Have you been wondering how upcoming arcade racer Blur was going to take kart racing weapons and make them super HARDCORE! Judging from the video above they're doing it with electricity and neon colors galore. We all know that things with bright neon colors and waves of electricity flying around are way cooler than, say, shells and banana peels. Pssssh, banana peels. That's a fruit not a weapon. LAME.
All right, I'm done, but in case you couldn't tell, Blur does not appeal to me at all and I don't really see the draw even when the producer of the game explains it to me. Maybe it was the crappy time I had with it at E3, but it did not stand out at all as something exciting. Those landmines in the video above worked oddly, the shunt worked poorly thanks to the game's poor controls and the nitro also failed for the same reason. Now I was playing a very early build, but nothing I've seen yet has convinced me that this game is anything to get remotely excited over. It's sad too, because the only racing games I'm really good at are the ones where you can shoot stuff at other cars. Come on Activision, change my mind.
Yeah I was watching the Blur feature on Qore yesterday and was thoroughly let down by what I saw. It's like a licensed cross of Burnout and WipEout, just bland and too arcadey. I'm sure some will enjoy it and have fun but I was expecting a revolution in racing games from what they were telling us before.
despite it's very, very obvious flaws, i'm mildly interested in this game. i love mario kart, and take pride in my ability to bust skulls in it, but sometimes the cheery power-puff setting gets to me. for that reason, i really hope this game turns out to be at least a very competant mario-kart with a tough/tuff make over.
at the very least, this might be a fun drunken rental.
damn it-i wish i could delte my own comments if i wanted to. new feature maybe?
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It looks ok will wait on some reviews before considering though.
I don't really get why people are turned off by it not having real weapons though :/ seems like such a strange argument, as long as the weapons are balanced I don't really care what they look like.
With Spit/Second on the Horizon, I really don't see the appeal of this - at least the course changers in there seem reasonably well balanced; not being random means that you can avoid anything someone throws at you if you're good enough while still leaving the unpredictable fun of something like MarioKart. This just seems to ape the latter with none of the charm
It's unfortunate to hear that you didn't have a good time with it at E3. So far, this and Split/Second have been the only racing games to catch my attention. I look forward to a review of this to see if it turns out okay.
As the creators of the MSR/PGR and Geometry Wars series, Bizarre Creations officially earn my "benefit of the doubt" award for services to games that appear done to death on paper but turn out in execution to be insanly polished and addictive.
I'm looking forward to it, even if they don't seem to be doing anything totally revolutionary. I've always wondered why a more "realistic" version of kart racers hadn't been done yet.
Wipeout is the only thing that comes close, and it's actually even further out there than Mario Kart is in some ways.
While I prefer bullets over neon laser stuff, the latter hasn't always been badly executed, I love both Rollcage and Dethkarz. That, and that it's being made by Bizarre, gives me some hope.
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