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Breaking bricks never looked so fun: Shatter revealed photo

I never thought I'd be enthusiastic about a brick-breaking game in 2009, but here we are. New Zealand-based developer Sidhe revealed its forthcoming PlayStation Network title Shatter yesterday, and it's looking more or less excellent.

The name might not be immediately familiar, but Sidhe is the studio responsible for GripShift, which was a neat little game and an overall pleasant surprise. Sure, Shatter is a completely different type of project, but it's nice to know the company has a pedigree.

Although the concept of a brick-breaker might be fairly old, Shatter appears to be a much more modern approach to the genre. It's got a crisp, distinct visual style to it, contains 90+ minutes of original music, has bosses (always a plus), and, -- as we've come to expect -- will support leaderboards and trophies.

Even if this doesn't sound like something you would usually go for, I recommend checking out the trailer (HD version here). Who knows, it may get you interested in Shatter like it did for me.

SIDHE ANNOUNCES NEW ORIGINAL TITLE, SHATTERTM, COMING TO PLAYSTATION®NETWORK in 2009

Focus on a Retro-Inspired, Modern-Crafted Package Makes Shatter a Game for Today's Gamers


FOR IMMEDIATE RELEASE, WELLINGTON, New Zealand – May 14, 2009 - Sidhe, New Zealand's largest game production studio, today announced its new original title, Shatter™, which will debut on PlayStation®Network later this year. Shatter is a retro-inspired brick-breaking game that merges familiar action with a modern-crafted production approach.

“We were inspired by classics in the genre, but were very aware of the limitations that most examples don't overcome, which means they don't reach the full potential possible,” said Mario Wynands, Managing Director of Sidhe. “We stripped brick-breaking back to the base elements, and rebuilt it from the ground up. The result is a much more connected and visceral experience.”

Shatter will remind players of classic brick-breaking games, but with twists that make it modern and unique including:

• Innovative controls, physics effects, power-ups, special attacks, and boss battles which combine to provide an experience that is always interactive
• Standard, Boss Rush and Bonus game modes enhanced with leaderboards and trophies
• Vibrant 3D style presented across 10 distinct worlds in 4xAA 60fps HD
• A fully scored soundtrack featuring more than 90 minutes of original music

Shatter continues Sidhe’s moves to self publish a range of original, high-quality titles for the console download market. For more information on Shatter, visit: www.shattergame.com

About Sidhe
Founded in 1997, Sidhe is an award-winning developer of console, handheld and PC games. The largest game production studio in New Zealand, Sidhe has a proven track record of creating high-quality, mass-market, licensed and original titles for a worldwide audience. The studio has produced more than 20 high-profile titles including GripShift® (Xbox 360, PS3, PSP), Jackass™ the Game (PSP, PS2), and most recently Speed Racer The Videogame™ (Wii, PS2), as well as multiple games based on the NRL Rugby League franchise. For more information on Sidhe, please visit: www.sidheinteractive.com

Copyright © 2009 Prodigy Design Limited. Shatter and Sidhe are trademarks or registered trademarks of Prodigy Design Limited. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. All rights reserved.








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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7 comments | showing # 1 to 7
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munkee's Avatar - Comment posted on 05/15/2009 04:10
munkee
wow, looks like they have taken all the best elements from other arkanoid clones. horizontal, vertical, powerups & flashy graphics.

personally i'm quite fond of the ol'brick breakers. i'll probably check this one out on release
munkee's Avatar - Comment posted on 05/15/2009 04:13
munkee
just read that they are including physics.. could be a nice twist. i remember a horizontal brick breaker on the amiga had a gravity pick-up that was pretty interesting.... im suddenly realizing how much of a geek i am :(
Jonathan Holmes's Avatar - Comment posted on 05/15/2009 05:42
Jonathan Holmes
Looks great. Not quit Bit.Trip Beat level great, but still great.
TheToiletDuck's Avatar - Comment posted on 05/15/2009 05:49
TheToiletDuck
Woo New Zealand, represent!

All bias aside, this looks quite badass. I've always been a big fan of arkanoid but was a little disappointed with the new DS version. This might be the game to satisfy my Arkarnoid itch, adding something entirely new rather than just prettying up the graphics.
fetusmilk's Avatar - Comment posted on 05/15/2009 07:40
fetusmilk
i love me some brick breakers. this looks cool.
Chronic Logic's Avatar - Comment posted on 05/15/2009 08:39
Chronic Logic
How many ways can we make Araknoid fun? That looks sexy. I admire their ingenuity, but I hope that it doesn't get old or repetitive.
Darren Nakamura's Avatar - Comment posted on 05/16/2009 00:37
Darren Nakamura
Looks neat.
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