Quantcast
Brink blurs the lines between single- and multiplayer - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Brink blurs the lines between single- and multiplayer


3:00 PM on 03.01.2011
Brink blurs the lines between single- and multiplayer photo



Splash Damage’s upcoming first-person shooter, Brink, does away with the traditional videogame dichotomy between solo and multiplayer modes. “We’re used to there being a real difference between single-player, and co-op, and multiplayer,” noted Edward Stern, the game’s lead writer, at a recent demo in New York.

“I think we’ve all had the experience of being good at the single-player version of a game, and [then] you go online, and it’s just terrible -- totally different -- and it’s, like, ‘Hang on, I was good at this! Now I don’t even know how bad I am.’ The whole point of Brink is to make it a completely seamless experience,” he explained. Brink doesn’t have distinct menu listings for single-player, co-op, and multiplayer; instead, it includes separate campaigns for the two forces, Security and Resistance, and you can play through them however you like.

1

Splash Damage has designed Brink so that the core experience remains basically identical, no matter how you’re playing the game. Every mission is an 8-on-8 match, so there’s no gameplay distinction between single-player, co-op, and multiplayer. You can complete both campaigns alone; the game will provide seven AI teammates and eight AI opponents. If you want to play with some friends -- essentially, co-op against the CPU -- that’s totally doable. And you can also hop into an online game with up to fifteen other human players, if that’s your bag.

If that prospect boggles your mind, Stern gave an example of how things could play out:

Let’s say you are playing what you think of as a totally multiplayer game: it’s online against human opponents -- everyone, on your side and the other [is human]. One of those players -- either on your team or on the opposing team -- could be playing through it in a single-player storyline. It just so happens that they are playing that chapter of their story online against human opponents (and we give them extra XP for doing that).

In my experience, Brink’s bots were entirely competent; they didn’t wait around for human players to complete objectives or push the front ahead. In fact, I went off exploring Container City during part of my demo, and the rest of my team pressed on without me. I returned to them five minutes later, coming upon a heated battle between my Security forces and the enemy Resistance in an open area.

2

This concept sounds inherently exciting, but as far as I’m concerned, its most important facet is that it eliminates the single-player/multiplayer disconnect that Stern spoke of, where you can breeze through a shooter’s single-player campaign but remain utterly inept when it comes to online multiplayer action. Brink is the same game either way: as Stern put it, “Once you get good at the game, that’s it; you don’t need to learn any new laws or behaviors when you go online.”

Brink will be out for PlayStation 3, Xbox 360, and PC on May 17, 2011. For more details, check out my full preview here.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






Destructoid Originals

2:00 PM on 12.17.2014
GOTY 2014: Best willful misspelling in a title

Might be your taste makers on this webpage made a Huge™ boner and left Samurai Gunn out of its 2014 game of the year plans. Because of its mid-December 2013 release, it was left out last year, too, and should ...more



12:00 PM on 12.17.2014
MechWarrior Online's Community Warfare has taught me what it feels like to be the frustrated parent

In the land of MechWarrior Online, Christmas came early last week. Or severely, massively late depending on your perspective. Much like my relationship status with MWO in general: it's complicated. Community Warfare, the long...more



5:15 PM on 12.15.2014
Holiday clearance! All Dtoid shirts now $12.95!

All t-shirts on the Destructoid store have been dropped down to $12.95! All the shirts are on clearance, meaning once they're out of print you won't be able to get these shirts again! We're making way for something new, ...more



View all Destructoid Originals






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more