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Brash Entertainment: We have Hollywood in our back pockets photo

If you thought the videogame field wasn't crowded enough already, then prepare yourselves for its newest entry: Brash Entertainment. Specializing in the high risk sector of movie-based gaming, Brash has full intentions of carving out a niche for themselves -- and the financial backing to make it all a reality.

Born out of Los Angeles, the start-up company has already inked deals with five major Hollywood studios, obtained licensing for 40 film properties (including the Saw series), and is already hard at work on developing 12 games as a result of this.

If that doesn't impress, take into account that investors have pumped over 400 million dollars into the company already. So why does Brash think it has a chance at filling the Hollywood void that others feel doesn't even exist in the first place?

As the president of Time Warner Inc. says, the biggest problem with translating movies to videogames is timing:

"By the time we greenlight a film and license that to publishers, the amount of time we're often giving them and access to resources -- it's so challenging."

Brash hopes to combat this by leveraging its own Hollywood connections, and working with movie makers themselves. By getting involved in the process of conceptualizing games before the actual films are even given approval by studios, they have already gained a powerful advantage. This alone will give them the inside edge that competitors like EA can't hope to match.

As Brash executives point out, when you have both the financial means and the attention of directors and other Hollywood talent in the gaming industry at your disposal, anything can happen.

If the dream team at Brash Entertainment can somehow manage to make quality games based on movies such as Saw and Hostel, I'm all for it. Let's just hope that they are more of the Spiderman 2 or Lord of the Rings variety, and not of the E.T.-type in terms of quality and overall sales.

[Via WSJ]


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19 comments | showing # 1 to 19

GuitarAtomik's Avatar - Comment posted on 06/04/2007 10:34
GuitarAtomik
I'm actually all for this idea. But I'll still have to wait and see how it turns out. I can't even imagine what a Saw game would be like. Unless it involved levels consisting of you escaping one of the puzzle traps.....holy shit! That's actually an awesome idea!
Mxyzptlk's Avatar - Comment posted on 06/04/2007 10:40
Mxyzptlk
A Saw game? Who the fuck would want to play that, seriously? Although I did sell a couple pairs of khakis to the Lion's Gate wardrobe department for Danny Glover to wear in the movie back when I was still at my old job. Really.

I like the idea, but until I know more about the development talent attached to actually make the games I'm going to remain wary. The major problem with nearly every movie based title is being tied to the film's release date. If this company can get earlier and better access from the filmmakers to the game studios, that can go a long way to fixing that particular issue.
tazarthayoot's Avatar - Comment posted on 06/04/2007 10:42
tazarthayoot
Isn't there already a Saw and Hostel game coming out? I think it was called Manhunt.
Snaileb 's Avatar - Comment posted on 06/04/2007 10:46
Snaileb
I just wanted to post mah new pic.... sry. :(
Mxyzptlk's Avatar - Comment posted on 06/04/2007 10:46
Mxyzptlk
I hope it's a platformer where you play the tricycle-riding puppet collecting widgets in order to punish the unworthy.
GuitarAtomik's Avatar - Comment posted on 06/04/2007 10:47
GuitarAtomik
@Mxy

Oh man! Danny Glover has to be in it!
Mxyzptlk's Avatar - Comment posted on 06/04/2007 10:48
Mxyzptlk
Danny Glover will only appear in cutscenes modeling his khakis.
tazarthayoot's Avatar - Comment posted on 06/04/2007 10:49
tazarthayoot
In the expansion pack (available through XBL marketplace for 9600 points) Donnie Wahlberg broods and generally looks like he just sucked a lemon for the entire game.
Mxyzptlk's Avatar - Comment posted on 06/04/2007 10:53
Mxyzptlk
Fuck, I take it back. This game sounds awesome.
TheBrain's Avatar - Comment posted on 06/04/2007 11:14
TheBrain
Well this either means we'll see higher quality movie based games or we'll just see more crappy movie based games. Time will tell.

Getting access to the creative talent and material of films at an earlier stage is an interesting idea though, but I wonder if they realize that films get canned at that stage all the time. Maybe we'll see games based on movies that were to be but never happened. That would be interesting.
BlindsideDork's Avatar - Comment posted on 06/04/2007 11:20
BlindsideDork
Woah...what happened to my buddy icon? Who did that?!
Doomtrain's Avatar - Comment posted on 06/04/2007 11:36
Doomtrain
I dunno. Seems like more of the same PR spin that every game company puts out right before they start pumping out shit games based on movie properties nobody else wanted.
shadycrzy's Avatar - Comment posted on 06/04/2007 15:07
shadycrzy
Thank you Doomtrain. We all remember the Matrix games, right? Those were designed w/ the help of the directors of the films and they sucked. I'll be honest w/ you, the last movie based game I like was Doom, oh wait, the movie came later, shit. Seriously though, Aladdin for the Sega Genesis was a fine platformer and probably the last good licensed game we've seen.
tazarthayoot's Avatar - Comment posted on 06/04/2007 17:24
tazarthayoot
@shady

Chronicles of Riddick? Hello?
grrza's Avatar - Comment posted on 06/04/2007 20:27
grrza
I don't know much about game development, so I could be wrong about this, but isn't 12 games a bit much to be working on at once? How big is this new company exactly, and how many dev teams do they have? Because, 12 games and 40 properties seems unfocused and likely to lead to the same crap we always get for movie based games.
Doomtrain's Avatar - Comment posted on 06/04/2007 21:11
Doomtrain
@tax

Chronicles of Riddick you say? Now that was a good game, one of my favorite Xbox games and console-style fps games.

You know why it was a good game? Because Vin Diesel is an avid gamer, and he was so fucking pissed when the xXX game sucked nuts that he founded his own game studio (Tigon) and worked personally made sure that the Riddick game rocked ass. It did.

The only way any good movie-game happens is by some miracle.
Mxyzptlk's Avatar - Comment posted on 06/04/2007 22:28
Mxyzptlk
Another reason Riddick was a good game was because it didn't tie itself to a movie storyline. It was an original story using the existing character and universe. Those type of licensed games often fare better.
tazarthayoot's Avatar - Comment posted on 06/04/2007 23:06
tazarthayoot
You guys are both wrong.

That game was awesomce because you could shank bitches.
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