If so, they could easily make a Mac build and take advantage of SteamPlay for a simultaneous release across PC and Mac.
I wish they would do that...
I was afraid of this. I guess I'll be waiting for a big sale to get it on the PC now. I'd rather have a console copy, which DOESN'T have DRM in it.
The first Borderlands on the PC was great, with just a disc check. This news? Not so much. But I saw it coming when the first game eventually hit Steam.
Jesus, get off it already dude. Not all drm is created equal. This is fine AND an upgrade over the first games God awful online component.
Not to mention that Borderlands retail also had SecuROM release date control shit along with the disc check. I'd be more worried about installing that version 15 years down the line than the Steam version...
Easily changed, though.
I even enjoyed it with fucking gamespy in tow but a sequel without that rubbish matchmaking client?
Beautiful. Simply beautiful, can't wait.
I love Steam but they should drop the pretense. This is a DRM issue and that is fine.
I bought the retail DVD of Borderlands 1. Later, the expansions came out, but I could not buy them online due to a lack of having no credit cards. Later still after I acquired a credit card I could buy the Steam super edition for less than the cost of 1 of the retail copies of the expansions. I did so and gave my brother the original DVD, and we played online with two legitimate copies.
Had the original retail copy used Steamworks, could this happen again? It's doubtful.
lolwut. people mainly played pirated copies with hamachi and like LAN-emulations. this can be done with an illegal copy of a steam game as well.
What this means is, that there won't be any additional drm and services this time. original borderlands on steam still use cd serials for DLC activation (securom) and still require gamespy.
@glutto
you bought two copies of the game. can this happen on Steam? sure. you buy two copies this time too. on for yourself, one as a gift
It using steamwork is kind of obvious with the steamwork patch the first one got.
Seems like a feature everyone welcomed with Portal 2 and then it never happened again. I realize it was a Valve game and all, but I GUARANTEE you will sell a few extra copies of B2 if you put it in there since I will get my PC friends to buy the game and play with me on my PS3.
To ny best friend and I the cloud save was the most useful feature in Borderlands when Gearbox added it.
When we were playing Borderlands, He had to travel to the other extreme of the country 'cause he joined to the Marines. There, he had to play on some kind of cousin notebook, and gearbox just added the cloud save before he went there, so we can resume our gameplay from the last time, and the same when he came back. It's not like respalding the savegame in the mail or a pendrive would be difficult, but, it's something less to do
I'm pissed that they aren't keeping split-screen in the PC version, though. But if it's like Borderlands 1, I can just run 2-4 copies on the same PC I guess lol
Uh... all that shit is in every Steamworks game, lol. Some great new features there Gearbox.
I never once had a single problem playing the retail version of the first Borderlands online. I played through the entire game more than once without so much as a hiccup the entire time.
As for the release date check, there's a program that was released by Gearbox that creates an offline file that you just feed right back into the same program. It does an offline release date check, without ever needing to have been online in the first place. Besides, when any PC game does a release date check, it modifies the main .exe, so if you copy that file after doing the check even once, the release date check is gone forever.
Oh, wait, I'm sorry. You're under the wrong impression that the retail version of the first game had any problems. My mistake.

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