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Brash Entertainment: We have Hollywood in our back pockets

10:31 AM on 06.04.2007, Gameboi 19 comments

Brash Entertainment: We have Hollywood in our back pockets photo
     Hollywood

If you thought the videogame field wasn't crowded enough already, then prepare yourselves for its newest entry: Brash Entertainment. Specializing in the high risk sector of movie-based gaming, Brash has full intentions of carving out a niche for themselves -- and the financial backing to make it all a reality.

Born out of Los Angeles, the start-up company has already inked deals with five major Hollywood studios, obtained licensing for 40 film properties (including the Saw series), and is already hard at work on developing 12 games as a result of this.

If that doesn't impress, take into account that investors have pumped over 400 million dollars into the company already. So why does Brash think it has a chance at filling the Hollywood void that others feel doesn't even exist in the first place?

As the president of Time Warner Inc. says, the biggest problem with translating movies to videogames is timing:

"By the time we greenlight a film and license that to publishers, the amount of time we're often giving them and access to resources -- it's so challenging."

Brash hopes to combat this by leveraging its own Hollywood connections, and working with movie makers themselves. By getting involved in the process of conceptualizing games before the actual films are even given approval by studios, they have already gained a powerful advantage. This alone will give them the inside edge that competitors like EA can't hope to match.

As Brash executives point out, when you have both the financial means and the attention of directors and other Hollywood talent in the gaming industry at your disposal, anything can happen.

If the dream team at Brash Entertainment can somehow manage to make quality games based on movies such as Saw and Hostel, I'm all for it. Let's just hope that they are more of the Spiderman 2 or Lord of the Rings variety, and not of the E.T.-type in terms of quality and overall sales.

[Via WSJ]


Next page: More The almighty dollar stories




tazarthayoot's Avatar
tazarthayoot at 06/04/2007 10:42
Isn't there already a Saw and Hostel game coming out? I think it was called Manhunt.
Snaileb 's Avatar
Snaileb at 06/04/2007 10:45
Snaileb 's Avatar
Snaileb at 06/04/2007 10:46
I just wanted to post mah new pic.... sry. :(
Mxyzptlk's Avatar
Mxyzptlk at 06/04/2007 10:46
I hope it's a platformer where you play the tricycle-riding puppet collecting widgets in order to punish the unworthy.
GuitarAtomik's Avatar
GuitarAtomik at 06/04/2007 10:47
@Mxy

Oh man! Danny Glover has to be in it!
Mxyzptlk's Avatar
Mxyzptlk at 06/04/2007 10:48
Danny Glover will only appear in cutscenes modeling his khakis.
tazarthayoot's Avatar
tazarthayoot at 06/04/2007 10:49
In the expansion pack (available through XBL marketplace for 9600 points) Donnie Wahlberg broods and generally looks like he just sucked a lemon for the entire game.
Mxyzptlk's Avatar
Mxyzptlk at 06/04/2007 10:53
Fuck, I take it back. This game sounds awesome.
TheBrain's Avatar
TheBrain at 06/04/2007 11:14
Well this either means we'll see higher quality movie based games or we'll just see more crappy movie based games. Time will tell.

Getting access to the creative talent and material of films at an earlier stage is an interesting idea though, but I wonder if they realize that films get canned at that stage all the time. Maybe we'll see games based on movies that were to be but never happened. That would be interesting.
BlindsideDork's Avatar
BlindsideDork at 06/04/2007 11:20
Woah...what happened to my buddy icon? Who did that?!
Doomtrain's Avatar
Doomtrain at 06/04/2007 11:36
I dunno. Seems like more of the same PR spin that every game company puts out right before they start pumping out shit games based on movie properties nobody else wanted.
shadycrzy's Avatar
shadycrzy at 06/04/2007 15:07
Thank you Doomtrain. We all remember the Matrix games, right? Those were designed w/ the help of the directors of the films and they sucked. I'll be honest w/ you, the last movie based game I like was Doom, oh wait, the movie came later, shit. Seriously though, Aladdin for the Sega Genesis was a fine platformer and probably the last good licensed game we've seen.
tazarthayoot's Avatar
tazarthayoot at 06/04/2007 17:24
@shady

Chronicles of Riddick? Hello?
grrza's Avatar
grrza at 06/04/2007 20:27
I don't know much about game development, so I could be wrong about this, but isn't 12 games a bit much to be working on at once? How big is this new company exactly, and how many dev teams do they have? Because, 12 games and 40 properties seems unfocused and likely to lead to the same crap we always get for movie based games.
Doomtrain's Avatar
Doomtrain at 06/04/2007 21:11
@tax

Chronicles of Riddick you say? Now that was a good game, one of my favorite Xbox games and console-style fps games.

You know why it was a good game? Because Vin Diesel is an avid gamer, and he was so fucking pissed when the xXX game sucked nuts that he founded his own game studio (Tigon) and worked personally made sure that the Riddick game rocked ass. It did.

The only way any good movie-game happens is by some miracle.
Mxyzptlk's Avatar
Mxyzptlk at 06/04/2007 22:28
Another reason Riddick was a good game was because it didn't tie itself to a movie storyline. It was an original story using the existing character and universe. Those type of licensed games often fare better.
tazarthayoot's Avatar
tazarthayoot at 06/04/2007 23:06
You guys are both wrong.

That game was awesomce because you could shank bitches.
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