Here is Splash Damage's Edward Stern's quote from Gamasutra on multiplayer gaming (read first, we'll discuss after):
It's just inane. You get games shipping with separate executables, a completely different experience, sometimes a different control scheme. Why would you ever do that? It's crazy now. There's no reason to do that.
It seems ludicrous that we've got this notion of completely separate online, offline, single-player, multiplayer. That's in the past. There's no reason to put up with that anymore.
There are really, really good games -- we play them a lot -- where you do just move through on a rail, and that's really satisfying, but the same guy comes out the same doorway every single time. There's not much reason to replay that except to make it harder or do a time trial and stuff.
As a gamer who doesn't do multiplayer that often (I'm not alone) or enjoy it that much I have to say that I don't agree with Stern at all. While having different controls for your multiplayer is pretty dumb, dividing multiplayer and single player up into different parts is anything but ludicrous. Multiplayer doesn't have to be a second class citizen or anything, but I want my single player and I don't want my friends coming in on it for the most part. While what Brink is attempting to do sounds very cool, it isn't for every game and criticizing the fact that other games have clearly defined single player and multiplayer parts simply does not make sense. I'm not "putting up with that," I like that.
What do you think? Are we headed for games that mold everything together or is separate better.
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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I "get" what he means, games like Guild Wars, Phantasy Star Online or Diablo but there's often a good reason for divorcing the single player from the multiplayer since often you loose a good bit of the narrative from the single player. That's not suggesting co-op is out of the question, at times anyway, but there's a huge difference between say playing Baldur's Gate 2 with friends and playing it with yourself.
I prefer to play solo, but I would like to see how Stern's Idea pan out.
You don't have to invite players, in fact you can "Summon" help. It's basically giving typical NPC roles a human brain. It's up to you how far you want it to go. If all you want to do is read little tips by other players then so be it.
I understand what he is saying but at the same time it's not in the vein of a typical SP/MP game. It's something more unique. It would ultimately depend on how well it was implemented.
The Single-player theme has existed for quite a long time and many of us are avid gamers as a result of great single-player experiences. Now that we have consoles that can connect us to one another, a new format has emerged. I am quite excited by the prospect of experiencing “certain types” of games with others online, but that’s not for everyone nor is it ideal for every game. Some titles benefit from the traditional one-player approach and that should be respected, but online multi-player is here to stay and I for one am glad for that fact.
If it fits the theme and story of the game, why not open up the experience to multiple players? Games like Lost Planet II are going do well as a result of buddying-up not to mention counless sports and fighting titles. I don’t think it should be forced or slapped on, but when multiplayer is done correctly, it can be a collective gestalt. Some games that feature one central protagonist should probably remain single-player events (Darksiders, GoWIII, and certain RPGs) and I don’t think fans of this particular game style should fear that single-player games will become a thing of the past….they will endure as long as you purchase them. There really is enough room for everyone to be satisfied…...we just have to make certain that developers understand there are multiple interests and gaming styles…after all it wasn’t that long ago that the death of 2D was announced and now its back because of gamers speaking with their wallets.
"Separate" multiplayer is another word for lazy, tacked on side missions, like Uncharted 2's coop or Resistance 2's coop. It would take effort to program in a fully accessible coop mode like Gears or Halo, so it's rarely done.
This doesn't apply to, say, fighting or strategy games though.
I'm biased because my wife and I love story based coop games.
I feel like Resistance 2's missions were "gaidens" rather than a look at the big picture. The single player campaign was much more epic, and I would have loved to enjoy it with companions.
I should clarify: the "gaidens" weren't necessarily bad, I was just disappointed there wasn't any coop campaign to be found.
People have only dabbled in this area. Mostly a MMO experience so far has been the only thing to come close. A few games have tried. Realistically it's hard to control these kinds of interactions, the technology doesn't yet exist to move this from a MMO sphere to the more console oriented solo sphere.
I personally have a few ideas, but I'm not a game developer. Frankly with the tech we have, what he says could be done. It's just the application and technique used.
Alright, gotcha ;)!! That I fully understand. I think they could do some really amazing if they focus on the coop for the campaign in the next game.
More interesting to me is all this talk of merging online communities. Bringing 360, PS3, and PC users all together in one online game? Sounds too good to be true, and full of logistic problems.
COMING SOON - The Pope's take on Catholicism, what bears think about the woods.
That said, are those in-game graphics for Brink? If they are...wow.
(prob from the PC build though =( )
Same with the Blur dev team. Coming out and making grandiose claims and talking about how awesome their game will be, and then the FIRST time the press gets to get their hands on it, they're all like "...meh."
Hey Edward Stern, how about you and the other Splash Damage crew shut the fuck up and spending your time working on making Brink good, yeah?
I don't see where in that quote he said that singleplayer games are a waste of time, or that they shouldn't be made anymore.
Keeping them separate also adds to the feeling that you're getting your moneys worth. You play through a solid campaign, and when you find a robust coop/multiplayer component you can really feel like you made the right choice in purchasing the title and that may be the difference from playing it over and over again... and hell, it might be the difference in suggesting it to friends and fellow gamers too.
Lumping the two together would not just feel lazy on the devs part, but it would keep me from buying most of those titles.