It's a real bummer that some people are experiencing a wide variety of technical issues with Borderlands on both PlayStation 3 and Xbox 360. I was lucky enough to not run into any of them, but from the sound of it, a fair few are deadly. Never a good thing for a time-sucking game such as this.
Over on the official Gearbox forums, there's an update on the status of the console patches. The good news is that the updates will be here soon enough.
The 360 version is getting its patch first -- look for it tomorrow at 2:00 AM CDT. As for the Borderlands PS3 update, you can plan on it arriving (also tomorrow) at 11:00 AM CDT.
Look after the break for the two lists of fixes, and if there is anything you've encountered that's not on them, let Gearbox know by going here.
Xbox 360 update notes:
- Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
- fixed a bug in which players gibbed in arena combat disappeared
- fixed a bug which caused the dollars counter to spin continuously
- fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
- Weapon mapping to the D-pad should no longer reverse left and right
- various localization and other text and tooltip corrections
- The introductory quests with CL4P-TP should now always progress properly all the time
- Lilith's Phase Strike ability now works as intended
- Load times have been improved
PlayStation 3 update notes:
- Load times have been improved
- Lilith's Phase Strike ability now works as intended
- The introductory quests with CL4P-TP should now always progress properly
- fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
- Weapon mapping to the D-pad should no longer reverse left and right
- fixed a crash when ejecting the disc during the autosave warning splash screen
- Players in a lobby should no longer experience long loading when starting a game after one player leaves
- A bug which caused players and other things in the world to appear incorrectly on clients in networked games has been fixed
- fixed a bug in which players gibbed in arena combat disappeared
- Changed how space required for saves is calculated
- fixed a bug which caused the dollars counter to spin continuously
- various localization and other text and tooltip corrections
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I've had zero issues on the 360.
so had to restart from scatch
That's literally the only reason why I bought the 360 version.
Honestly, there has to be more than 10 level 1-9 players on when I want to find a game for me level 36 character.
Hope it get's fixed soon!
No matter what platform you play on, it's a good idea to back up your saves periodically (this is not a final fix, just a suggestion to help out in the meantime) - this way, in the event you experience a problem with your character, you can at least continue from a recent point. We'll get this fixed as soon as we possibly can.
Gearbox plans to continue support for Borderlands on all platforms, and you can see the issues we are working on with frequent updates here: http://gbxforums.gearboxsoftware.com/showthread.php?t=77748
I do feel like A LOT of the game feels too "consolized", in the way the menu controls (no middle mouse button?), the driving controls, etc. It just doesn't flow well with a kboard+mouse for me. On the other hand, the gameplay itself, performance, and all the "major" important bits are excellent deep and fun. So normally I would bitch up a storm but it's been done well enough in those departments that I can forgive the many small GUI/control issue bugs I've had.
Really, other than the occasional, but rare, pop up game has been fine. It's one of the smoothest games I can remember over LIVE. If there's even lag, it's not noticable. Don't know how we seemed to somehow miss all these problems.
So far, I'm having a great time with this game and am definately glad I chose the 360 version over PC. I may change my tune if they ever release some modding tools, but right now I'm a happy vault hunter.
I will add that other than some frame rate issues (ps3 version) I haven't run into any bugs myself.