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Bomberman Live impressions photo

Hudson had a whole corral of journalists out for their big Bomberman Live debut in San Francisco on Thursday, and Destructoid was there to represent the interests of robot-headed gamers 'round the world. We were settled down in front of three TVs, given twelve controllers and lots of beer, and set loose upon one another in a flurry of angry bombing mayhem that can only be described as explosive. Yes, yes -- I went there.

You've seen the screens, read the features, but does the game stack up to previous series high-points like Saturn Bomberman and Super Bomberman 2? Does it provide the same frantic gameplay experience we've come to expect from the series? And can it wash out the slightly sour taste left in gamers' mouths after the ill-fated Act Zero? Yep, it sure can.

Hit the jump for my impressions in glorious long-winded and non-bulleted form. 

Right, so, let's get this out of the way: it's no secret that Act Zero didn't fare well with the public or the press. Hudson's cool with that, going so far as to make a few cracks at their own expense in their pre-shindig development diary video -- hopefully that'll make its way to the web sometime soon -- and it looks as though this iteration of Bomberman is moving in the direction we hoped it would. This is Bomberman as we remember it, kids, make no mistake about it.

XBLA serves a really weird role in the DLC world nowadays -- it's at once the home for fantastic updates, incredible original IPs and extraordinarily lackluster ports. My biggest question for the developers going in was which particular title offered them the most foundational elements upon which to build this new game -- the answer is, well, almost all of 'em. Hudson and Backbone Entertainment have cherry-picked some of the best elements from the series and combined them into the last version of Bomberman you'll need for a long, long time -- and it's not a port! Huzzah!

The game is right at home on Live, serving up to four players in local multiplayer and up to eight online. Our play was local, so most of our matches were limited to four players, with the exception of a handful of rounds where we filled in the gaps with computer AI -- rest assured that eight players on a single grid map is just about the most insane and terrifying experience of my life. The room was alive with whoops, hollars and vulgarity of all kinds throughout the day while we blew eachother to smithereens -- while this game will most certainly make for great online multiplayer, nothing can quite compare to ripping your buddies apart on the same couch.

Bomberman single-handedly ushered in an era of console gaming in which multiplayer was indispensable; this couch dynamic played a huge part in that. The developers have taken steps to assist in the emulation of this experience, incorporating in-game voice chat (natch) and, for Xbox Live Vision gamers, victory shots after each round -- you know, so you can see the middle fingers, the shoes flying towards the television, and an assortment of human anatomy displayed in righteous victory over other players online. It's expected that a game like this would lose a little bit of its magic in the transition to online play, but there's enough here to tide you over until your next opportunity to amass three friends and a case or two of beer. 

Oh, and before I forget -- when you play this game, learn to fear the phrase "dangerous bomb", uttered when the power-up is picked up. Introduced in Bomberman DS, the Dangerous Bomb explodes in a radius throughout the grid instead of the standard and simple X and Y lines, and is bound to be the most notorious threat in the new title. I can't be certain which killed me more: dangerous bombs dropped by other players or by, y'know, me. That shit is raw.

One of the most intriguing elements of Bomberman Live is the sheer amount of customization possible in round creation. The game features eight maps, four main game modes and offers players the option of tweaking almost every little detail about gameplay that you might imagine, allowing for an experience tailored to your preferences. Each of the eight maps includes a unique set of traps and gimmicks to further infuriate your friends as you hurl fiery shrapnel into their unsuspecting foreheads, all of which can be turned off at your discretion. My personal favorite of the maps was "Plunder Isle", a simple map with no traps or gimmicks -- just a mass of power-ups inside a ring of destructible blocks. All four players start on the outside, which makes your only hope for victory a quick route inside, rapid collection of power-ups and the swift dispatch of your less-than-speedy foes. Absolutely insane map.

While we're on the customization bit, it doesn't stop with the maps and game modes -- there's plenty to do with your wee Bombermen, as well. By collecting "costume balls" -- pretty little crystals scattered around the maps in offline play -- you can unlock various complete costumes that can be mixed and matched to create the most gender-confused Bombermen you can imagine. I'll paint the picture for you: once introduced to character customization, almost every one of us opted for the manliest head (punk rocker and cowboy were top choices) and the most effeminate body and legs (opera singer, ballerina) -- proof positive that gaming journalists have a lot of really curious issues that we can only work out through the games we play. Hudson's good at math, so they assure me that over 10,000 combinations are possible. Numbers? The hell are those

Even if the current climate of gaming and all its ports, revamps, and remakes has you a little jaded, if you're a fan of the series, you'll find something to love in Bomberman Live. Just hope that more developers follow Hudson's good example and start putting some real work into their downloadable incarnations of classic series -- we'll all be better off for it.

And hey, stay tuned for an interview with Hudson Entertainment CEO John Greiner and a full account of my day at Hudson, including a recounting of the most epic Bomberman tournament ever

 


LAUNCH GALLERY (11 IMAGES)
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24 comments | showing # 1 to 24

Hamza CTZ Aziz's Avatar
Hamza CTZ Aziz at 06/18/2007 00:35
Tech issues Sunami88. Hopefully will be fixed in the next day or so.
Tino's Avatar
Tino at 06/18/2007 00:48
Are we seeing this wednesday?
Topher Cantler's Avatar
Topher Cantler at 06/18/2007 00:53
I see what you did there, Linde. And it was fucking glorious. <3
Volcanon's Avatar
Volcanon at 06/18/2007 01:10
Oh man I cannot wait for this game to come out. Bomberman FTW!
RJG's Avatar
RJG at 06/18/2007 01:32
Oh lordy me. Bomberman Live sounds like the epitome of the Bomberman experience. So much win. I can't wait for the 65nm 360 to arrive soon enough so I can buy a console that won't die.
bigfatton's Avatar
bigfatton at 06/18/2007 01:40
TITS!!!! bomberman is the fucking bomb (pun definatly fucking intended) and thank god its not a shitty konami port
Your moms new boyfriend's Avatar
Your moms new boyfriend at 06/18/2007 02:10
(Copious amounts of liquor + Bomberman) x time spent drinking and playing = Fistfight.

At least at my house, with my friends. Always the best tuesday nights ever.
Mxyzptlk's Avatar
Mxyzptlk at 06/18/2007 02:11
Here's reason number 2 I definitely need to get a 360 one of these days.
Dexter345's Avatar
Dexter345 at 06/18/2007 02:29
Ah, but Act Zero did fare well with one individual...

Regardless, I'm jealous, and I want this.
Aaron Linde's Avatar
Aaron Linde at 06/18/2007 02:51
Dex, that explains so much.
mrsamuel's Avatar
mrsamuel at 06/18/2007 03:01
I want this game. I really want this game.
Jim Sterling's Avatar
Jim Sterling at 06/18/2007 03:23
How did I know it would be Summa?

And yeah, this looks like the perfect game to take sordid advantage of Xbox Live. We need more game remakes done like this.
OWLICKS's Avatar
OWLICKS at 06/18/2007 03:29
Damn that looks hot.
Rainbowblack's Avatar
Rainbowblack at 06/18/2007 03:59
This is my next XBLA purchase. so long as nothing equaly awesome comes out before then.
Doomed Seraph's Avatar
Doomed Seraph at 06/18/2007 08:26
Awesome, now i can scream "OH NOES I HAVE THE SLOW AIDS!" at my snes AND 360. Perfect.
MnM333's Avatar
MnM333 at 06/18/2007 08:29
Yeah I remember playing that game before. I liked it then... guess it'll give me games score now...
fetusmilk's Avatar
fetusmilk at 06/18/2007 08:36
or the constant shit disease
BlindsideDork's Avatar
BlindsideDork at 06/18/2007 09:00
hmmm but how much?
Cocoa Richieo's Avatar
Cocoa Richieo at 06/18/2007 09:10
it would have been glorious if they updated Saturn Bomberman and put that up on xbla
Jordan Grim Devore's Avatar
Jordan Grim Devore at 06/18/2007 11:20
I loved your write up of the event. Bomberman is the one game I've wanted to come to Live Arcade more than anything else. Hell, if my second SNES controller wasn't broken, I'd be playing Super Bomberman 2 right now.
MusashiX2's Avatar
MusashiX2 at 06/18/2007 11:21
can you play online with 4 people on the same box? like splitscreen online, but it's not splitscreen? know what i mean?
Necros's Avatar
Necros at 06/18/2007 14:05
I want to say that dangerous bomb has been around a little longer than that, but I'm not completely certain. I do remember a more dangerous bomb radius being in Bomberman Generations on Gamecube, but not sure if it was the dangerous bomb.
Aaron Linde's Avatar
Aaron Linde at 06/18/2007 21:56
I thiiiiiiink it was Bomberman DS, but I might be wrong.

I know some Hudson guys check out Dtoid now and again-- anybody want to set us straight?
Dj Cosmo's Avatar
Dj Cosmo at 06/19/2007 13:39
Dangerous bomb is a special case bomb that has been in several versions of Bomberman. If two normal kicked bombs collide, they create a dangerous bomb. In Bomberman Live we have added the Dangerous Bomb as a normal power-up that you can turn on or off, because it is wildly fun and super destructive! The classic Dangerous bomb that appears when two kicked bombs collide, is also featured in Bomberman Live.
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