this is kinda personal and highly unprofes-...
I kid, I kid. I love you guys. If this game ever makes its way to PSN I will be all over it like a cheap whore the day shore-leave starts.
Great review.
I can respect people who find that this may not be their thing per se, but at the very least it needs to be tried. You guys, like many other sites out there are on the mark with this one.
I hope that you guys will have a special spoiler filled Braid segment (or even it's own short podcast) because I would love to hear everyone's interpretations of it's story and their reaction when they got that A ha moment at the final level.
Also out of curiosity, have the reviewers seen all the alternate "singing" text in the epilouge or collected any stars?
I knew it was a must buy when on the first level I used the picture as a platform, fucking amazing.
What surprised me the most was that my 16-year-old-CoD4-obsessed brother decided to try the demo and loved it.
The demo did give me a great quote from him: "Fuck you dinosaur, you cockblock."
Maybe I can scrounge up some cash to buy it.
Thanks to everyone for talking about this one, otherwise I would have missed out on an awesome game. I didn't "get it" at first, playing as a left to right platformer. I'm completely sold on it now that I realize its a puzzle game.
This is definitely a game for people that like games and I can tell that from just playing the trial version.
Honestly I'm just curious not complaining about the score... or am I DUN DUN DUNNNNNN
God, I want this game so bad. I haven't been looking forward to a game as much as I have this one for quite some time. Great reviews, all around.
I played through it twice, and didn't realize what was happening until the second time I played through it... Watch the cause/effect of things CLOSELY and it becomes a little clearer as to what's going on..
The overall story is still sort of ambiguous, and the epilogue is equally confusing (although hints at something potentially extremely weird), but man... what a ride this game was.
That said, my only real gripes from playing the demo are the (nearly) too-tiny-for-standard-definition characters and the somewhat weak shareware-ish sfx.
I'll definitely snatch it up when I have the money, though. :)
Everyone is entitled to their opinion, but I just hate to see anyone who is missing out on Braid because of something as trivial as the price. I hate it so much, I can barely stand it. This is a game that every last gamer needs to play through at least once.
No the matter of the fact is, is that Microsoft knew this would be a popular Xbox Live Arcade title and from previous experience (Puzzle Quest, Lumines & Penny Arcade Episode 1) They have seen that people like you all don't care about the price, you will buy it just because their is hype surrounding the title.
Microsoft exploit this by jacking up the price to get even more money from a popular title. Now hey, I am all for making money but this is pure exploitation that Microsoft is doing and they know it works. Why do you think the Call of Duty 4 maps and the Halo 3 maps were so expensive? Because they knew they would get alot of money from it either way so why not jack up the price to get even more? Why do you think map 'packs' only come in at 3 maps a pack? To stretch out their ideas over the course of a a handful of map packs and selling them all at a high price.
I loved the demo and was happy to see Braid making it's way to the Xbox Live Arcade but I am not going to make myself look like a fool and pay 1200MS Points for an arcade game.
I have only played two games in my life that I would award a 10 to. I am very, very picky about where I put my tens, and it's hard to explain. But for me, a 10 game needs to have something extra extra special, something that makes me want to play it the second I'm done playing it, and a game where I sit down and think to myself "I really can't think of a single bad point." For Chad and Rev, this was it, but for me, Braid lacked just that extra tiny special something to give it the golden ten.
Braid is magnificent, like I said, and I think the nine's legend (negligible flaws, very fine example of gaming) covered my thoughts.
Welcome to supply and demand.
Yeah of course, that is exactly what I am saying -_-
/sarcasm
The only reason I am only talking about Microsoft in this is because it is the only company relevant in this discussion, apart from the boys that developed Braid.
Will probably end up playing through it at least as much as, if not more than, every other game i own. Even if its only to listen to the brillinat music, or look at the scenery.
Well, whether it was Microsoft or Sony or whoever else, Skribble was bang on - it's supply and demand. That's the reason you find older games in the bargain bin for five or ten dollars. Once demand has gone down, price follows. You're essentially criticizing MS for running a business. I'm sure if you made something or provided a service, you would command the highest price that people would be willing to pay. If you knew that your good or service was in high demand and people were WILLING to pay a certain (if high) amount for it, you'd have no problem taking that amount for it.
If it bothers you so much, then sure, wait until demand is lower and the price goes down. I just wouldn't write any game off for its pricing - I'm fairly certain if you saw how much any game title COST to make vs. what companies actually CHARGE for it, you'd never play another game again.
Chad, I agree.
Solid and fair review. I really appreciate that D-Toid reviews have 2 or 3 people giving hefty/quality input. And, knowing the leanings of the reviewers as a follower of the site, I can really appreciate what those individual scores represent. I was already sold on Braid, like people have said, by the time I got all the pieces in the demo. However, I hope others can look at this review in the same way that I do.
Also @ Crumpet Lips
I think you should just buy the game. You appear to be interested in it. While I can appreciate strong feelings of anti-corporatism and wanting to "fight the machine", I think the quality of this game is worth filtering money through the hands of that machine to get it to John Blow/Number None. It feels to me that showing support for a developer that doesn't dumb down for demographic and respects the gamer is a good thing. Plus, you get the game you want. The effect of abstaining and not getting what you want feels, in my opinion, to be a cause of greater futility by comparison.

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