Yes, "kick the ass out of the world" is a real thing that Bodycount art director Max Cant has said, and I love it. In part two of the developer diaries for the upcoming shooter, the staff delves into what makes their game world stand out, chiefly, it is both colorful and highly destructible.
They also touch on the game's class-based AI with enemy medics and engineers who, apparently, will stand between you and your hard-earned upgrade currency; seems like an interesting dynamic. They're attempting to create an environment in which shooting every single thing in sight is both wholly and morally acceptable and, so far, it looks like they're well on their way. Also, you kick the ass out of it; I can't stress that enough.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.