Being an indie game developer can be tough, so it's no surprise that few wish to add to their difficulties by developing homebrew software for legacy hardware. Sure, almost every other week, we hear of some dudes making a new Dreamcast shmup, but now and then, we hear about a new Atari 2600 or NES project. I still want to grab myself a copy of Battle Kid: Fortress of Peril and tear the f*ck out of it one of these days.
Here is another team, Gradual Games, with a fresh NES homebrew straight from the coffee pot. It's called Nomolos: Storming the Catsle (that isn't a typo), and it's a blend of Castlevania, Super Mario Bros., Ghosts'n Goblins, and quite possibly a bit of Cheetahmen. From the trailer, gameplay consists of dashin from left to right through waves of enemies while swinging a short sword. It looks easy, but hands-on previews insist that it is hard as balls.
I'm not totally sold on the game just yet from what little I've seen; I'm definitely not sold on the music. Still, I respect the challenge of mucking about in NES Assembly, and I would like to give the finished game a spin.
First Impressions: Nomolos: Storming the Catsle (NES) (Yes, that NES) [RoboAwesome] (Thanks, Donnie!)
Azure Striker out next month in Japan, working on North American release parity
4:30 PM on 07.22.2014