In the first of what will be a series of developer diaries, the folks behind Bodycount cut through the nonsense: this is a game about guns and shooting things with said guns.
They're calling it a "really intense arcade shooter," and saying they're taking it back to the basics. What this means is fewer guns, but more attention to how those guns feel in your hands. You ever fire a gun in real life? It's a pretty intense experience; the weight and kickback of even the smallest piece leaves an impression. That, along with a whole bunch of stuff exploding, seems to be where they're going with the first-person shooter.
Bodycount is out August 26 for PC, PlayStation 3, and Xbox 360. I'm actually about to fire up some preview code to see how these guns feel, so expect more about that next week.
In a move that's unlikely to surprise anyone, Codemasters have started the process of closing its Guildford Studio, creator of Bodycount. The UK developer wants to focus on its racing properties and is encouraging the 66 empl...more
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The fourth and final entry in Codemasters' super serious look at its not-so-serious shooter Bodycount has made its way to the public. I don't know what other incentive you need though; they've already used the phrase "kick t...more
A demo for Codemasters' first-person shooter Bodycount has hit Xbox Live Marketplace today. It's 1.45 GB, so plan what you'll do while you download it accordingly. Oh, and it's only available for Xbox Live Gold members for th...more
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This past weekend, Jim Sterling told you Codemasters' Bodycount was coming out in August. Always vague, that Sterling. Here's a proper date, just revealed today, for those in North America: August 30. The first-person shooter...more
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