar.
And this, I feel, is a problem.
The games that these borderline generic videogame characters star in may be different, but their faces all remain the same: white, middle-aged men with brown hair and copious amounts of stubble. And, yeah, I just used the word “copious.” THIS FEATURE MEANS BUSINESS!
Hit the jump to see why this odd new trend may be a sign of trouble for the videogame industry.

First, a disclaimer: I am not here to claim that the videogame industry is lacking in any and all creativity by centering a large majority of its games around very similar-looking main characters. I still love playing videogames and can easily make an argument that some of these modern videogame releases (starring some of these generic characters) are some of the best I have played in recent memory.
To claim the videogame industry is not creative would be a completely unfair and pompous stance.
I am also not here to get extra dramatic and say something absurd like many videogame designers are racist and sexist and only have an interest in white characters as their male leads. That would just be ridiculous.
So, what am I here to say?
Well, I am just here to wonder aloud why there isn’t more diversity in the main characters of today. No accusations. No dramatic conclusions. I am just genuinely curious why almost every main character in every major modern action/adventure release has to look EXACTLY THE SAME!
I can’t be the only one that thinks this, right?

To start off -- and to help prove my point -- here is a quick list off the top of my head of current-generation videogames that star a main character with brown hair and stubble:

That’s a lot of games! And a huge handful of these are some of the most successful and popular videogames of this current generation!
If only a tenth of these games decided to mix things up a little bit and either change the design of their main characters or, even more intriguing, molded a brand new character, I think the videogames on shelves today would be vastly more interesting.
Let’s pick out a few examples to talk about this more:
Look at Red Dead Redemption.

To be fair, John Marston, the main character of Rockstar’s recent open-world epic, is very interesting and, even visually, stands out from a lot of other male videogame heroes. He has an old, worn face covered in scars and an intriguing (and, at times, moving) back story.
For a white main character with brown hair and stubble, John Marston is definitely a step in the right direction.
But think about the game’s setting: the Old West at the beginning of the 20th century. Now think about the enormous cast of characters John Marston meets throughout the entire game.
He meets female prostitutes. He meets black soldiers. He meets Native Americans struggling to be accepted by the people of the big city. He meets so many different types of people with even more interesting and fascinating stories to tell.
Yet Rockstar chose a main character who is a white cowboy. A white cowboy with brown hair and stubble. A white cowboy in the Old West. That creative decision is just so obvious!

Again, I am not blaming or accusing Rockstar of anything. In fact, Rockstar is one of the best developers in the business for diversifying their main characters -- look at CJ in Grand Theft Auto: San Andreas or Eastern European immigrant Niko from Grand Theft Auto IV!
I adored Red Dead Redemption and understand the story Rockstar chose to tell. I get it, I really do. Some stories and games are just better suited with certain main characters in mind. I just like to think about a “what if.” What if Red Dead Redemption hadn’t taken the brown-hair-and-stubble route of so many other games?
The game could have followed a black soldier fighting for his family while struggling with the racism and violence of that time period (imagine what could have been done with the “Fame meter” in that case). The game could have starred a woman -- wouldn’t it have been interesting to tell the game’s story from John’s wife’s perspective? The game could have starred a Native American (my vote for what would have been the coolest). Why must Native Americans in games almost always be relegated to stereotypical supporting roles?

Again, changing the main character into someone that doesn’t resemble most of the games listed above would not have automatically made the game better. It might not even have made the game more interesting -- game design and gameplay obviously win out over aesthetics when talking about a videogame. But, at the very least, the game would have stood out in regards to who the player controls.
And that may be more important than it sounds.
It can be argued that in third-person action games, the main character is the least significant thing happening on-screen. In most of these games, the main character is more of a silent vessel that manipulates the environment and reacts to the things happening in the world around him. Sure, he pops in and out of the story during cutscenes, but, other than that, most players (including myself) pay more attention to the effect the main character has on the environment (meaning: the people, places, and things surrounding the main character) than the main character himself.
In a way, these brown-haired and unshaven main characters are almost completely interchangeable.

Take Alan Wake, Uncharted 2: Among Thieves, and Resident Evil 5 -- three recent examples that kind of inspired me to write this feature in the first place.
Now look at the three main characters:



Aside from Resident Evil 5 hero Chris Redfield’s ginormous arms, all three of these guys are ALMOST THE SAME CHARACTER! LOOK AT THEM!
I just find this so odd ... and a tad disconcerting.
But why is this? Why are designers using this white male character with brown hair and stubble as a model for so many of their recent videogames?
Frankly, I don’t know! And that’s where you guys (and this feature) come in. What are your thoughts? Is this blueprint of a man really the generic ideal that most gamers can relate to? Aside from the glorious six-pack and bulging biceps, I can’t relate to these guys at all.
I don’t know about you, but I would much rather control a character with more physical imperfections and, well, interesting features than these blank, J.Crew catalog types.
The only logical conclusion I can draw is that almost all of the videogames listed above are action/adventure-type games. And, I am assuming, when some people think of the action/adventure genre in relation to movies and television shows, iconic characters like Indiana Jones and John McClane come to mind -- characters with, you guessed it, brown hair and stubble.
Is that the reason for these recent visual carbon copies? If so, I still don’t approve. Videogames are an opportunity to break the mold with original, creatively rich ideas, not recycled stereotypes from things done in the past.

As of now, things are okay. The games these characters star in are similar on some levels, but offer enough variety to still be considered unique pieces of work. (As much as Alan Wake and Frank West from Dead Rising look like each other, I wouldn’t consider those games similar at all.)
But these abundant main character similarities are a scary omen for things to come: When almost every single third-person action/adventure game that comes out stars a character that looks just like all the others ... it’s only a matter of time when the games are interchangeable as well.
And that is something of great concern to me.

What do you guys think? Am I being overdramatic or is this really a trend worth worrying over? Do you relate at all to these white male, brown-haired, unshaven main characters? If not, what kind of character types would you like to see star in more videogames? If it were up to me, Gears of War would have starred a grizzled old Indonesian woman with a prosthetic leg and a glass eye (received after a childhood Komodo Dragon attack, of course).
Just try to tell me that wouldn’t have been amazing.
I care about the character, the human being. If it's a good character, a good human being, nothing else matters in my eyes.
I agree that it is old and boring, though. It's for the same reason that I played Mass Effect as a Female Shepard. If games are an escape, why would you want your avatar to look like you?
A bit of variety would be welcome but not essential, look on the brightside no Japenese RPG would ever have this character type, he'd be 10 years younger have a slightly higher voice and only just be on the verge of growing stubble!
Unless, you know, it grows in to a beard. Then shave that crap right bac into that rugged stubble.
Also the resemblance between Alan Wake, Nathan Drake (their names even rhyme!) and Chris Redfield is incredibly uncanny. I'm going to go with Necro BABS and agree that these are all secretly the same dude, like the Chuck Norris of video games.
Speaking of which, maybe THAT is where they got their inspiration. Chuck Norris = Brown hair with stubble = badassary.
IT ALL MAKES SENSE.
And brown hair's just common, even among non-white ethnicities (or so I'd guess; is black hair as permeated as brown seems to be for white people?).
But, yeah, we could use some shakeup if game makers want to attach a personality and story to their user-standins.
Yeah, I meant Snake in general, but, yeah, good point. :)
@waypoetic
You are a waste of space.
Gray/White = old. You can't really make an action/adventure game with an old person running around over obstacles and such. It would have potential to tell an interesting backstory... but it wouldn't be very believable.
Blonde = Young. Blonde hair is normally associated with younger kids and women, so to give blonde hair to a "man" who's supposed to be badass doesn't quite work out.
As for black, it probably just comes down to design decision and contrast.
For the most part, making a character with brown hair makes them easily identifiable and relate-able. The majority of people (in the West, at least) share these characteristics, so it's the best option.
That's how I view it anyways.
Also, I don't think Alan Wake looks anything like Chris or Nathan... maybe Sam Fisher would work better for that.
For one thing, you list a whole lost of sequels on that list. Instead of focusing on the games, perhaps edit that to series as I think it looks like a poor attempt to come up with a larger list.
Secondly, while I can see similarities - some of them eerily so - I can still see facial differences. And MGS4? Really? That one is on this list? Why? Old Snake is probably the first senior main character ever. That's diverse enough and shouldn't be on the list, IMO.
As for Assassin's Creed, what did you expect? Ezio is from Italy. You were either going to get someone with brown hair or black hair. And racially, you were only going to get white.
And as for Just Cause, isn't the main character Hispanic? He often says things in Spanish, IIRC.
But as other have said, white male, brown hair is probably the largest demographic. Let's let the industry get to a point where they can write interesting and solid plots and characters first. Baby steps, I say...
Being brown haired and be-stubbled, I can kinda relate (at least semi-physically, minus the bulging muscles and chiseled jaws) to these characters. But more diversity wouldn't be a bad thing. In fact it'd be pretty amazing.
Yeah, me neither, everyone is an amorphous outline of a human being. I think what you wanted to say was, "I see the differences in race, hair color, and everything else like that, I just don't care."
I think it's just the developers/publishers trying to have the character they believe will appeal the most, that being the typical white American. At this point it doesn't really matter anyway, rarely is a game about race or gender politics, so you don't need the character to look a certain way. Now if they were making a game about early American slaves and told it through through perspective of a stubbly, brown-haired white person we might have a problem.
These are all AAA titles that plan on getting white guys with brown hair and stubble to buy them. They want the player to feel like they are the character.
Show of hands, who here has brown hair and stubble?
*raises hand
I'm going to guess A LOT, since it seems to be very common.
I think this is the same reason why developers use that color/stubble combo so much in the vidya games nowadays.
Im just to lazy to shave everyday, even more after playing late, Im 32, and I look just like those guys, so I think Im the average gamer stereotype.
Im looking forward to play games with a character with black skin, white hair, one eye yellow and the other red, I think characters need to be different, if Kratos have hair he would fit into the list also.
FUND IT
FUND THIS NOW!
Holy shit. I am the evrery man.
Such power...
...Though, as long as the characterization is there I don't think I'll much care for how they look. John Marston? Oozes character. Fridge Redfield? Not so much. Can you guess which character I enjoyed more? (Give ya a hint- I actually willingly played as Sheva every time I played RE 5)
But yeah, now that you mention it, some characters DO look very similar. But even so, there are few that stick out by their characterisation and their spirit, like Nathan Drake. So I am usually fine with this, as long as the characters are entertaining, rather play a good looking hero than an ugly old man/woman or something like that.
Merpati Fenix? Hell. Fucking. Yes!
I would thoroughly enjoy seeing Mann characters draw from a more diverse pool of visual and cultural origins. I think it's been very lazy and safe to make your main character in the common denominator image. I freaking CRAVE more diversity in my game characters.
This is one of my most favorite things you've ever written, even if it's just an astute observation! I'd fap this if I could.
I think you're just overreacting...