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Bodycount's Black: Focus on shooting, not bullet points
Codemasters' Stuart Black, the creative director of Bodycount, feels that too many shooters suffer from shooting that's, well, not all that good. Why? Because, he asserted, those games prioritize back-of-the-box bullet points (unique selling points, or USPs, as they're known in the marketing world) -- ancillary features such as running up walls, anti-gravity, and time travel -- over the core shooting experience, which suffers as a result. "And it's just unsatisfying. It doesn't matter how cool those USPs are; when I [pull] the trigger, meh, not so much," he scoffed. But if your players interact with the game world primarily through guns, shouldn't that be the most important part of the game? Black certainly thinks so: It's a shooter -- it's fundamentally about shooting a gun. What's the thing I'm going to do a million times, second after second, in the game? I'm going to pull a trigger, yeah? That better be bloody amazing. Before you do anything else, that has to be awesome. When I spoke with him earlier this week at a Bodycount demo in New York, he promised that Codemasters Guildford, the game's developer, is making sure that the act of firing a gun in the game will feel as good as it should. Stay tuned for more from my interview with Black. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)never picked up black, but i hear it's pretty great. Hopefully this turns out good and i can right the wrong from the past. I get what he's saying, but if they don't add at least a few bullet-points -- AI, story, etc -- this shooting game will get pretty old pretty fast. Oh, that guy put in words my worries about Epic's Bulletstorm: if I play a game with guns, I wanna shoot and I wanna focus on shooting, not do so many other fancy things. I have yet to see a good Codemasters shooter, but... I'm interested. He's got all the ideas right, at least. I like the idea. Bullets that create a small entry and huge exit wound, pistols jam when a bullet is caught in the slide, Assualt rifles explode in your hand whn firing if dipped in water for too long. I love how this guy is shitting on every other FPS on the market to hype his own game. I'm going to love it even more when his game falls flat on its face. If this guy keeps going on and on about how he's going to make the best shooting game in existence and then promotes the console versions over the PC version, my head is going to explode. 3:26 PM on 09.14.2011 Bodycount developer closing downIn a move that's unlikely to surprise anyone, Codemasters have started the process of closing its Guildford Studio, creator of Bodycount. The UK developer wants to focus on its racing properties and is encouraging the 66 empl...
5:30 PM on 08.24.2011 Bodycount gets its final developer diary: The DemoThe fourth and final entry in Codemasters' super serious look at its not-so-serious shooter Bodycount has made its way to the public. I don't know what other incentive you need though; they've already used the phrase "kick t...
9:30 PM on 08.08.2011 Bodycount lets you 'kick the ass out of the world'Yes, "kick the ass out of the world" is a real thing that Bodycount art director Max Cant has said, and I love it. In part two of the developer diaries for the upcoming shooter, the staff delves into what makes their game wo...
5:40 PM on 07.01.2011 Bodycount dev: There's room for FPSs beyond Call of DutyAn interesting tidbit came out of a Bodycount interview with Codemasters game director Andy Wilson. "We looked at Bulletstorm and I think it's fair to say that it was a sort of 'acid test' for us," he tells CVG. "Because the...
6:30 PM on 06.29.2011 Codemaster's Bodycount out August 30This past weekend, Jim Sterling told you Codemasters' Bodycount was coming out in August. Always vague, that Sterling. Here's a proper date, just revealed today, for those in North America: August 30. The first-person shooter...
1:00 PM on 06.25.2011 Bodycount to be counting bodies this AugustRemember Bodycount? It was the spiritual successor to Black, before director Stuart Black left the development team and now who knows what the game's going to be like? It was slated for an early 2011 release date, but it's f...
11:20 AM on 06.01.2011 Interview: Codemaster's Bodycount returns from obscurityAt last year's E3, Codemasters announced their new shooter Bodycount. However, since its big unveiling, the game's hardly been seen or heard from until it appeared at Namco Bandai's Level UP event. I interviewed Ga...
3:20 PM on 01.14.2011 Bodycount dev: Shooters 'need to find their own space'Speaking with Edge, Bodycount director Andy Wilson voiced what he feels is the one of the main problems with first-person shooters right now. "I think the biggest thing in the FPS genre right now is trying to distance yourse...
8:20 AM on 06.14.2010 E3 10: Bodycount's debut trailer tells you you're hotTo go along with our first hands-on look at Codemasters' Bodycount, we've got the game's E3 2010 debut trailer, which you can view above. It exemplifies the game's core tenets: kick-ass shooting, impressive destructibility, ...
8:00 AM on 06.14.2010 Bodycount is 'all about the guns'Codemasters’ Stuart Black is a man who likes his videogame guns, and he’s so passionate about them that he wants to impart his affection for virtual weapons to you. He wants you to understand the feeling of firing...
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