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Brad Nicholson brought you a ton of new screens for SimCity Creator the other day and now EA has sent us a brand new trailer for the game. The trailer demonstrates how you’ll be able to design the landscape (RETICULATING SPLINES!), set up buildings, fly around your city, hire assistants and much more.
The trailer also shows off the disaster feature where you can summon things like tornadoes or drop in giant monsters to crush your city. It looks like you’ll actually be able to control these disasters by waggling the Wiimote, as shown by the overly excited kids in the trailer.
The last SimCity game I played was SimCity 2000 for the Macintosh and I’ve been missing the franchise a lot as of late. SimCity Creator might bring me back into the series, but I’m a little iffy with the whole Wiimote controls for the game. How's the game looking to you?
Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy.
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Compare it to SimCity 4, and this is garbage.
The plopping down feudal advisors to develop your city for you is a neat new concept. And the circular auto generate of neighborhoods is also a nice touch.
But visual, this pretty trashy.
If you haven't played on since SimCity 2000, this is probably perfect for you.
But the detail, city management and general sprite beauty of SimCity4 put the look of this game to shame.
The expressions and excitement are real though, cause they're playing Mario Galaxy.
Notice how the one kid is going trigger happy with the assistant choosing menu.
He's shooting something. Just not assistant hiring.
I wish they would implement first person views.
But it does look like goos classic SimCity style simulations.
Ya for me my last Simcity was the old Macintosh one too.
It was something back then. Well I think I was playing the first one. Good old monochrome graphics.
Not sure if I like the circular zoning element, hopefully doing it in more efficient square grids is available.
My biggest concern is, will it be dumbed down so you can get a booming Metropolis with no effort at all? This promo really put some doubt into that...it seems to be more about creating a city as though you have a billion legos, and you can throw logistics and planning and taxing and all of that to the wind. I see this appealing to, no surprise, a more casual audience; I hope I'm wrong though, and there's a "Standard" mode or something that allows you to play the game as it should be, micromanagement and all.