As much as I love Gearbox, what the fuck?
Knoxx was one of the best DLC I've played for a game - more like an "expansion pack" that would have run $20 normally. So if all four are that size/quality they should be well worth the $$ if you want more of the game.
It's a lot of DLC, yeah, but in this case it hardly looks like they have skimped on the base game.
To be fair, they're giving everyone the same chance to get it for free. As far as DLC practices go, this one is actually pretty agreeable.
It's the same thing. In two weeks, the preorder part wont matter and the DLC situation will stay exactly the same.
I liked some of the Borderlands DLC, Gen. Knoxx being the best. I'm not saying something won't be worth it, but if Borderlands 1 can be used as any indication, there will be some that won't be. That's neither here nor there though.
What bothers me is that this is a class that can be used in the entirety of the game, not some separate thing, and it's being released less than a month after the game drops (maybe). Why not release the game at $30, and charge you based on the classes you actually plan on using? If it works for one, why not do it for all of them? I'm torn on which option Ayn Rand would choose there.
I say this knowing full well the game will be at my door the day it's released.
It's clever marketing that makes it seem so agreeable, not that I think it's wildly egregious to begin with.
I'm just saying, using the same logic applied to this one class to every class, why not release a cheap base game and let me pay for what I actually want to use. This class is as optional as the 3 others I know I won't be playing as. It's times like this the hard $60 price model makes a little less sense to me.
Yeah, it's a whole new character class. But the game is launching with the standard 4 - just like the first game, just like many similar games - and I kind of like the idea of adding an extra later on. It will give us a good reason to give the game a second playthrough.
I admit that the Borderlands 1 DLC was a mixed bag, but I felt the pricing evened out. Moxxi's should have been $5 probably, but Knoxx could have easily come out as a $20 expansion, so I was pretty satisfied all around.
And if you don't like the price, shop around. Do you game on PC? It's only $50 on Green Man Gaming and there's a 25% coupon on top of that for Labor Day. $37.50. There are crazy freaking deals if you just look around, at least on PC. Or wait 2-4 weeks and get it on sale lol.
I think what you're suggesting is probably something we'll be seeing more of in years to come. A kind of half-way point between retail and F2P.
I think in this case there's an expectation of four playable classes as part of the base game, given that Borderlands one did it. Like you, I doubt I'll ever play all four classes, but I'd definitely like to give two or three of them a go.
Oh well, not my problem since i pre-ordered it.
I'm getting it cheap as free! Preorder gifted by one of my friends to ensure I'd be playing it immediately. I'll probably get the DLC I'd want the same way, so I'm all clear (on a sidenote, GMG is the shit).
To me, it's more about applying the logic evenly across the board, and not only to a certain portion according to some arbitrary standard.
@Paul
I'm hoping it moves in that direction, yeah. F2P/a la carte is working really well on the PC for the kinds of games it'd logically work really well for (MMOs, MP focused FPSs, and the like). It'll take time to get it right, but I think it's well on it's way. I'm just hoping to see an end to the "a la carte later, but not now" limbo console gaming seems to be in at the moment.
Gewrbox didnt start making the mechromancer class until they had finished the game and sent it off for certification. The estimate for completion was 30-90 days however they are completing her earlier than expected.
I kinda see your point but its awesome content and makes sense to release it when its dine, regardless of whether that happens to only be a few weeks after the games released. No point holding that content back when people really want it.
I'm sure that's the case, but even then it begs the question of why something that could be completed so far ahead of schedule wasn't completed along with the rest of the characters? It's probably not a fair question seeing as though there's a lot of things about the process we don't know, but the debate on the whole DLC-before-the-game's-released could rage infinitely with neither side being satisfied.
But the whole thing is like blaming your burned furniture on fire when your stupid nephew shouldn't have been playing with matches near your prized gas can collection. Regardless of how this DLC came to be, given the situation, the logic behind it can apply to things already in the game. If you're going to make one class optional so soon, why not let me have them all a la carte? What's good for the goose is good for the gander, no?
@Caliban
Yeah, she was a strange woman. I read an account of how she rationalized cheating on her husband with a younger lover for like 20 years as being perfectly logical. I wonder if she would have been diagnosed with some kind of Aspergers or something this day and age.
They already said this a dozen times, but I'll repeat: the process of developing a game ends way before it is released, more than a month actually.
After they finish the game development, the game has to be certified, then all the discs must be prepared and packaged, and finally the game is distributed to the thousands of stores worldwide. Borderlands 2 was sent for certification on 20/07 or something around that day, so from the day the game was officially finished to the day it will be available, there are over two months.
During those two months, the team has to work on something, and this means DLC, DLC, DLC and DLC. I see this extra character as a bonus actually, or more of a "loyalty reward". If you come to think about it, they're using development time to create a character that will be given away for free to their most loyal fanbase when they could just be developing some regular DLC which everyone will have to pay for.
Overall I believe they're making DLC in a very healthy way. The first borderlands offered over 30 hours of gameplay without any DLC and a pretty interesting character variation that greatly increased the replay value, so I really can't see any problems with the way they plan to make this new class available.
I know I've said it about half a dozen times in this comments section, but I'll repeat: It's not about the where/why/how the actual process of making post-wrap-up pre-cert cert DLC comes to be in a base sense. I'm sure we've all been told a million times how they do it, and it's well outside the point I'm making.
That point being that if something like this can be seen as a paid option, why can't all the same shit already in the game work the same way? Why not release, say, a $40 game without classes and let me make the same decision I would with the Mechromancer with the rest? If something like that can be so optional so quickly, how come everything else that the same logic can be applied to can't? If ten bucks is what this class is worth, then I'm paying $30 for classes already in the game that I'll never use.
Why make one a $10 option a month after launch when there's 3 more options, that work exactly the same way, I don't get the choice of not paying for?
I can see your proposed model causing a whole host of game balance issues just from people trying out one class and feeling like they need to stick with it if they don't want to pay more for another. Everyone having the base four means that you can fill out the weak spot in your party with minimal hassle.
The best example of something like what you're proposing that I can think of is Dungeon Defenders, but even that one has four classes in the base game that are all balanced to work together.
1) You're a fan and want the game and DLC as fast as possible AND got the moola for it? buy it, but accept that if the DLC and/or the game falls short of expectations it was you that decided to put your thrust in someone else and got owned.
2) You're a fan and want the game and DLC as fast as possible BUT don't have the moola for it? Wait it out, the game will probably drop in price in a month or two, it will also give you time to see if the game is worth it and then consider the DLC, accept that you pay in time what you can't pay in money and deal with it, life is that way.
3) You're a regular gamer that wants a good game but has limited budget to let alone even consider DLC or season passes? Wait it out, you can save through time and at worst you can buy the regular game for cheap in 5 to 6 months, at best? you can buy the GOTY edition in a year or two for the same 60 or less with all the DLC. Accept that you won't be playing a possibly great game for a while but in exchange you payed a lot less and got a lot more, sucks during that year or so but that's life, deal with it.
TL;DR: Stop listening to what people with different situations are saying you should do and just do what specifically suit YOU and YOU alone best, devs/publisher/the industry made their choices that way, they didn't and never will consider you while making them so you don't owe them anything, don't put them into consideration on your decisions, just do what's best for you, whatever that is and above all accept the consequences of those choices without complaining or just suck up the consequences of not listening.
No offense buddy bur you're just being obtuse.
Dividing the game up by a possible lost of things and then getting annoyed because one of those things is ridiculous.
I know you mean well but there is absolutely nothing to get annoyed at here, no matter how hard you look.

surf dtoid with 

Rising (10+)
People you follow



























follow





