Brink dev: Analog sticks are a poor man's mouse

5:00 PM on 09.10.2009

Jim Sterling

Former Reviews Editor

Splash Damage is bringing its new shooter Brink to both PC and Xbox 360, but the game's creative director knows which version is best. Stating that console controls can't match PC input, Richard 'Rahdo' Ham has explained that analog sticks are just a poor man's mouse and that the PC will always rule first-person-shooters.

"No matter how hard we work on it to make the perfect analogue stick controls -- and as an aside we have got really good analogue stick controls -- it is a poor man's mouse at the end of the day," he states. "Obviously it goes without saying that on consoles it is going to be pegged to the maximum resolution that the consoles can handle. Whereas on PC, the sky's the limit, depending on what your rig is. There is no choice about it. 

"I would be laughed out the room if I were to sit here and say 'yes of course the console games will look just as good as the PC version'. The PC version will always be king because it can always adapt and keep on building if you have got the money.

"All PC gamers know that's where the best experience is going to be if you have got the money. But I am a console player first and foremost and so we are also ensuring it will be a fantastic and beautiful experience on consoles as well."

Harsh, harsh words for consoles. Of course, I am in the tiny minority that actually prefers controllers to mice. A console trigger just feels better, and I've never been a fan of the mollycoddling "point-and-click" approach to shooting. Sure, it's more accurate, but where's the sense of skill? Anyone can point and click at a head. I know most people find the PC superior for their shooters, and that's cool, but it's definitely not for me, nor will it ever be. 

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