It sounds like one of those cases of a dev trying to sell a fairly common, unremarkable feature as something groundbreaking.
My thoughts exactly. This, it seems to me, is a multiplayer-only game with an offline bot mode. Seeing as how MP bots have existed since Quake 1 (quakebot was a badass) this isn't exactly revolutionary. Not to shit on the concept, it sounds pretty cool. Just not really my thing. I think I'll make this one a rental.
Damn! I'm buying the game just for that. I wish some other games would allow the bots to progress further on their own, and actually help. I've been playing BulletStorm and I somewhat dislike it. The A.I with you don't do anything except nag and nag, and nag. Sometimes they shoot at a wall, or something, and enemies ignore them 98% of the time and run straight at me.
"Once you get good at the game, that’s it; you don’t need to learn any new laws or behaviors when you go online."
Brink sounds really awesome now.
"So it's a multiplayer game that fills in gaps with bots for single player. That doesn't seem all that new."
^ What these gentlemen said.
MP with tacked on SP functionality. Bleh. Maybe I'm being over-conservative, but I just don't think there's a mid-ground to suit audiences in this manner. Viewpoints like the developer would lead you to believe there's a big portion of SP gamers who would just jump to MP 'if only.....'. I think MP has matured enough, certainly on PC and now even on consoles, where gamers know what type of experience they want. If anything, SP-favoring gamers seems increasingly adamant about watered down SP experiences. Going half-a-loaf isn't going to win converts.
Out of all the options, making a mixed SP/MP experience seems the least attractive.
And I don't mean a multiplayer beta crap.The meat and bones of a game campaign demo.A demo can either make or break a game that's up to the developer
If that was the case then it would be unconnected bot matches (death match, capture the flag, etc.)
The difference that you are missing is that it is still a progressive story-based campaign (with cutscenes.) as in the single player of any other fps. So, really it is the opposite. It is a single player type experience with the ability to replace the bots with real people. Imagine playing the campaigns of Killzone or CoD, but not only can you play co-op with friends, but real people can fill in as the enemies.
Its like Unreal Tournament's Assault, or Killzone 3's Operations, except that it is all connected into one full story-based experience...not a couple of isolated missions. This makes a huge difference.
Btw, all this information has been out for over a year. Destructoid probably discussed it before. I don't really get this article, and I don't get the fact that people can't see why the multiplayer/singleplayer hybrid is unique.
In Brink, bots will automatically fill the empty slots so people can drop in and out as they please. Of course, there are a bunch of parameters that can be set so that it is open to the public or not, or if you want to practice with less than 8v8 etc. Set the parameters for the kind of game you want, if there isn't one being hosted already, it will create the game for you.
Also, for those playing with controllers, there will be at least 6 pre-set configurations based on popular shooters, but Splash Damage is also giving us the option to map every control (done for people with restricted movement and anyone else who might want their own configuration).

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