hot  /  reviews  /  videos  /  cblogs  /  qposts

Brothers - a Tale of Two Sons
 BLOG ABOUT THIS

Brothers: A Tale of Two Sons is a playable fairy tale

12:00 PM on 04.16.2013 // Steven Hansen
  @dtoidsteven

Dogs and trolls and sheep -- oh my!

I caught wind of Brothers - A Tale of Two Sons by way of a short teaser trailer a while back (you can find it after the jump) and was digging the art style, but put it out of mind. As its spring release approaches, however, it seems to be picking up steam. After GDC, Mikael Nermark, CEO and President of Starbreeze Studios, and Josef Fares, the Swedish film director helming Brothers, paid us a visit to show off the pleasant-looking game .

The story is minimal and noninvasive. The two brothers, each of whom is controlled by one of the analog sticks, are on a quest. There’s no co-op. Navigating both brothers at the same time is part of the gameplay -- there is a learning curve to it, but it works surprisingly smoothly. What really stands out about Brothers is its tranquilly unfolding atmosphere, abetted by warm art direction and great sound work.



Brothers - A Tale of Two Sons (PlayStation 3, PC, Xbox 360 [previewed])
Developer: Starbreeze Studios
Publisher: 505 Games
Release: Spring 2013

Fares told me that he hopes players take in the pithy, 3-4 hour game in one sitting and without considerable difficulty or challenge, emphasizing the experience over mechanical learning and good reflexes. The game, which might look like it would include some platforming, even automatically handles jumping for you. The control scheme is as pared down as possible. One analog moves one brother, the other analog moves the other. The left and right triggers act as your primary means of operation in the world in whichever ways are contextually appropriate.

In the beginning sequence, for instance, you navigate the duo through a small village. You’re free to make a beeline for your destination and do nothing, or you can faff about and interact with the environment and the NPCs. Doing the latter tends to reveal different things about the different brothers, as each has unique interactions with the various NPCs. One might have an unintelligible conversation (in the game’s nonsense language), the other might cause mischief -- say, throw a bucket of water on an unsuspecting gentleman.



In addition, there are some semi “hidden” interactions to seek out, many of which are tied to trophies and achievements. At one point you stumble upon a group of rabbits. The black rabbits collectively run from the lone white rabbit. Interacting with the white rabbit using the older brother does little, but the younger brother will dump the white rabbit in some coal, giving it a black coat, at which point it will freely join the others. You can also be a huge jerk and throw some little girl’s ball down a well.

This is all done at a rather languid pace, though, and never too taxing. It’s hard to even call the present mechanics “puzzles,” given that the one and only solution boils down to “take either of the characters and press their respective button of interaction with the environment somehow.” Yet, while Brothers is ostensibly more about exploring and experiencing the world and its story than traditional “gameplay,” there was something somewhat pleasant about the pared down controls.

The one button mechanic proved oddly soothing, as instances of having to alternatively push them almost felt akin to some sort of deep breathing exercise, as your singular focus is on the holding and releasing of these two triggers. There is possibly even something cleanly metaphorical about holding on and letting go as it relates to the story of this family, but I’m getting ahead of myself. Steam players will be afforded keyboard use, but “it’s really not how it’s supposed to be played,” Fares noted. I also can’t see it being any good that way anyway.



The concept behind this, beyond a drive toward simplicity, Fares explains, is that he didn’t want to pad the game out. All the animations and encounters are unique, one off happenings. At one point, the pair navigates mines by alternatively riding machinery and clearing paths. At another, the two are faced with a snarling dog and leap between points of safety while the other distracts the dog. None of these simple encounters that could act as traditional mechanics are repeated. They’re just interesting things that happen and you progress.

Despite the warmth and levity apparent in early screens and the portions of the game I was shown, I’m told the game gets darker as you progress, as fantasies are apt to do, particularly those of European lineage. Brothers draws influence from The Brothers Lionheart, a fantasy novel by Astrid Lindgren, Swedish author famous for Pippi Longstocking, among others. The music, too, carries a haunting, windy, Scandinavian influence.

Brothers - A Tale of Two Sons is looking good and quite pretty. Part of me feels its aspirations are loftier than what it is, but it has me rather interested regardless. At the least, it should offer several hours of relaxing, explorative fantasy.

Photo Gallery: (9 images)
Click to zoom - browse by swipe, or use arrow keys



Steven Hansen, Features Editor
 Follow Blog + disclosure dtoidsteven Tips
Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

Flegma avatarFlegma
Spotted some "The Adventures of Super Mario Bros. 3" (1989) DVDs in a store. Hearing music and sound effects from the game is more amusing than it should be - although the running shrill gets old quickly.
extatix avatarextatix
Diablo 3 patch 2.3.0 equals more grinding. Good.
BaronVonSnakPak avatarBaronVonSnakPak
Funny coincidence: Last week saw the release of Until Dawn, which talked about a Canadian tribe of Native Americans called the Cree,and last night a Cree woman (Ms. Canada) won the Ms. Universe contest. Butterfly Effect updated.
MeeGhoulz avatarMeeGhoulz
Playing UNTIL DAWN 1st time:I'm alright with QTE,but an option to use direction as choices instead of buttons poppin' on screen would be welcome!Also:NO SHINY ITENS TO INDICATE CLUES!LET ME DISCOVER THEM!All in all,it's fun enough...
IDrawOnTape avatarIDrawOnTape
If I was to play through the NES library, besides being madness, what order do I do it? Alphabetically or Release date-wise? Whats the Dtoid universe think?
Gundy avatarGundy
Maybe someday I'll finish Natural Doctrine AKA Natty Doc...
Niero Desu avatarNiero Desu
You've got guts, a powerful soul You've got guts, sweet and sour You've got guts, do the guts A man sweats, he really does, go!
Flegma avatarFlegma
Finished Xenoblade Chronicles for the first time in about 107 hours. Got tired of attempting to clear as many sidequests as there were left available. Maybe in NG+...
techsupport avatartechsupport
Woah. I consider myself a nerd and all, but the trophy hunting community is next level. Is there a biopic about the people at the top of these leaderboards? I'd find that very interesting.
Paul S avatarPaul S
GeoHolmes [img]https://www.filepicker.io/api/file/ntf3p5PqS2GteYfXUH33[/img]
Mr Knives avatarMr Knives
I have no idea what this game is about but if this isn't the best goddamn cover art ever, I don't know what is. [url=http://imgur.com/3yw3G8S][img]http://i.imgur.com/3yw3G8S.jpg[/img][/url]
RadicalYoseph avatarRadicalYoseph
#thanksnintendo.
Shinta avatarShinta
Xenoblade X limited edition on Amaxon now. Will probably sell out very fast like usual. http://m.neogaf.com/showthread.php?t=1103729&page=1
BaronVonSnakPak avatarBaronVonSnakPak
Just got a Vita with a 16GB card for super cheap. What games should I be looking out for?
RadicalYoseph avatarRadicalYoseph
So the XCX Special Edition was marked as in stock for 20 seconds and I got a copy! I am disproportionately excited considering what it comes with. Hopefully the art book and packaging are high quality. WOOOOOOOOO!!!!!
RadicalYoseph avatarRadicalYoseph
Surprise, Xenoblade Chronicles X Special Edition has already sold out on Amazon.
Solar Pony Django avatarSolar Pony Django
Just a heads up, the Xenoblade Chronicles X Special Edition is up for preorder on Amazon. http://www.amazon.com/Xenoblade-Chronicles-Special-Edition-Wii-U/dp/B014LNTVGK I think it'll be available elsewhere but you know. Nintendo. Love em but hard to find.
Clicks Clacks avatarClicks Clacks
Picked up Valkyria Chronicles for $5 in the Humble Store, figure I'd advertise that for anyone that doesn't have it yet. Sale ends in less than 42 hours after this post yo. https://www.humblebundle.com/store/p/valkyriachronicles_storefront
gajknight avatargajknight
My copy of National Geographic came today. Best subscription I've paid for, worth it for the lovely pictures alone. This one has a story about elephant poachers and ivory tusks with spy chips in 'em. James Bond shit man.
OverlordZetta avatarOverlordZetta
If someone used the blog reply feature to just divide a somewhat long blog into easier-to-digest chapters that could be consumed at the leisure of readers, would that be kosher?
more quickposts


Contest!


destructoid's previous coverage:
Brothers - a Tale of Two Sons


  Aug 07

Brothers - A Tale of Two Sons Achievement Guide

O Brothers, where art thou Gamerscore?


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -