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If you were excited about Tarsier Studios' City of Metronome, now might be a good time to get over it.

In a recent interview with PlayStation Universe, Tarsier game designer, Björn Sunesson, states that the game as you might have known it no longer exists. The project, he goes on to say, has been put out of production for nearly a year. Why? Metronome, which used a unique visual style and game design approach that heavily relied on sound, was viewed as too risky by publishers.

"A new team combined with a game that had unproven "weird" ideas for gameplay and took place in an environment unlike any other game. So what we are doing now is basically building the needed track record, combined with re-designing gameplay to a state where it is still innovative and awesome, but not so unusual that publishers marketing people gets all confused and scared."
Tarsier are still actively working on projects, so we're likely to see some interesting products emerge in the future, but it seems the City of Metronome project is dead.

But don't worry -- Madden NFL 2008 is shipping on time, there's another Pokémon game hitting shelves in a few months, and at least one Ghost Recon game will probably be announced later this year. Who needs unique and interesting IPs? The industry is doing just fine without 'em.







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21 comments | showing # 1 to 21
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biohazardous_snark's Avatar - Comment posted on 04/26/2007 08:35
biohazardous_snark
Noooooooooooooooooooooooooooooooooooooooooooooooo
deiga-the-semivaliant's Avatar - Comment posted on 04/26/2007 08:36
deiga-the-semivaliant
Ugh. This is stupid.

I never heard about the game before, but their initial idea is a genuinely intriguing concept. Too bad publishers are pussies and are too scared to put it out.
Bob Muir's Avatar - Comment posted on 04/26/2007 08:41
Bob Muir
Curses! Let's find some way to blame this directly on Sony or EA to placate my anger.
Snaileb 's Avatar - Comment posted on 04/26/2007 08:48
Snaileb
Get to work on that Ghostbuster's game ya lazy fucks.
Tubatic's Avatar - Comment posted on 04/26/2007 08:52
Tubatic
Nah, this issue is cultural. Casuality of capitalism. As long as artists and artistic endeavors are burdened with the dependancy of currency, we've gotta live with the stifled artstate, and pray for incremental innovation.

Like the Hit Stick©.
biohazardous_snark's Avatar - Comment posted on 04/26/2007 09:01
biohazardous_snark
@Snaileb: Tis not the same company, you're thinking of Zootfly. This was made by Tarsier Studios.
Snaileb 's Avatar - Comment posted on 04/26/2007 09:09
Snaileb
Oooooo... Thank you. I thought they bought it from Zootfly, or Sony did. Whatever, it looks to be the same game.
Colette Bennett's Avatar - Comment posted on 04/26/2007 09:14
Colette Bennett
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooo
RICHARD BLOCKER's Avatar - Comment posted on 04/26/2007 09:21
RICHARD BLOCKER
Tubatic goes to college.
Aaron Mxy Yost's Avatar - Comment posted on 04/26/2007 09:36
Aaron Mxy Yost
Yessssssssssssssssssssssssssssssssssssss.... wait, I'm doing it wrong.
SuperDave's Avatar - Comment posted on 04/26/2007 09:54
SuperDave
DO NOT WANT

I mean I do but I mean that in the badly translated Darth Vader way...ah forget it.
brad drac's Avatar - Comment posted on 04/26/2007 10:18
brad drac
Those stupid goddamn shitfaced cuntlicking dirty rat bastard cocksmoking twatburger dickhead bitchhumping assclow pigfucking <expletive removed> thoughtrapist sacks of waste and excrement.
The current structure of the gaming industry does not work. Publishers should not be allowed to shoot down such potentially outstanding and creative ideas because they're afraid it won't make a big enough profit. Between this and clover being forced to close down(pray for seeds), my opinion of the industry has taken a crippling blow of late.

I mean, for fuck's sake, that game sounded absolutely brilliant.
witthaus's Avatar - Comment posted on 04/26/2007 10:21
witthaus
"so unusual that publishers marketing people gets all confused and scared"

i think that's what we need to see. innovation FTW!
gitrooman's Avatar - Comment posted on 04/26/2007 10:24
gitrooman
Original ideas scare the marketing people LOL. If you make a good game, it sells itself by being good. but nah, lets produce ccrap and let marketing wory about it. They'll just bribe magazines like pc gamer (anyone see the latest one with the LOtR hype out, next months mag is going stiaght in the trash) or have sony hype it up for them in their underground mag.

Its just easier to be a retro gamer. You have no expectations, no let downs.
B-Radicate's Avatar - Comment posted on 04/26/2007 10:26
B-Radicate
i'm sure blizzard was at least a lil scared when they decided to move one of their most readily loved games into a completely separate genre... and look how that turned out for them. isn't this the kinda thing that bono-formed company was supposed to handle? unique ips that couldn't find a home anywhere else? hmm
Nick Chester's Avatar - Comment posted on 04/26/2007 10:43
Nick Chester
Colette:

As I was writing this story, I was picturing you crying. It made me sad.
Tubatic's Avatar - Comment posted on 04/26/2007 11:47
Tubatic
class of 2002!

spent some of the government's money for those 10cent words. I'm obligated to use them. obfuscation.
's Avatar - Comment posted on 04/26/2007 14:42
Neil
Oh fuck that sucks.
takkun169's Avatar - Comment posted on 04/26/2007 17:37
takkun169
this retarded bullshit is the reason that gaming will never expand past the reletively "small" market that the Big 3 want to grow out of.
If Microsoft or Sony really wanted to change things the way that they claim, they would be smart to snatch up this IP and try to position it as the next big thing.
Daniel Husky Lingen's Avatar - Comment posted on 04/26/2007 23:01
Daniel Husky Lingen
Woah speaking of things based on sounds

can you hear that?

it's the deadline of PC gaming
Blazingluke's Avatar - Comment posted on 05/01/2007 06:53
Blazingluke
My liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiife!!!!!!!!!!!!

This really sucks...I wanted to play!
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