not that Famitsu scores carry much weight anymore, but its a sign it isnt a bad game
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Bond with your friends in Binary Domain's multiplayer
[This is the fifth in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Game Designer Hiroyuki Sakamoto discusses the game’s multiplayer content. Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Stay tuned to Destructoid for more guest blogs up to the release!] Hiroyuki Sakamoto – Lead Game Designer For this entry, we’d like to talk about Binary Domain’s multiplayer. The multiplayer map environments are basically customized versions of the stages you see in the Campaign Mode. For example, we added some high places you can snipe from, or added extra rooms to the original maps. We also adjusted some objects in the stages to make them work better for multiplayer. We had the team’s testers try the stages over and over again so we could make minor adjustments to perfect each level. We went through some graphical processing issues along the way, but we took our time to balance out everything while maintaining the graphic quality.
Of course, we’ve played all the major cover shooters like Gears of War, along with all the other FPS games like Call of Duty, BioShock, and Team Fortress 2. Our aim was to develop a game that could excite both the Japanese and Western market by fulfilling the basics built up by such great forerunners while further refining gameplay so that it is easy to comprehend and control. A game with online gun battles requires precise synchronization of who received how much damage etc., so we went through a load of dev work designing and implementing the programs. However, as the game quality gradually increased during development, our testers were having quite some fun trying out the game! Every time we heard people screaming or laughing with each other in the studio, we knew it was turning into something good. The Multiplayer Mode takes the shape of “Resistance Forces VS Government Troops”. This was an idea we had in mind from the beginning, because we wanted the players to experience the basic plot of the game’s scenario. In the Campaign Mode all the enemies from the Government are robots, but in the Multiplayer Mode you can control the elite human soldiers of 2080 Tokyo.
On the other hand, and to offer some diversity, the Invasion Mode will be “Resistance VS Government robots”, which will allow you to experience another side of the main campaign scenario. The objective of this game type is to beat a number of short rounds and earn points along the way to purchase stronger weapons. All this is done under cooperation with other players, which is another feature we had in mind from the beginning. In summary, multiplayer is another big pillar of Binary Domain that we hope will make you feel a strong bond with your teammates and also let your competitive streak run wild. Try out the battlefields with unlimited comrades throughout the world. If you happen to encounter a player from Japan…please, go easy on him! Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Famitsu Scores 10, 9, 9, 7
not that Famitsu scores carry much weight anymore, but its a sign it isnt a bad game Thanks for the heads up Jaw and Trev... very well might have to hook up the old ps3 and see if I can't give that demo a shot. Mite B Cool. The first trailer I saw was really funny in an almost bad way, but the recent showing of it has actually given a very positive Animatrix vibe. Will look forward to Destructoid and other's reviews. I wasn't expecting Sega to make such a high quality game but each trailer I see of this game looks great. Its definitely on my radar. 10:00 PM on 04.18.2012 Binary Domain takes over your PC next weekIn what's been one of the biggest surprises of the year, Yakuza Studio have managed to succeed where so many Japanese developers have failed, creating a solid "Western"-style shooter in Binary Domain. So if you missed ou...
10:06 PM on 02.27.2012 The DTOID Show: Pokemon, Binary Domain, & SSX gameplay!Happy Monday, Destructoiders! It's time for another episode of your favorite, semi-regularly-scheduled internet show about video games. On today's show, Max starts us off with some Pokémon Black and White news, while ...
2:00 PM on 02.27.2012 Review: Binary DomainThere are so many games that come out of the gate with fantastic ideas, original concepts, and tons of potential, but fail to make the grade due to a lack of budget, time or talent. We've seen far to many Mindjacks, Damnation...
8:00 PM on 02.22.2012 Binary Domain: Life, robots and everything between[This is the final entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi returns one last time to discuss Binary Domain, its robot desi...
10:00 PM on 02.15.2012 Meet the enemy robots of Binary Domain[This is the sixth in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Programmer Takashi Atsu discusses the enemy’s artificial intelligence throughout the game&rs...
7:00 PM on 02.13.2012 Take a look at Binary Domain's multiplayer trailerWe've been talking a lot about Binary Domain on Destructoid as we approach the February 28 release date. I actually have some hope for this game that it won't just be yet another forgettable third-person shooter experience. ...
3:00 PM on 02.01.2012 Developing Binary Domain for the western market[This is the fourth entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Game Designer Hiroyuki Sakamoto describes the combat in the game. Binary Domain will b...
5:00 PM on 01.19.2012 Meet the heroes of Binary Domain, The Rust Crew[This is the second in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Script writer Tsuhoshi Furuta and Art Director Nobuaki Mitake detail the characters of Binary Dom...
4:30 PM on 01.11.2012 Binary Domain's story is about robot vs. human conflict[This is the first in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi details the story of Binary Domain and the conflict between robots and h...
| timeline following: |
| 10:00 PM on 04.18.2012 Binary Domain takes over your PC next week |

In what's been one of the biggest surprises of the year, Yakuza Studio have managed to succeed where so many Japanese developers have failed, creating a solid "Western"-style shooter in Binary Domain. So if you missed ou...more
| 2:00 PM on 02.27.2012 Review: Binary Domain |

There are so many games that come out of the gate with fantastic ideas, original concepts, and tons of potential, but fail to make the grade due to a lack of budget, time or talent. We've seen far to many Mindjacks, Damnation...more
| 8:00 PM on 02.22.2012 Binary Domain: Life, robots and everything between |

[This is the final entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi returns one last time to discuss Binary Domain, its robot desi...more
| 10:00 PM on 02.15.2012 Meet the enemy robots of Binary Domain |

[This is the sixth in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Programmer Takashi Atsu discusses the enemy’s artificial intelligence throughout the game&rs...more
| 7:00 PM on 02.13.2012 Take a look at Binary Domain's multiplayer trailer |

We've been talking a lot about Binary Domain on Destructoid as we approach the February 28 release date. I actually have some hope for this game that it won't just be yet another forgettable third-person shooter experience. ...more
| 3:00 PM on 02.01.2012 Developing Binary Domain for the western market |

[This is the fourth entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Game Designer Hiroyuki Sakamoto describes the combat in the game. Binary Domain will b...more
| 3:00 PM on 01.26.2012 The role of 'Consequence' in Binary Domain |

[This is the third in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Game Director Daisuke Sato discusses the game’s unique Consequence System. Binary Domain wil...more
| 5:00 PM on 01.19.2012 Meet the heroes of Binary Domain, The Rust Crew |

[This is the second in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Script writer Tsuhoshi Furuta and Art Director Nobuaki Mitake detail the characters of Binary Dom...more
| 7:00 PM on 01.11.2012 New trailer for Binary Domain shows off the story |

Now that you've received a peek into Binary Domain's story from General Director Toshihiro Nagoshi himself earlier today, why not check out the game in action for yourself? "Bigger Than You Think" is the newest trailer for B...more
| 3:00 PM on 05.20.2013 Jimquisition: Guns Blazing |
Dark Souls 2 is all about going in, guns blazing, and hoping to God it works. Oh dear. Namco Bandai's PR chief recently shone a spectacular light on the broken mentality of "AAA" publishers, describing the promotion of ...more
| 1:00 PM on 05.20.2013 The odds are against you in Batman: Arkham Origins |
Batman: Arkham Origins is a prequel in the Arkham franchise, following a Batman who's more myth than legend at this point in his crime fighting career. This is a younger Bruce Wayne, more agile in combat yet still equipped w...more
| 9:30 AM on 05.20.2013 Warner Bros. announces Preorder DLC: Origins! |
Warner Bros. has just announced a brand new game, a long-awaited prequel to its critically acclaimed Preorder DLC series. Preorder DLC: Origins has been revealed today, and it'll put players into the boots of the villainous D...more


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